Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
Viser 111-120 af 272 forekomster
< 1 ... 10  11  12  13  14 ... 28 >
Opdatering: 20. okt. 2023 kl. 23:52

AAT Patch 1.1 (hotfix) - Checksum a4d6
- Gave a workaround for Hungarian Tank Decisions
- Switched Nakajima to a Medium Aircraft Designer which closest matched what we used to have
- Fixed Consumer Goods bonuses for MEFO
- Added a define to Carriers, Cruisers, Battleships and Submarines with the hope of preventing an MP crash

Opdatering: 19. okt. 2023 kl. 23:24

AAT Patch 1 - Checksum 336a
- Mod has incorporated the 1.13.4 Vanilla Patch. Go read those patch notes to get the changes
- Removed the ability to use XP to create Varriants of Aircraft
- Resources spawned from the Nordic trees now has more TFB like values
- Removed the ability for Finland to go into a civil war on the Fascist path or join the Axis before WW
- Soviet Aluminum spawned in by merging their designers put back at 300 from 3
- Fixed a bug with the Australian general in their focus "Promote Reservists"
- Finanical Expert Consumer Goods reduction 5% -> 15% to match new DLC values
- Added in the USA Greenland Patrol from Vanilla
- Naval Aircraft Designers now correctly apply to carrier aircraft (this includes naval bombers)
- CAS Designers now correctly apply to CAS
- Cleaned up the Presentation of the Heavy Aircraft Designer
- Fixed a bug where the first AA research wouldn't be sped up by a designer
- Finland returned back to 5 Research Slots
- USA communist Advisor no longer locked after doing the Neutrality Focus
- Fixed a bug where Free France could get Workers Shortages

- Cheaper Amphibious Mech equipment spirit from Marine Doctrine capstone 15% -> 7.5%
- FV201 Reliability 75 -> 80
- FV201 Hardness 72.5 -> 75
- Lowered the Production Effeciency Gain, Effeciency Cap, Cost Factor, and Capacity Factor of most MIO spirits from 10 or 15% to 5 or 7.5%
- Generic Infantry Designer AP Rounds and Heavy Antir Armor Ammo Piercing .25 -> .2
- Naval MIO Policy "Great Sea Keeping" had its Weather Penalty Reduction factor nerfed from 50% to 20% to prevent funny UK memes
- Consumer goods bonus for High Stability 2.5% -> 10% ot reflect the new DLC values
- Consumer goods bonus for Buglarian Golden Age 2.5% -> 7.5% to reflect the new DLC values
- Rocket Artillery, Motorized Rocket Artillery, and Self Propelled Guns now benefit from the Recon bonus to their SA
- Engineer Bonus Entrenchment per light infantry division .2 -> .1
- Field Hospital Bonus to HP for All Infantry 10% -> 5%
- Support Pioneer Marine Breakthrough Bonus 15% -> 10%
- Military Police Recovery Rate Bonus for All Infantry 20% -> 10%
- Recon Bonus Soft/Hard Attack for All Artillery/All Armor reduced from 10% to 2.5%

Opdatering: 18. okt. 2023 kl. 22:09

The mod is now Updated for Arms Against Tyranny (1.13), and it is needed to use the mod. Checksum 27ee

Other balance changes:

- Heavy AT 1 Soft Attack 10 -> 2
- Heavy AT 2 Soft Attack 12 -> 4
- Heavy Artillery Hill Movement Debuff -5% -> -10%
- Heavy Artillery Mountain Movement Debuff -20% -> -35%
- Heavy Artillery Mountain Attack Debuff -10% -> -20%
- Heavy Artillery Gibraltar Movement Debuff 0% -> -35%
- Heavy Artillery Gibraltar Attack Debuff 0% -> -20%
- Heavy Artillery Jungle Movement Debuff -30% -> -35%
- Heavy Artillery Jungle Attack Debuff -15% -> -20%
- Heavy Artillery River Movement Debuff -10% -> -15%
- Heavy Artillery River Attack Debuff -10% -> -15%

- Fixed Paupau New Guinea Airport Spawn
- 20 starting mills moved infront of the river line from the Urals
- 8 Spawn in mills moved to infront of the river line from the Urals
- 8 spawn in mills moved from urals to land between the Dniper and Don
- Infrastructure in the urals lowered

- Radar no longer provides vision of units
- Radar no longer provides land and economy intel
- Radar Max intel for air and navy 20 -> 30
- NAir.DETECT_CHANCE_FROM_RADARS 0.5 -> 0.7 -- How much the radars in area affects detection chance.
- NAir.DETECT_EFFICIENCY_FROM_RADAR = 0.7 -> 0.8 -- How much radars affect the efficiency.
- NNavy.DETECTION_CHANCE_MULT_RADAR_BONUS = 0.1 -> 0.2 -- detection chance bonus from radars
- Scout Plane 1 IC 84 -> 74
- Scout Plane 2 IC 92 -> 82
- NIntel.LAND_SPOT_DECAY = 0.05 -> 0.02

- Improved Special Forces Cap 2% -> 3%
- SPECIAL_FORCES_CAP_MIN = 28 -> 36 -- You can have a minimum of this many special forces battalions regardless of the number of non-special forces battalions you have this can also be modified by a country modifier
- Removed useless Mexico Focuses
- Mexico Heavy Artillery Spirit Soft/Hard attack reduced from 10% to 5%
- Super Heavy Battleships now are correctly affected by Doctrine Org
- NNavy.MAX_ORG_ON_MANUAL_MOVE = 0.66 -> 0.9 -- org will clamped to this ratio on manual move

Opdatering: 17. sep. 2023 kl. 22:37

hotfix reverting the torpedo hit profile, checksum 4ad0

Opdatering: 17. sep. 2023 kl. 21:51

checksum 3efe
- New Loading Screen
- ALERT_SFX_COOLDOWN_DAYS = 14 -> 3 -- After playing an alert sound, don't play the same sound for XXX days, even if it fires again.
- Fixed the tooltip for General Motors to be better
- Fixed tooltip for the Border War to show the correct doctrine reduction
- Fixed doctrine reduction from the Border War winner
- Fixed a bug where the first research for GBP was still eating Doctrine Bonuses
- Fixed a tooltip issue claiming that the Raj Jungle Training granted Jungle bonuses to ALL infantry, when it was only to special forces
- Added new Localization to tell you how many radios your radio tech need, and how many you have

Balance Changes:
- Land Doctrine now costs 125 each instead of 100
- 'Special Forces' and 'Improved Special Forces' Special Forces Cap 5% -> 2%
- AA Branch Research 1 now grants 5% bonuses to air attack instead of 10%
- AA Branch Research 2 now grants 5% bonuses to air attack instead of 10%
- AA Branch Research 2 Pack AT Hard Attack Buff 15% -> 10%
- Artillery Branch Research 1 now grants 3% bonuses to soft attack instead of 5%
- Artillery Branch Research 2 now grants 3% bonuses to soft and hard attack instead of 5%
- Artillery Branch Research 3 now grants 3% bonuses to soft and hard attack instead of 5%
- Artillery Branch Research 3 Light Assault Gun Bonus against forts 30% -> 10%
- Artillery Branch Research 3 Medium Assault Gun Bonus against forts 40% -> 20%
- Artillery Branch Research 4 now grants 3% bonuses to soft and hard attack instead of 5%
- Artillery Branch Research 4 Light Assault Gun Bonus against forts 30% -> 10%
- Artillery Branch Research 4 Medium Assault Gun Bonus against forts 40% -> 20%
- Heavy Artillery Branch Research 1 Soft, Hard, Air Attack bonus reduced from 5% to 3%
- Heavy Artillery Branch Research 1 Heavy Artillery Fort Attack Bonus 0.4 -> 0.2
- Heavy Artillery Branch Research 1 Heavy Assault Gun Fort Attack Bonus 0.6 -> 0.3
- Heavy Artillery Branch Research 2 Soft, Hard, Air Attack bonus reduced from 5% to 3%
- Heavy Artillery Branch Research 2 Heavy Artillery Fort Attack Bonus 0.4 -> 0.2
- Heavy Artillery Branch Research 2 Heavy Assault Gun Fort Attack Bonus 0.6 -> 0.3
- Heavy Artillery Branch Research 3 Soft, Hard, Air Attack bonus reduced from 5% to 3%
- Heavy Artillery Branch Research 3 Heavy Artillery Fort Attack Bonus 0.4 -> 0.2
- Rocket Artillery Research Bonus 1 Soft Attack for Rocket and Motorized rocket artillery 10% -> 5%
- Rocket Artillery Research Bonus 2 Soft Attack for Rocket and Motorized rocket artillery 10% -> 5%
- Tank Radio 1 No longer grants 5% breakthrough, soft attack, hard attack, and defense for all armor
- Tank Radio 1 now only requires 2 additional radios per battalion instead of 6
- Tank Radio 2 No longer grants 5% breakthrough, soft attack, hard attack, and defense for all armor
- Tank Radio 2 now only requires 3 additional radios per battalion instead of 8
- Army Infantry Advisor Infantry Defense 6/10/12 -> 3/6/10
- Army Special Forces Advisor SF Attack/Defense 6/10/12 -> 3/6/10
- Radios no longer grant .2 Air Attack
- Squad Weapons Air Attack .2/.3/.4/.4 -> .1/.1/.1/.1
- Canada "Bits and Pieces Program Improvements" Max Production Effeminacy 10% -> 5%

France Changes:
- French Expanded Citizenship Non-Core Manpower 10% -> 5%
- French Colonial Recruitment Non Core Manpower 20% -> 10%
- French Colonial Recruitment Experience Game Army Factor 25% -> 10%
- Free French 'Special Forces Spirit' SF Cap 15% -> 5%
- Free French 'Special Forces Spirit' SF Training Time 20% -> 10%
- Free French 'Cheaper Infantry Divisions' Now grants 5% cheaper Infantry and Squad equipment instead of 7.5% Squad, AT, and AA
- Free French Infantry Supremacy Infantry Attack/Defense 10% -> 5%
- Free French Tank Supremacy Tank Attack/Defense 10% -> 5%
- Free French Army Capstone no longer grants 10% Army Attack and Defense, or 100 Army XP
- French Terrain bonus changes from picking what terrains at 10%/5%/5% to 20% Terrain Trait XP Gain Factor

Naval Changes:
- Magnetic Detonator Research Torpedo Attack 10% -> 5%
- Homing Torpedo Research Torpedo Hit Chance 10% -> 5%
- Torpedo Hit Profile 145 -> 120 (more accurate)
- SCREENING_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = .25 -> 0.15 -- screening efficiency (screen to capital ratio) at 0% positioning
- COMBAT_TORPEDO_CRITICAL_DAMAGE_MULT 4 -> 3.5
- COMBAT_EVASION_TO_HIT_CHANCE_TORPEDO_MULT 10% -> 20%
- COMBAT_ARMOR_PIERCING_CRITICAL_BONUS 1 -> 2
- Efficient Communications Spirit Positioning 15% -> 10%
- Rain now grants a -5% torpedo hit chance, matching normal naval hit chance
- Storms now grant a -10% torpedo hit chance, matching normal naval hit chance
- Night now grants a -15% torpedo hit chance (normal is -25%)
- Destroyer Leader Naval Damage and Torpedo Hit Chance 10% -> 5%
- Loading Drill Master Torpedo Cooldown 25% -> 15%
- Ship Torpedo Module Damage 15/20/25/30 -> 14/18/22/26
- Ship Torpedo Module no longer grants 0/1/1.5/2% Torpedo hit chance
- Cruiser Armor now grants 10/20/30% Torpedo Crit Reduction, up from 5/10/15%

Opdatering: 10. sep. 2023 kl. 10:36

Checksum: cda2
ARMY_COMBAT_FUEL_MULT = 2 -> 1.5 -- fuel consumption ratio in combat (plus ARMY_MOVEMENT_FUEL_MULT if you are also moving. ie offensive combat)
Fuel Drum Fuel Capacity 200 -> 250
Fuel Drum no longer gives -5% max speed

Opdatering: 10. sep. 2023 kl. 9:22

checksum a581

- The First doctrine in each tree will no longer consume any doctrine cost reductions you have
- Yugoslavias Army Drill Advisor has been moved from High Command to Army Chief
- Fixed a Yugo bug where integrating Greek Land wasn't working
- 1942 Cruisers gained an extra middle slot
- Cruisers can now only mount Torpedos on the middle and front modules of the ship (This changes max torpedos per hull from 3/4/5/5 to 2/3/3/4)
- Fixed a bug/exploit that let you get the bonuses of Radios twice by researching the item then doing the focus for it. Germany and France have had said tech stuff changed to provide a bonus that lets them research it in 1 day instead
- Fixed similar bugs with the USA and Canada for Rubber, English for nuke research, and Soviets and Netherlands for ships.

Soviets:
- After the rework of the Father of Nations portion of the soviet tree, the focuses became too easy to get for how good they are. Now each tier needs 10/15/20/25 propaganda completed instead of 5/10/15/20
- Soviets now have a -10 entrenchment and -20% max planning spirit when Barb starts, and is removed in 150 days, or upon the completion of Order 270


Amphibious:
- Amtracks no longer have 11 piercing
- Amphibious Tanks can no longer stack more than 1 Rocket Rail
- Amphibious Drive Module Reliability decrease -15% -> -30%
- Amphibious Drive Module cost increase 12% -> 25%

Amphibious tanks didn't have their modifiers adjusted when we did our last big change to Terrain Traits at the batallion level, leaving them very overtuned compared to what they should be. In general these match them with the standard tank batallion for all non water related things, but tacking on an extra -.05% here and there.
- Light Amphibious Tank Forest Movement Debuff -.4 -> -.3
- Light Amphibious Tank Forest Defense Debuff 0 -> -.1
- Light Amphibious Tank Hills Attack Debuff 0 -> -.1
- Light Amphibious Tank Hills Movement Debuff 0 -> -.1
- Light Amphibious Tank Mountain Attack Debuff -.1 -> -.25
- Light Amphibious Tank Mountain Movement Debuff 0 -> -.35
- Light Amphibious Tank Mountain Defense Debuff 0 -> -.15
- Light Amphibious Tank Jungle Defense Debuff 0 -> -.1
- Light Amphibious Tank Urban Defense Debuff -.1 -> -.15
- Light Amphibious Tank Dense Urban Attack Debuff 0 -> -.35
- Light Amphibious Tank Dense Urban Defense Debuff 0 -> -.2
- Light Amphibious Tank Town Attack Debuff 0 -> -.1
- Light Amphibious Tank Gibraltar Attack Debuff 0 -> -.2
- Light Amphibious Tank Gibraltar Defense Debuff 0 -> -.15

- Medium Amphibious Tank Hills Attack Debuff 0 -> -.15
- Medium Amphibious Tank Hills Movement Debuff 0 -> -.15
- Medium Amphibious Tank Hills Defense Debuff 0 -> -.1
- Medium Amphibious Tank Mountain Attack Debuff -.1 -> -.35
- Medium Amphibious Tank Mountain Movement Debuff 0 -> -.45
- Medium Amphibious Tank Mountain Defense Debuff 0 -> -.25
- Medium Amphibious Tank Town Attack Debuff 0 -> -.1
- Medium Amphibious Tank Town Defense Debuff 0 -> -.05
- Medium Amphibious Tank Urban Defense Debuff -.1 -> -.15
- Medium Amphibious Tank Dense Urban Attack Debuff 0 -> -.45
- Medium Amphibious Tank Dense Urban Defense Debuff 0 -> -.45
- Medium Amphibious Tank Gibraltar Attack Debuff 0 -> -.3
- Medium Amphibious Tank Gibraltar Defense Debuff 0 -> -.2

- Heavy Amphibious Tank Hills Attack Debuff 0 -> -.25
- Heavy Amphibious Tank Hills Movement Debuff 0 -> -.25
- Heavy Amphibious Tank Hills Defense Debuff 0 -> -.15
- Heavy Amphibious Tank Forest Attack Debuff -.2 -> -.25
- Heavy Amphibious Tank Forest Defense Debuff 0 -> -.1
- Heavy Amphibious Tank Jungle Attack Debuff -0.3 -> -.45
- Heavy Amphibious Tank Jungle Movement Debuff -0.4 -> -.5
- Heavy Amphibious Tank Jungle Defense Debuff 0 -> -.3
- Heavy Amphibious Tank Mountain Attack Debuff -.1 -> -.45
- Heavy Amphibious Tank Mountain Movement Debuff 0 -> -.55
- Heavy Amphibious Tank Mountain Defense Debuff 0 -> -.35
- Heavy Amphibious Tank Town Attack Debuff 0 -> -.25
- Heavy Amphibious Tank Town Defense Debuff 0 -> -.15
- Heavy Amphibious Tank Dense Urban Attack Debuff 0 -> -.65
- Heavy Amphibious Tank Dense Urban Defense Debuff 0 -> -.45
- Heavy Amphibious Tank Gibraltar Attack Debuff 0 -> -.4
- Heavy Amphibious Tank Gibraltar Defense Debuff 0 -> -.25

Opdatering: 8. sep. 2023 kl. 7:34

- Wheeled and Half Track Suspensions have been removed
- New Trait to assign to officers to make them priority for the Officer Acadamies
- Heavy Open Casemate has been added to most nations, with Heavy Casemate SPG's now being blocked
- Fixed an issue where doing the Third 5 year plan after finishing your Dance of the Marshalls capstone could change your tank designer you get
- Fixed an Exploit where Germany could send generals to ITA/HUN/ROM to farm traits on them via the Command schools
- Removed a duplicate Define for DISRUPTION_FACTOR_CARRIER for fighter interception, a net change causing it to go from 10 to 15

Opdatering: 6. sep. 2023 kl. 10:59

yugo bugfixes as well as an overhaul on Stalin’s Cult of Personality Focuses

Opdatering: 2. sep. 2023 kl. 8:35

Checksum 3121

Fix for Ustase in Italy focus tree
Fix for broken GFX in Greater Romania path

Yugo Changes:

The Political Tree has been completely overhauled, useless or broken focuses have been removed entirely. Focus times have been reduced down to 56 or 42 days depending on the value. To compensate for this, Greater Yugo is time locked behind a 2 year spirit, similar to the reform government France has. Getting cores on Bulgaria now inflicts a timed debuff to Yugo's economy, this debuff lasts for one year before expiring. Forming Greater Yugo now grants a core on Dobrudja.

The Military Tree has had its focus times reduced to 56 days in most instances. Military doctrine has been buffed from a 25 percent reduction to 50 percent. Three new focuses were added, one of which reforms your Serbian dominated High Command, the other two are mutually exclusive to that gives you buffs to your Infantry or Artillery.

The Industry Tree has been changed, with some buffs to make the Serbian side more competitive. Focus times have not been changed so as to maintain game balance with other minor nation industrial trees. The Serbian side now gives 2 infrastructure in all Serbian states. Serbian steel now also adds 100 Chromium in Montenegro. Central Management now gives +5 percent mil construction speed alongside +5 percent factory output. The decentralised path has had its construction speed buff changed from +5 percent to +10 percent. Expand the Sarajevo Arsenal now gives you a spirit in addition to 2 military factories. Some focuses have been reshuffled but all in all the tree remains the same.

The Naval Tree has had its focus times gutted down to 56 days. Doctrines have been buffed from a 25 percent reduction to a 50 percent reduction.

The Air Tree has remained untouched.

Romania Changes:

The all parties must end tree has had its focus order reshuffled.

Expand Greater Romania has been changed to be more viable. The focus can now be taken even if you've lost North Translyvania and Dobrudja.
The focuses now grant industry and construction buffs in the Transnistrian States to compensate for the greater risk of the provinces being close to the Soviet Frontline. There is now a trade off between the guaranteed off maps of the evacuation focuses, vs the physical factories which can be built quicker in Transnistria.