Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
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Opdatering: 28. jan. 2024 kl. 23:16

Checksum: 3b82

TL:DR Air Soviets better, Equipment Attrition losses down, combat debuff to low supply up

- Soviets now have a new 21 day focus in their Patriotic War branch granting 25% airfield build speed
- All Soviet Aircraft focuses (except the rocketry research one) now are 21 days instead of 35 days
- Soviet Defend Leningrad and Moscow spawn a level 5 airport nearby to compliment their level 10 airport
- Soviet Defend Stalingrad focus spawns a level 5 airport nearby and takes its level 5 airport and makes it a level 10
- Fixed a bug where the Denma AI would constantly ask the UK for guns
- ATTRITION_EQUIPMENT_LOSS_CHANCE = 0.07 -> 0.05 -- Chance for loosing equipment when suffer attrition. Scaled up the stronger attrition is. Then scaled down by equipment reliability.
- ATTRITION_EQUIPMENT_PER_TYPE_LOSS_CHANCE = 0.07 -> 0.05 -- Chance for loosing equipment when suffer attrition. Scaled up the stronger attrition is. Then scaled down by equipment reliability.
- COMBAT_SUPPLY_LACK_ATTACKER_ATTACK = -0.25 -> -0.45 -- attack combat penalty for attacker if out of supply
- COMBAT_SUPPLY_LACK_ATTACKER_DEFEND = -0.65 -> -0.75 -- defend combat penalty for attacker if out of supply
- COMBAT_SUPPLY_LACK_DEFENDER_ATTACK = -0.35 -> -0.45 -- attack combat penalty for defender if out of supply
- COMBAT_SUPPLY_LACK_DEFENDER_DEFEND = -0.15 -> -0.35 -- defend combat penalty for defender if out of supply

Attrition has gone up a bit with fewer supply companies especially on the eastern front. Equipment losses are a bit higher than desired, so those are being tuned down. But to make sure low supply is still punished, the combat debuff for low supply is being increased

Opdatering: 27. jan. 2024 kl. 8:10

checksum - 64a9

- Fixed a bug where Dual Purpose Artillery 2 wasn't getting all the benefits as DPART 1
- Fixed some MIO Graphics
- Fixed a GUI bug from Vanilla that kept throwing a font error
- AI Japan should now do the Long War post china path
- Fixed some hidden errors related to trying to do things that weren't possible
- Denma can no longer get wargoals on the other Scandinavian nations, nor should AI Denma try to break free
- Added a 7 day focus for Non Aligned Finland to join the continuation war so they don't have to justify/the AI will actually join
- Italy shouldn't do the focus to get a claim on Greece if it is already at war with them
- Tried tweaking the 3D Tank graphic for Soviet Heavy Tanks to be the correct one (Not fully working, not sure why)

Opdatering: 25. jan. 2024 kl. 23:21

Patch Notes:
- Barents Sea and Hudson Bay are now Shallow Sea's instead of oceans. (Why paradox didn't have them like that already is beyond me)
- Fixed RSAF Enfield focus to actually give them 2 sizes on their MIO
- UK Propaganda for air bonus now also applies to fighters
- 3 UK Air focuses now give 1k MIO funds to their aircraft designers to match the ones Germany gets
- Raj can't do the Finest Hour propaganda mission until they've lost 2 tiles in the mountain line in Northwest Burma (0.4% surrender limit)
- Removed the extra logistics companies from Soviet Spawn ins (They had 2, so I kept the regular one and removed the cav one) (Red guards will keep the second company)
- Removed the extra logistics companies from Cossacks and Volkstrum Spawn ins (They had 2, so I kept the Cav one and removed the regular one) (SS will keep the second company)
- French Artillery Focus now grants 1 MIO size to their artillery MIO
- French Motorized Focus now grants 1 MIO size to their motorized MIO
- French infantry equipment Focus now grants 1 MIO size to their infantry equipment MIO
- Fixed the MIO Icon for flying boats
- Mobile Warfare Mass Motorization now grants 12.5% breakthrough/defense/soft attack/hard attack to compensate for needing 12.5% more equipment
- Mobile Warfare Mechanized Offensive now grants 10% SA/HA/Breakthrough/Defense to Motorized and Mechanized to compensate for needing 10% more equipment
- Mobile Warfare Schwerpunk once again gives 3 org instead of 2, but won't be getting the same compensation buffs since this side needed a nerf anyway, the nerf was just harder then planned
- Heavy AA, Heavy AT, Heavy Arty are now all in the generic artillery designer, but only for the portions that apply to everything. When we get to things that only apply to ART/AT/AA then the Heavy variants don't get those bonuses. Will be watching closely to make sure this isn't too strong. Additionally that means the research for them now contributes to Artillery MIO's funds.
- Doesn't matter for gameplay but all localization collisions have been resolved (people who make submods/forks shouldn't have any notepad pop ups on launching in debug since we are now down to 0 errors)

Imported Changes:
- Imported a number of bug fixes and AI things from a submod (Their finest boogie gaming)
- Added very basic Ai divisions and equipment (tanks mainly and 30w divisions), atm the tanks will not upgrade.
- Added some adjusted strategies that change around the production and some are ported over from vanilla which have also been tweaked. The only AI that have been updated are: FRA, UK, GER, SOV, JAP, ITA. These are the only nations that would matter if someone wanted to play single player to learn the game or testbuild.
- As part of ensuring the game runs as intended, UK should not go down containment and get Belgium in the faction
- The event for germany handing over eastern poland will now transfer control of germany half to germany (in some cases hungary or romania might control these states and the ai does not hand over states, this would lock germany out of barb focuses)
- Fixed China Flooded provinces, 1 tile did not remove the flooded tile debuff (Zhengzhou province).
- Added the terrain bonus icon for Snow and the Rock (For snow paradox did not add it)
- When designing a tank it will now default the tank image to the tech
- Fixed M3 lee tank picture.
- Added missing GFX for mio for Dp Arty, Pack arty, squad weapons
- Fixed flying boats gfx in naval battles
- Fixed a bunch of Brazilian Focus tree icons not showing
- Fixed Localisation for Tank riders focus (it was spamming Could not find coloring for character ' ')
- Added Localisation desc to Soviet Depoliticize the industry, Operation Countenance event, Canadian, Romanian, and USA focus tree descriptions

Opdatering: 19. jan. 2024 kl. 0:18

General Tank changes:
- Light Tank (and variant) HP per Combat Width 1 -> 0.5 (Lose ~7-8 HP Per division)
- Heavy Tank (and variant) HP per Combat Width 1 -> 1.5 (Gain ~7-8 HP Per division)

Tank Module Changes:
- Amphibious Drive module now adds .1 weight
- Tank Radio 1/2/3 now get Recon .03/.06/.09
- Tank Radio 1/2/3 cost increased from 1.2/1.8/2.4 -> 1.25/2/2.75
- Tank Stabilizer IC Cost changed from a flat 2.4 to 5% IC
- Smoke Launcher Defense 2 -> 3
- Smoke Launcher Breakthrough 3 -> 5
- Extra Ammo Storage IC 2.4 -> 4
- Wet Ammo Storage IC 2.4 -> 3
- Armor Skirt Armor 4 -> 5
- Armor Skirt IC cost 4.8 -> 2
- Armor Skirt now adds .1 weight
- Easy Maintenance Reliability 5% -> 10%
- Easy Maintenance IC 1.2 -> 1
- Additional Machine Guns IC 2.4 -> 3
- Additional Heavy Machine Guns IC 3.6 -> 5
- Hull Flamethrower Hardness Debuff -.1 -> -.05
- Hull Flamethrower IC 3.6 -> 3
- Dozer Blades added weight 0.1
- Dozer Blades now reduce speed by 2.5%
- Dozer Blades now increase fuel consumption by 0.025
- Dozer Blades no longer can be placed on Tanks, just variants
- Sloped Armor added 0.1 weight
- Sloped Armor IC cost 5% -> 2.5%
- APCR Round IC Cost 2.4 -> 2

- Rocket Rails now grant -7.5% reliability
- Rocket Rails IC cost 2.4 -> 4
- Expanded Fuel Tanks now add .1 weight
- Expanded Fuel Tank Capacity 250 -> 300

Dismantle/Refitting Cost changes:
- Riveted Armor now has a dismantle cost of 1
- Light Turret 2 Dismantle cost reduced from 2 to 1
- Fixed light casemate Dismantle Cost 2 -> 1
- All Medium Turret Dismantle Cost 3 -> 2
- Fix Medium Large Casemate Dismantle Cost 5 -> 3
- Early Heavy Turret Dismantle Cost 5 -> 3
- All Other Heavy Turret Dismantle Cost 5 -> 4
- All Tank Gun Dismantle cost set to 1, reduced from 3 or 2
- APCR no longer has a dismantle cost
- Easy Maintenance dismantle cost removed
- BASE_LAND_EQUIPMENT_CONVERSION_IC_COST_FACTOR = 0.2 -> 0.15 -- Fraction of the chassis industry cost which is always included in the conversion cost.
- Lowered Conversion bonus from 'Improved Equipment Conversion' from 40% to 20% to make the second focus worth taking

Tank Armor Changes:
- Riveted Armor now grants -1 HP
- Cast Armor now grants 1 HP
- TL:DR, bad armor gives an HP debuff to the division. (Something to the order of ~40-50 HP for the division), and good armor gives an HP buff (~40-50 with full doctrine)

Doctrine Changes:
- Mobile Warfare
- Mobile Infantry now upgrades Armored Car Recon to grant a 5% soft and Hard attack bonus to Mobile battalions (motorized/mechanized and their ilk)
- Mass Motorization now increases Infantry (mot.) speed from 4.5 to 5.5, but requires 10 additional motorized equipment to do so
- Mechanized Offensive now requires and extra 8 Motorized and 6 mechanized per battalion
- Armored Spearhead now gives Light Tank Recon an extra 3 Org and 1 Recon
- Schwerpunk now grants 1 Org to all armor instead of 3, and requires an extra 4 chassis per 1 Combat width for the Armored battalions.
- Blitzkreig Armor Org reduced from 2 to 1, but now grants 10% recovery rate, at the cost of needing an additional 3 radios per Armored Batallion
- Volkstrum no longer grants 20% defense to Infantry and militia and 5% entrenchment speed and instead grants a base 10% core attack and defense
- Non Discriminant Conscription no longer grants 5% soft and hard attack for line artillery and instead grants 5% land reinforce speed and 0.2 recovery rate for the entire army
- Wherewolf Guerillas no longer grants 2% land reinforce speed and 5 org for front line infantry and instead grants 20% cas Reduction and 5% army speed factor
- Superior Firepower
- Air Land Battle now upgrades Recon to now give 7.5% Hard Attack to all Armor and Artillery
- Shock and Awe now upgrades Recon to now give 7.5% Soft Attack to all Armor and Artillery
- Grand Battleplan
- Grand Mechanized Offensive now requires having Infantry Radio 1 researched
- Assault Concentration now requires an extra 3 Radio Equipment per HQ, but grants 2 more Org
- Assault Breakthrough now upgrades Signal Companies to grant 5% initiative, 5 Org, and .1 Recovery Rate at the cost of 3 Radio and 3 Mechanized equipment
- Armored Operations now upgrades Motorized Recon to grant 5% soft attack and Hard Attack to infantry
- Armored Operations now upgrades Motorized Recon to grant 2.5% defense and breakthrough to infantry
- Infantry Offensive now requires having Infantry Radio 1 researched
- Central Planning Attrition reduction -0.15 -> -0.1, and requires an extra 2 Radios *per battalion*
- Infiltration Assault now causes all Recon Companies to give 2 extra recon, but require 10 extra infantry equipment per company
- Night Assault Tactics Land Night Attack .25 -> .15
- Attritional Containment now upgrades Field Hospitals to grant an extra 5% casualty trickle back and -5% experience loss
- Mass Assault
- Mechanized Wave now causes Armored Car Recon and Light Tank Recon to grant 1 additional Org to all Infantry battalions
- Peoples Army now grants 0.1 Resistance Damage to garrisons in Occupied States, and also upgrades Military Police to give cavalry divisions .5 more suppression per battalion

Other:
- Added Pack Artillery 3 as a 1942 research
- Added Dual Purpose Artillery 2 as a 1942 research
- Added an additional research in the middle artillery branch for the 5% bonuses to make the tree look nice
- Squad Weapon Piercing nerfed from 8/16/26/38 -> 6/13/20/27
- Reduce the defense on infantry equipment from 14/16/18/20/24 to 12/14/16/19/22
- Reduced the Org of all non special forces inf batallions by 5 (includes motorized and mechanized
- Pioneer Support Company Recovery Rate .3 -> .35
- Pioneer Support Company Entrenchment 2.5 -> 5
- Rangers Recon Support Company Max Org 30 -> 20
- Rangers Recon Support Movement Speed on forest and hills 15% -> 10%
- Rangers Recon Support Movement Speed on Mountains, jungles, and plains 10% -> 5%
- All Logistics Companies are now exclusive, IE no more mot/horse logistics + normal logistics. Now you only get one of the 3
- Fixed discrepancy with Recon where Motorized and Light Tank Recon in the third Recon research gained 2% movespeed instead of 1.5% movespeed
- Broken Hungarian focuses fixed to grant MIO's
- Super Heavy Carriers have had another module slot swapped from a Turret to a Deck Space, effectively cutting HP down by another 30%
- Super Heavy Carrier Range reduced from 6k to 5k
- Super Heavy Carrier reliability reduced from 75% to 70%
- China Wave 3 will now always spawn its infantry with infantry equipment 0, lowering the stats slightly but more importantly the guns Japan captures will be less useful to them to stick into their own troops since the stats will be lower. Should also mean people who trigger Wave 3 super late if they are performing poor wont be punished quite as hard
- Lions of the Great War can now be done if you have more than 0% surrender progress
- Japan's Strike the West will now auto declare war on France instead of giving a wargoal. If you don't have indochina yet then sucks to suck.
- The bonuses given by Minor Propaganda have been doubled to match Majors
- Railway Construction now gets speed boost based on Infrastructure in a state like mills
- Soviet City Dynamic Modifier Local Supplies for Controller 50% -> 100%

Opdatering: 9. jan. 2024 kl. 23:19

- Added a connection between Mongolia's capital and the Trans-Siberian Railroad
- Mongolia can now do Support Anti-Fascist War if the Soviets have done 'The Germans are Coming'
- Fixed a graphics bug for Romanian ideas
- Moved the port in Southern Sicily to the correct spot
- Fixed Case Anton bug (for real this time)
- When Germany puppets Italy they get the extra state in South Tyrol added in the DLC
- Yugoslavia Focus to give up Italian cores gives up the core in the state added in the DLC
- RAJ Gurkhas Focus time 56 -> 35 days
- RAJ Gurkha focus now requires Mountaineers 2 instead of Mountaineers 1
- RAJ Lions of the Great War is now locked behind Jan 1st 1943, or more than 2% surrender progress
- Super Heavy CV base Aircraft capacity 50 -> 40
- Super Heavy Battleship armor Naval Torpedo Damage Reduction factor 15% -> 10%
- Super Heavy Battleship armor IC Multiplier for Build Cost .25 -> .275
- Added 2 new Focuses to the USA tree to add some additional Fortifications in the Western and Central Pacific islands. Mixture of ports, air bases, land and sea pillboxes, and sea fortresses. Will tune in future patches.

Opdatering: 4. jan. 2024 kl. 22:28

ab6c
- Fixed an issue where the Host Tool wouldn't work for the UK
- Added Siam, Yugoslavia, Czechoslovakia, Mongolia, Poland, Denmark, Norway, and the Netherlands to the Host Tool
- Fixed an issue where the UK and US AI would issue Naval Treaty Warnings to each other
- Raj 'Gurkhas' and 'Lions of the Great War' spirits are no longer hidden

Opdatering: 21. dec. 2023 kl. 10:43

> Imported the Vanilla changes from last patch, mostly AI and bug fixes for things we don't fully use
> Added the other Australian Naval MIO from Vanilla
> Added Afghanistan to the wasteland nation to prevent peoples error logs from filling with soviet issues
> Denma can never accidentally give the UK the produce buff
> Added a bunch of missing sprites from AAT
> Fixed Papua spelling
> Japan can do Strike the West if USA is at war
> Nerfed Finland advisor manpower by 50 per week
> Fixed an issue where taking the Sinai didn't lower the UK's Sun never sets buff

Opdatering: 11. dec. 2023 kl. 8:45

Checksum 1de1

Axis:
- Fixed an issue where Tunisia and Syria would flip back to Free France if the Axis were in full control of the med when Germany case Antons
- Germany can now do their Heavy Water focus even if Fascist Norway isn't a puppet
- Fascist Norway AI is now scripted to go historical (Get rid of Quisling instead of keep him)
- Removed a wargoal on Sweden from Fascist Norway's tree
- Added a 12% surrender Limit Debuff to Norway, so its easier to cap them without making it up to Narvik when you pick to make the Fascist puppet
- Danish Butter Front Supply Factor 10% -> 5%
- Danish Butter Front Supply Node Range 10% -> 5%
- Changed the Finnish Sisu Spirit from giving 0/5/10/15/20% Recovery Rate to 0/5/10/15/20% Core Attack depending on level
- Changed the Finnish Sisu Spirit from giving 0/0/5/10/15% Core Attack to 0/0/5/10/15% Recovery Rate depending on level
- Fascist Finland's "National Fanaticism" focus provides 1% less Conscription
- Fascist Finland "Industrial Cooperation" consumer goods reduction decreased from 10% to 5%
- The 4 focuses for Germany before the Tripartite Pact Focus have been reduced from 21 to 14 days
- German "Armaments Miracle" Production Efficiency Growth 20% -> 10%
- German "Armaments Miracle" Production Efficiency Base 20% -> 10%
- German "Mobilize the Reich" Factory Output 10% -> 5%
- German "Autarky" Resource Gain Efficiency 10% -> 7.5%
- German "Expand Mefo" (the original one) Production Efficiency Base 10% -> 5%
- German "Expand Mefo" (the original one) Production Efficiency Growth 10% -> 5%
- German starting fighters/tac bombers that had bonuses from pre MIO's has been removed
- Added an Italian Decision for the Human Torpedo raid from Vanilla, locked behind the same focus
- Fixed a bug where not all of the Ethiopian States had the local supply modifier

EACPS:
- Manchu no longer has a duplicated Artillery and Infantry MIO
- Sino-German Tank Designer for Manchu is now a generic tank organization instead of a heavy tank one
- Manchu has had the "Mission to Germany" tree added to their tree, locked behind War with China, recalling of China advisors, or 1938.
- Mission to Germany right side modified into the Manchu Air focuses from Vanilla
- Manchu can get their air designers and tank designer from this tree.
- Hid the designers Manchu shouldn't have had access to from the soviets
- Japan has had its Post China War ideas turned into Hidden Ideas, and its focuses tweaked such that you can't tell which path they went just by looking at their spirits or the conditions on their "Strike the West" focus

Allies:
- Fixed a number of bugs in the Shared China Tree for things not updated to BBA/AAT
- Changed Terrain in Hawaii from Plains to a combo of jungles/hills
- Fixed an issue where Uk decision to Demand Colonies didn't take the new states from BBA
- Commonwealth 25% research bonus for the Armored Car MIO to the faction members who didn't do the focus changed from Armor to Light Armor
- UK "Prepare for the Inevitable" Military Construction Speed 5% -> 10%
- USA "Not Our War" 1/2/3 spirit Factory Output Debuff reduced from 50/20/15% to 40/20/10%
- USA "Wartime Industry" Focus now grants 10% Factory Output
- Soviet "The Germans are coming" and "Tankograd" focus now can also be taken if it is Jan 42 and they have *less* than 5% surrender progress. This will help make sure the Germans actually try to push and don't just declare and sit there. Note that getting to the river like is 10% surrender progress, without Kyiv. If the Soviets can hold the marshes and Minsk, they can do so. Minsk alone counts for almost 3% progress, so if the germans can take it they can prevent the debuff 99% of the time without needing too much help from the minors.
- Tweaked the "The Germans are Coming" focus to make it so it grants the 20% Military Factory Production Speed as a seperate spirit instead of updating the third five year plan. (This is because thrid year plan goes away when at war). This also means when Germany does 42 barb that buff is permanent and not just till war starts
- Soviet T-26 Chassis now has a special turret that only allows AA on it so soviets can convert their T-26 stockpile into SPAA

Gamewide:
- Fascist Base intel increased to 10%
- Democracy Base intel increased to 10%
- Army Intel needed to see approximate division count and deployed Manpower 10% -> 15%
- Best of the Best Spirit -5% army Intel to others changes to 10% intel from combat factor
- Recon Plane 1 cost 74 -> 50
- Recon Plan 2 cost 82 -> 60
- Armored Car MIO's had most of their stat bonuses doubled
- Fixed some Hungarian and Canadian MIO things not brought over from Vanilla, and added more of the tags into Hungarys tree so you can search them
- FUNDS_FOR_SIZE_UP_LEVEL_POW = 2 -> 2.05 -- the power we applie to the mio size when calculating funds to level up.
- Super Heavy Armor (SHBB and SHCV) Steel Cost 20 -> 25
- Super Heavy Armor (SHBB and SHCV) Torpedo Crit Chance Factor -25% -> -10%
- Super Heavy Armor (SHBB and SHCV) Torpedo Damage Reduction Factor 25% -> 15%
- Super Heavy Carrier Base Capacity 100 -> 50
- Super Heavy Carrier Mid Slot 3 changed from allowing light/medium batteries to allowing an extra hanger space
- Improved Machine Tools Production Efficiency Growth 10% -> 5%
- Advanced Machine Tools Production Efficiency Cap 10% -> 5%
- Assembly Line Production Production Efficiency Growth 10% -> 5%
- Assembly Line Production Production Efficiency Cap 10% -> 5%
- Concentrated Industry 4 Factory Output 12.5% -> 10%
- Concentrated Industry 5 Factory Output 12.5% -> 10%
- All 5 Excavation techs have had their Resource Gain Factor reduced from 10% to 7.5%
- Excavation 2 and 3 have had their bonus to Steel Refineries reduced from 60 Steel to 50 Steel
- Fixed Unit Stats for Gibraltar, as its a different terrain than mountain some things were missed. The following was added:
- Mounanieers (buffed) 30% attack, 5% defense, 5% movement
- Paratrooper (buffed) 10% defense
- Recon units Movement (buffed) matches between Mountain and Gibraltar
- AT Brigades have -20% movement
- ART and Motorized ART have -20% movement
- Calvary -10% attack, -5% movement
- Light Assault Guns -20% attack, -30% movement, -10% defense
- Medium Assault Guns -30% attack, -40% movement, -20% defense
- Heavy Assault Guns -40% attack, -50% movement, -30% defense
- Light Self Propelled Artillery Attack -20%, movement -30%, -10% defense
- Medium Self Propelled Artillery Attack -30%, movement -40%, -20% defense
- Heavy Self Propelled Artillery Attack -40%, movement -50%, -30% defense
- Light TD Attack -20%, movement -30%, -10% defense
- Medium TD Attack -30%, movement -40%, -20% defense
- Heavy TD Attack -40%, movement -50%, -30% defense
- Changed a number of the Tank Turrets to allow mounting of guns from 1 tier below them. Continuing to block some of them to encourage people having to put on better turrets at a later time. However it seems like its more expensive to refit than when originaly implimented so its not as big of a concern:
- Multi Turret 2 now allows the Tiny and Light 1 Guns
- Multi Turret 3 now allows the Tiny and Light 2 Guns
- Light Turret 3 now allows the Tiny and Light 2 Guns
- Medium Turret 2 now allows Medium 1 Guns
- Medium Turret 3 now allows Medium 2 Guns
- Heavy Turret 2 now allows Heavy 1 Guns
- Heavy Turret 3 now allows Heavy 2 Guns

Opdatering: 30. nov. 2023 kl. 22:47

- Old Commonwealth UK branch has been Modified
- Commonwealth minors no longer have the generic MIO's that they got back on the 11th
- Commonwealth Tree under 'Invite British Investors' has been changed to be a shared focus tree, containing 7 different focuses
- Each focus will either grant a designer to the commonwealth nation, or grant 2 levels of MIO to that nations existing MIO for that.
- Minors are capped at 2 focuses completed from this sub tree
- Soviet Union Tank MIO's are now all available at game start, but you receive funds at 50% of the normal rate. The focus that used to grant the Designer now removes that debuff, and all of the debuffs are removed when you de-politicize the industry
- Fixed a bug with Pioneers not correctly applying their buffs
- Fixed a bug with Siam needing a state in Ethiopia
- Fixed Leningrad Aluminum Plant not moving all of the aluminum
- Removed the Mountain Gun as a separate tech/equipment and replaced it with an MIO trait. (May make a generic Pack Arty 3 and just nerf Pack arty 1/2/3 in general to make Romania and Raj get stronger ones but not require them to make it to keep using the stuff. But it didn't fit nice in the tree)
- Manually added a custom button for Spain to do the referendum to turn Fascist as the Vanilla one isn't working. Should work the same as the old one
- Modified Tactics, see below


Tactics description:

Several new tactics have been added, and some existing ones modified. New tactics reward certain general traits or skill level (usually 5+) in a specific skill. Some are upgradable if the correct criteria is met, and in those cases the upgrade replaces the obsolete tactic. Default phase and close quarters combat phase are affected. No new doctrine tactics are included, but some have been changed. Breakthrough now has a higher chance to roll at higher hardness, backhanded blow is easier to roll, and planned attack replaces standard attack if you have enough planning.

2 new phases have been added that are difficult to roll. In the first phase the attacker is baited by a trap tactic, which results in the attacker having a poor pool of tactics to draw from. This can escalate into a new phase, which is a more severe version of the first. There is an equal chance to breakout as there is to escalate. The severe phase can be completely escaped or de-escalated.

Opdatering: 17. nov. 2023 kl. 10:10

checksum 7f82

- Blowing/Repairing the Suez now requires West and East Suez instead of West suez and Cairo
- Final china wave is 12 divs per state you border down from 15
- Democracies and fascists give 6 army intel instead of 5 to help with units vanishing on the front line
- Marines Expeditionary Doctrine gives naval invasion prep speed instead of naval invasion planning
- Took some VP's from Vladivostok and added them to Chelyabinsk so hopefully when you move the supply capital it will hopefully stay there
- Submarine Hull Visibility changed from 25/22/20/15 to 27/24/21/18
- Ship Light Battery (the destroyer gun that is also used on top row of light cruisers) now gives .2 piercing instead of .25
- Light Cruiser Main Gun IC 350/400/450/500 -> 400/450/500/550
- Light Cruiser Main Gun Speed Multiplier from -.03/-.05/-.06/-.07 -> -.04/-.06/-.07/-.08