Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
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Opdatering: 28. maj 2024 kl. 18:58

9acf

- Added a new Decision to fix Convoy Bug after Resyncing
- Added 2 new Decisions for Germany to steal the Norwegian and Danish Navy (Found in the Reichskommissariat section, fixes some Danish Belts issues with AI navy)
- Added 200% and 100% debuffs to justifying on Vichy before they do their Concessions to the Germans so Germany can't instantly justify before Free France starts its tree
- Convoys needed to do the cruiser convert decision increased from 25 to 30
- The decisions that Germany gets when barb starts that requires them to capture Leningrad, Kiev, and Moscow or lose 10 stab and war support each is now instead 5 each, but has also added Minsk, Riga, and Smolensk to the list. Same debuff if Germany doesn't push, but smaller debuff if they push during the start of barb.
- Fixed a collision between Japan's War Industrialist and Compassionate Gentleman
- Fixed Localization issues with Japan's War Industrialist Focus
- Fixed Localization with France Propaganda Decisions
- Fixed localization for a few towns in North Africa
- French ARL 44 Heavy Tanks now can correctly use heavy turrets
- French research for Heavy Turret 2 localization and icon fixed
- The T26/T28 armor upgrades now have a 1 year ahead of time bonus for the soviets
- Mongolia can now be annexed by the soviets on January 1st 1941, or when at war with Germany instead of after demanding Bessarabia in order to make it less optimal than a Mongolia player
- Cleaned up bugs with USA Idea Icons for Landon's Deal and Wilkie's Deal
- Annexing Brazil as the US now correctly gives compliance in all states and removes the dynamic modifiers
- Tweaked Refinery localization to now say "Oil Refinery" to make it clear which refinery build speed is getting improved

Opdatering: 17. maj 2024 kl. 10:23

checksum: adb0

Standard:
- Fixed a Bug where the RAM Chassis couldn't use Medium Turret 2
- Fixed a bug where later game tank chassis got to use armor upgrades. This was due to me marking some tanks as parents of others, this had to be reverted because there is no way to say you don't want an upgrade a parent tank has
- Soviet War Mobilization Mill Production Speed 20% -> 30%
- Fixed a bug where Pack AT (Squeezebore AT) didn't get the benefits from the Artillery MIO (this included the Raketenwerfer)
- UK can now do the "We Bet 'Em Before" Propaganda if Japan has capitulated
- Max Planning Debuff spies can provide is now 50% from 100%
- Operation Barbarossa will now auto declare on Mongolia
- UK Commandos bonus now also applies to Marine Commandos
- Combined Arms Expert Motorized/Mechanized Defense 10% -> 5%
- Engineer Support Battalions now give 6 -> 4 Base Entrenchment
- Re-added the 'breaking the molotov' Event which will allow the Soviets to go Closed Eco after barb
- AIR_WING_ATTACK_LOGISTICS_TRUCK_DAMAGE_FACTOR = 0.15 -> 0.1 (This is a further nerf from the 0.25 it was)
- USA Now joins the allies when Germany, Italy, or Japan declare war on Poland, France, UK, or CZE to cut down on the power of the early US Infra Build strat
- Consumer Goods Dockyards now start ticking at 61 for majors instead of 50
- Consumer Goods Dockyards now go up .2 per dockyard over the cap instead of 1% for every 5 dockyards over the cap
- Siam focus to send volunteers requires less tension
- Random leaders no longer can grant Speer, Hess, Goring, Schacht, or Todt traits
- International Market PURCHASE_CONTRACT_DELIVERY_TOTAL_DAYS = 30 -> 21 -- Number of days between purchase contract deliveries
- International Market IC_TO_CIC_FACTOR = 2 -> 3.75 -- The factor for mapping IC cost to CIC cost. Should be a positive number.
- International Market MAX_CIV_FACTORIES_PER_CONTRACT = 15 -> 20 -- Max number of factories that can be assigned for paying single contract.
- International Market PURCHASE_CONTRACT_SUBSIDY_BONUS_SPEED_FACTOR = 1 -> 1.5 -- The factor of speed bonus from subsidies


Navy Stats/Defines:
- Strat Bomber Naval Strike Damage 10/12.5/15/20 -> 9/12/15/18
- Strat Bomber Naval Strike Targeting 2.5/3/4/5 -> 2.5/3/3.5/4
- Tac Bomber Naval Strike Targeting 6 -> 5
- Flying Boat Attack 10/13/17.5 -> 10/14/18
- Nav Bomber Naval Attack 15/20/22.5/25 -> 10/14/18/22
- NAVAL_STRIKE_CARRIER_MULTIPLIER = 1.5 -> 2 -- damage bonus when planes are in naval combat where their carrier is present (and can thus sortie faster and more effectively)
- COMBAT_DAMAGE_SCALE_CARRIER = 20 -> 18 -- used inside naval combat for carrier battles to scale Fighter Damage
- PORT_STRIKE_DAMAGE_FACTOR = 0.75 -> 0.7 -- How much damage is dealt to ports during a port strike (per plane damage [complex number] * num flying planes * define)
- BASE_NAVAL_EQUIPMENT_CONVERSION_IC_COST_FACTOR = 0.08 -> 0.05 -- Fraction of the hull industry cost which is always included in the refitting cost.
- GUN_HIT_PROFILES = { 145.0 -> 125 -- torpedos } -- hit profiles for guns if target ih profile is lower the gun will have lower accuracy
- COMBAT_EVASION_TO_HIT_CHANCE_TORPEDO_MULT = 20 -> 15 -- the above evasion hit chance is multiplied if shooting with torpedoes. Torpedoes are slow, so evasion matters more.
- HIT_PROFILE_SPEED_FACTOR = 0.95 -> 0.80 -- factors speed value when determining it profile (Vis * HIT_PROFILE_MULT * Ship Hit Profile Mult)
- DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25 -> 0.15 -- bonus from air superiority.
- COMBAT_DAMAGE_TO_STR_FACTOR =0.6 -> 0.5 -- casting damage value to ship strength multiplier. Use it ot balance the game difficulty.
- DEPTH_CHARGE_STAT_FOR_SHIP_TO_BE_SUB_HUNTER = 15 -> 5 -- amount of depth charge required for a ship to be considred a sub hunter and so good for convoy escort
- SURFACE_DETECTION_STAT_FOR_SHIP_TO_BE_PATROL = 16 -> 25 -- amount of surface detection required for a ship to be considered as part of a patrol task force
- AIR_MISSION_SPOTTING_FACTORS = { -- Multiplier for air-wings' spotting contribution per mission type
- AIR_SUPERIORITY 0.5 -> 0.33
- NAVAL_BOMBER 0.5 -> 0.33
}


Naval Module Changes:
- Ship Light Battery speed debuff 1/2/3/4% -> .05/1/1.5/2%
- Dual Purpose Light Battery speed debuff 3% -> 1.5%
- Ship Heavy Battery Speed Debuff 5/6/7/8% -> 3/4/5/6%
- Ship SUper Heavy Battery Speed Debuff 9 -> 7.5%
- Ship Medium Battery Speed Debuff 4/6/7/8% -> 4/5/6/7%
- Ship Light Medium Battery Speed Debuff 4/6/7/8% -> 4/5/6/7%
- Ship Dual Purpose Medium Battery Speed Debuff 6% -> 4%
- Ship Secondaries Speed Debuff 2/3% -> 1/2%
- Ship Dual Purpose Secondaries Speed Debuff 2/3/4% -> 1/2/3%
- Ship AA Speed Debuff 1% -> 0.5%
- Light Ship Engine 2 convert from Light Ship Engine 1 IC 160 -> 120
- Light Ship Engine 3 convert from Light Ship Engine 2 IC 200 -> 180
- Light Ship Engine 4 convert from Light Ship Engine 3 IC 240 -> 210
- Submarine Engine 2 convert from Submarine Engine 1 IC 230 -> 130
- Submarine Engine 3 convert from Submarine Engine 2 IC 230 -> 180
- Submarine Engine 4 convert from Submarine Engine 3 IC 230 -> 200
- Cruiser Engine 2 convert from Cruiser Engine 1 IC 1000 -> 600
- Cruiser Engine 3 convert from Cruiser Engine 2 IC 1250 -> 800
- Cruiser Engine 4 convert from Cruiser Engine 3 IC 1500 -> 1000
- Heavy Ship Engine Convert cost (flat) 2500/3000/3500/4000 -> 2000/2750/3250/3750
- Carrier Engine 2 convert from Carrier Engine 1 IC 1000 -> 600
- Carrier Engine 3 convert from Carrier Engine 2 IC 1250 -> 700
- Carrier Engine 4 convert from Carrier Engine 3 IC 1500 -> 800
- Ship Airplane Launcher Surface Detection 7/10 -> 6/9
- Ship BB Armor dismantle cost 2000/2400/2800 -> 1600/2000/2400
- Ship BC Armor dismantle cost 1600/2000/2400 -> 1200/1600/2000
- Ship BC Armor Speed Debuff 20% -> 15%
- Ship BC Armor 1 no longer grants 5% torp damage reduction
- Ship Cruiser Armor dismantle cost 1250/1500/1750/2000 -> 750/1000/1250/1500
- Ship Cruiser Armor 1 Torp Crit Chance Reduction and Damage Reduction 10% -> 5%
- Ship Cruiser Armor 2 Torp Crit Chance Reduction and Damage Reduction 20% -> 10%
- Ship Cruiser Armor 3 Torp Crit Chance Reduction and Damage Reduction 30% -> 15%

Opdatering: 11. maj 2024 kl. 7:46

Fixed a bug where the Black Prince couldn’t use Heavy Turret 2
tweaked localization of the Spanish focus to start the war path to prevent confusion
Logistics_truck_damage_factor 0.25 -> 0.15
Logistics_Infra_damage_spill_factor 0.0008 -> 0.001

Opdatering: 10. maj 2024 kl. 10:22

1) Added localization to the description of each Tank Research providing the list of turrets that each Tank can use
2) Moved the Medium HV Cannons down a tier, and renamed HV Cannon 1 to Small HV Cannon
- Small HV Cannon IC 8 -> 8.5
- Medium HV Cannon IC 9.5 -> 10
- Medium HV Cannon 2 IC 11 -> 12
3) Medium Open Superstructures can now use Tier 8 (Improved Large Armaments) Weapons
4) France now can get a second special forces localization
5) D*nish AI should be less stupid
6) Later MIO levels are easier to get, but Soviet MIO Debuff at the start is harsher
- FUNDS_FOR_SIZE_UP = 1000 -> 900 -- Funds needed for a MIO to increment its size and get points to unlock traits
- FUNDS_FOR_SIZE_UP_LEVEL_FACTOR = 100 -> 80 -- How much each level mutliplies the funds for size up (Vanlla 0.8)
- FUNDS_FOR_SIZE_UP_LEVEL_POW = 2.05 -> 2 -- the power we applie to the mio size when calculating funds to level up.
- FUNDS_FOR_RESEARCH_COMPLETION_PER_RESEARCH_COST = 250 -> 300 -- Funds added to MIO when the Design Team has completed a research, multiplied by research_cost in technology template (Vanilla 500)
7) Long Range Patrol Support now has horses marked as essential, have had their horse cost doubled from 5 to 10, and now only give 1 initiative per infantry battalion instead of 2.
8) Each level of dispersed industry increases Bombing Defense by 5% more
9) M18 LARP module covers more tiers, as does the T34 and Panther LARP Module
10) Tanks Techs should have better adjustment for parent techs, meaning researching newer tanks should make older ones get marked as obsolete more often
11) Fixed a bunch of tank localization
12) Panzershiffs can only mount Heavy Battery 1 and 2 instead of 3 and 4
13) German focuses for license bonus with Italy and Japan reduced from 20% speed to 15% speed
14) TRAINING_EXPERIENCE_FACTOR = 0.15 -> 0.2 -- Amount of exp each ship gain every 24h while training (before modifiers)
13) Fixed a bug with spy networks causing them to reduce max planning be double what they should have been
14) Poggersdorf
15) HIT_PROFILE_SPEED_FACTOR = 1 -> 0.95 -- factors speed value when determining hit profile
16) CAPITULATE_STOCKPILES_RATIO = 0.6 -> 0.75 -- How much equipment from deployed divisions will be transferred on capitulation

Opdatering: 13. apr. 2024 kl. 22:08

checksum 525d

SOV:
- Air Reformed reduced from Genius to Expert
- Soviet Railway guns are now 40% cheaper when they have the Pre-War industry to make up for the loss in starting cap. Still a net nerf to the time it takes to make one compared to AAT
- Soviets now have a 1 year ahead of time bonus for the research to get the Small Cannon 2 (LARP change that will make it easier to do light tank or T-28 type builds)
- Soviets research for the T26/T28 upgrades is now a 38 tech instead of a 39 tech, and also grants Light Turret 2
- There was a bug in the localization for the Soviet Tank focus that granted them bonuses at the bottom of their army tree, where it claimed you were getting a 50% bonus but you actually got a 75% bonus
- Soviet Tank Focus updated to now give 1 100% bonus to light tanks, 1 50% bonus to light and 1 50% bonus to heavy, 2 50% bonus to generic armor, 2 50% bonus to medium tanks, and 1 50% bonus to medium tanks and 1 50% bonus to heavy tanks, depending on the path you picked
- Soviet Tank Focus no longer gives 1000 funds
- Soviet Tank Focus localization now shows that you remove the 50% debuff to funds gains for the path you picked.

GER:
- Triumphant Will Spirit now grants 7.5% factory output
- Expand the RAD now grants an extra 2.5% factory output and 2.5% construction speed
- Mobilize the RAD now grants an extra 10% reliability and 5% capture rate to Maintenance Companies
- German Fast Re-armament no longer reduced mill build speed by 5%
- German 'Focus on Tanks' and 'Focus on Aircraft' focuses now affect *all* armor and also now affect Jet equipment and heavy fighters, instead of just mainline tanks and fighters/cas/tacs

Tanks:
- Light Open Turrets and Medium Open Turrets can now equip Artillery modules to be SPG's
- Modern Turrets can no longer use Improved Heavy Armaments
- Moved Medium HV Cannon 3 out of Heavy Armaments 1 and into an 'Elite Medium Armaments' Tier, useable by Medium Casemate and Medium Open Superstructure. (Temporary, more changes to the medium tier weapons coming)

Other:
- RESISTANCE_TARGET_MODIFIER_STATE_VP slightly tweaked to be less punishing

Opdatering: 6. apr. 2024 kl. 0:08

checksum ce55

- Added a new focus for Siam to do in Jan 1st of 1939 to allow them to send volunteers to Japan during the 2nd Sino Japanese War
- Added a new spirit to Siam that is added when Japan does their focus to bring Siam into the faction, which will let them get 4x the resources per civ traded. (IE 1 civ is now 200 rubber)
- CQC Tactic nerfed chance of triggering outside urban combat
- Well Laid Trap Tactic no longer triggers in Jungles, and now needs level 6 if you don't have ambusher or unyielding defender
- Reverted a change from a few months ago that removed the default armor module from Cruisers and Heavy Ships, and now the default cruiser has a light turret on it. This was originally done to make sure people were purposefully picking their turret and armor. However, this caused the cruiser and heavy ship hulls to not show up in the bb/bc and ca/cl drop downs, so you had to go to the main section to get see your new hull. Now, they will show up in the Battleship and Light Cruiser categories until swapped to being a Heavy Cruiser. This also removes the graphical glitch showing them as having traits for Land as well
- Fixed the new Medium and Heavy Tank MIO's from not having the policies the other MIO's have
- Changes the MIO Gain from the Heavy Tank Designer for One Piece Hull Side Coverings from 5% to 10%
- Removed a bunch of redundant MIO's (such as where a nation had 2 different MIO's of the same type) or MIO's they couldn't/wouldn't get (such as Romania contracting Ford.)

Opdatering: 4. apr. 2024 kl. 22:54

checksum 94c3

- Minor Nations now begin taking the Dockyard Consumer Goods Penalty at 25 Dockyards
- Dockyard Consumer Goods Penalty now only counts dockyards in states you *own* rather than states you *control*. That way sealion doesn't cost Germany 15% of their civs.
- TRADE_ROUTE_RECALCULATE_FREQUENCY_DAYS = 30 -> 7 Max recalculation time for all trade routes
- Cruiser Hull HP 100/110/120/130 -> 70/90/110/130
- Heavy Cruiser Gun HP Multiplier .3 -> .35
- Heavy Cruiser Gun now adds 5/10/15/20 HP per level (3 above changes Should nerf light cruisers and probably buff heavy cruisers in the long run)
- Finnish Winter Logistics Snow Attack/Defense/Movement 0.075/0.075/0.01 -> 0.05, 0.05, 0.075
- Finnish Long Range Patrols had their movement speed boost on terrain reduced by 5%, with about half going from 0.1 to 0.05, and the other half from 0.15 to 0.1 (Speed stacking with both support companies was just a touch strong)
- Added effect_tooltip to Japan's "Strike South Doctrine" focuses so you know what the benefit is of the focuses you are unlocking without having to look at them in the tree.
- Removed the 2 year ahead of time bonus in Dutch tree for cruisers and destroyers

Opdatering: 2. apr. 2024 kl. 21:16

checksum 2c9c
- Black Prince and Tiger 2 can once again use the Heavy Turret 2 (bugfix)
- Soviets now start with a production line for all of their equipment, instead of just some of it
- Soviets start with their MIO's pre-selected for their production lines
- Soviet Advisors they can't use are now hidden
- Democratic and Communist advisors removed from Italy, Hungary, and Bulgaria
- Italy gains 5 Stability for their Triumph for Egypt
- Italy now gains 10 Stability from their Rome spirit
- Japan now has a focus to embargo the soviets under their Strike the West focus.

Opdatering: 1. apr. 2024 kl. 21:55

Patch #3 (16d5)

General:
- Imported some bug fixes from vanilla, including I think one for Brazil's volunteers
- Sepp Dietrich is no longer a Brilliant Strategist
- Capybara is back
- Erich Raeder now grants Naval XP
- UK/Commonwealth Propaganda no longer grants -15 or -10% army intel and instead grants 15 or 10% Intel Gained from Combat to help prevent invisible units
- Soviet Command Economy spirit after the war begins now has -5% to Efficiency Gain, starting efficiency, and Retention
- Fixed SS and Assault Gun Icons
- Switzerland is now pulled into the allies during Tannenbaum
- Finland's 'Militarized Society' Focus now can't happen till Barb starts
- Finland can no longer do 'Cooperation with Germany' until after the Winter War
- Non Aligned Finland that picks the option to lose their Lone Wolf Spirit should be guaranteed to be in the Axis even if the soviets declare on them
- Fixed 'Mission to the USA' Shared Commonwealth Focus, Australian 'Central Bureau' Focus, Canadian 'Kangaroo' Focus, Canadian 'Sexton' Focus trigger that required the US in the faction to also require the US at war.
- Soviets no longer will get the event that lets them demand Karelia just by justifying against them.
- Soviet CAS modifier will no longer kick in until Barbarossa starts
- Soviet Command Economy Industry Cap bonus after Barb 10% -> 7.5%
- AI Vichy will now rush concessions to the Germans, and will do the decisions ASAP. Additionally, Germany will get an event when Vichy does that
- Host Tool can now be used to add 5 Stability.

Tanks:
- Fixed ZIS Turret localization
- L3 Tankette can no longer use Light Armaments
- L3 Tankette Turret Hard Attack and Soft Attack debuff -20% -> -10%
- Tiger 1 has 1 less special module
- Infantry Tank Designer Nerfed:
- Improved Wheel Protection Defense 10% -> 5%
- Gun Improvements Piercing 10% -> 5%
- Speed Improvements Speed/Breakthrough 10% -> 5%
- Improved Protection Armor/Defense 10% -> 5%
- Light/Medium/Heavy Tank Specialization IC Reduction 5% -> 4%
- Generic Tank Organization Starting Armor/Defense malus -5% -> -3%
- Generic Tank Organization Starting IC Cost Reduction -3% -> -5%
- Medium Cannon 2 moved from Advanced Medium Armaments to Improved Medium Armaments
- Medium Cannon 2 Piercing 85 -> 80
- Medium Cannon 1 Piercing 65 -> 60
- Medium Cannon 1 Hard Attack 30 -> 28
- Medium Cannon HV 1 Soft Attack 26 -> 25
- Medium Cannon HV 1 Hard Attack 34 -> 35
- Medium Cannon HV 2 Hard Attack 39 -> 40
- Medium Cannon HV 3 Soft Attack 34 -> 35
- Medium Cannon HV 3 Hard Attack 44 -> 45
- The Secondary Modules have been split into 2 Categories, Light Secondary Turret, and Heavy Secondary Turret.
- Secondary Turret Small Cannon and Secondary Turret Howitzer are in the Heavy
- Secondary Heavy Machine Gun is in Light
- T35, B1 Biss, M3 Lee, M2 Medium all can use the Light and Heavy
- Neubaufahrzeug, T100, and T28 can only use the lighter ones
- Char 2C can no longer use the Secondary Modules
- Multi-Turret Turrets have been removed
- M2, M3, and B1 can use Light Turrets instead
- Neubaufahrzeug, T28, and T35 all can mount Medium Turret 1's (and therefore also Light Turret 1/2/3's)
- Medium Open Superstructures now allow Tier 1 Large Guns
- Light Open Superstructures now allow Tier 1 Medium Guns

IC Cost Changes:
A bunch of things have had their IC slightly adjusted to get to more even numbers to make mental math a bit easier

Too many to list in 1 thing, so have this Pastebin: https://pastebin.com/vQEvXHcf

Opdatering: 30. mar. 2024 kl. 2:42

TFB has received a large update today, with too many changes to put in here.

Full notes can be found here: https://imgur.com/a/SSnYs02

Topline Changes:
1) Spirit of the Pacific is now a state modifier in Europe instead of a Country Modifier
2) Coastal Raiders in Africa should help make it more fluid combined with supply changes
3) Dockyards will now count towards consumer goods after a certain point, thanks to PMFU for the bulk of the code
4) War Eco and Total Mob will now have a ticking Stab penalty to it
5) Tanks had been reworked again, including some new MIO's thanks to PMFU
6) Soviets now have mechanisms to force them to build air or suffer, and have a new Eco Spirit that will push them into more quantity over quality.
7) Strike the West is now datelocked to being no earlier than Jan 1941
8) Italy has a 'Sun Never Sets' Spirit
9) You need more Fuel for Navy
10) Rubber refineries are weaker, you will need to fight for SE Asia more
11) China War should be a bit more consistent between players
12) Civs have more output, mills have less output
13) Power level across the game should generally be lower
14) Finland should go Non-aligned more
15) Spain has had its volunteer and war paths altered slightly
16) Occupation and Resistance balance has been altered