Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 1 (OBSOLETE)
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Update: Jul 27, 2021 @ 2:35am

Hotfix update for Reforged Eden:
  • Added Reforged versions of trading stations to the main trading station playfields.
    Stations outside of the trade station sectors will still use the vanilla trading stations. I want to avoid making too many changes now that it's stable.

Update: Jul 27, 2021 @ 2:06am

Hotfix update for Project Eden: (no build change)
  • Fixed factionless civilian outpost on Barren and EdenHubBarren planet. Now set to Colonists.
  • Removed thick asteroid field from Polaris mining sites to stop Mining Foreman from being buried in rock.
  • Bolter rounds: reduced mass from 5 to 1.4. Reduced volume from 3 to 0.75.
  • Added usable small constructor to Colonists T1 mining mission ships so you can use them to craft a hematite ore shipment if your own ship doesn't have a constructor or room to.
  • Replaced old SV/HV cargo boxes in PentaCorp Station.
  • Added new class 4 SV combat site to hot systems.
  • Fixed Epsilon VI not counting for Survey Epsilon System mission.
  • Updated PlanetType of Legacy Asteroid fields for integration with a Reforged Galaxy feature.
  • Disallowed spawning bases in SV only sites.

Hotfixes for Reforged Galaxy:

Reforged Galaxy V1.5-87
  • Hotfix to prevent errors being caused by the functioning space attack system (which has decided to start working)
  • Attempt to fix eleon's bumbling that has broken space drones. Unlikely to work.
  • Added Legacy interception at the legacy homeworld. Also not functioning because Eleon again. I wish they would stop breaking things.

Reforged Galaxy 1.5-86
  • Minor buff to the SV Medium Jet Thruster (Not the Medium Jet Booster)
  • Fixed missing story POI spawn on Swamp Starter.

Reforged Galaxy 1.5-86
  • Increased the delay of pre-emptive strikes against CVs to 20 seconds.
  • Updated pre-emptive strikes to include 1 minigun drone and 1 rocket drone instead of a bomber. (Should've been changed a few hotfixes ago, but I forgot to include the updated files)
  • Reduced cost of the Laser Drill. No longer requires Zascosium.

Update: Jul 23, 2021 @ 9:27pm

Reforged Galaxy 1.5-85
Hotfix

Minor fix for Foundation Blocks and a broken trader.

Reforged Galaxy v1.5-84
Hotfix
  • Update to Asset Bundle to include new laser effects for HV/SV fixed Laser Cannons that would fire to weird locations using Eleon's projectile models.
  • Updated Tovera, Eradicator and Infector prefabs with a minor change to their EMP shockwaves that should reduce their too-early firing. Doesn't matter if you've already started a new game.
    Reduced Tovera's EMP emitters from 5 to 3.
  • Assigned new projectiles to small turrets (won't matter for anyone since these aren't available or used by enemies yet)
    Dark Matter Turret which IS used by Tesch now has an awesome visual effect and unique stats.
  • Fixed Russian Localization bug
  • Renamed Heavy Rocket Launcher (CV) to Multiple Rocket Launcher to avoid confusion with Heavy Weapons that require upgrade kits. (MRL does not require kits)
  • Added missing icons to Large Cargo Container and Large Harvest Container for HV/SV that were missing.
  • Minor change to Submachine Gun icons to reduce the dark lines around the barrel of the gun.
  • Bugfixes

Update: Jul 23, 2021 @ 12:04am

Major update to Reforged Eden: (build 1)
Project Eden has received a massive space content update.
Reforged Galaxy has received a massive content update.
Numerous fixes to the merging of both scenarios in Reforged Eden.
- - -
A new save game is REQUIRED for this update.
If you were testing the scenario please start a new save game to make sure you have all the current fixes.
You may subscribe to and start a new save game using this version of the scenario, or keep playing your old save games in the old version of the scenario.
Direct transferring of player data from an old save is not recommended due to changes in blocks and items.


Full update notes:
The full change logs are literally too big to add here, so instead follow each link to see the change log for each scenario.
Reforged Galaxy change log: https://steamcommunity.com/sharedfiles/filedetails/changelog/2135628600
Project Eden change log: https://steamcommunity.com/sharedfiles/filedetails/changelog/2464519802


If you are starting a new save game, OR installing the scenario on your server, please make sure Steam has downloaded the update to your PC before doing so.
Servers: Don't forget to subscribe to and use the Project Eden Admin Control to set up scenario specific options for your server. You will need admin access to use.
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2274073572

After starting a new game please you can select the Alpha star in the galaxy map, open the info panel and make sure in its description it says your save game was started using build 1 of the scenario. If it mentions a test build instead then you won't get all the fixes to the scenario and that can cause problems with missions, etc.

Update: Jul 22, 2021 @ 11:47pm

Update: Jul 22, 2021 @ 11:41pm

Update for Reforged Eden (build 1):
  • Increased speed of patrol vessels and freighters in hot system orbits and asteroid fields.
  • Added custom projectile to SV lasers to attempt to fix a bug with them not firing where you aim.
  • Added custom projectile for Tesch and Legacy turrets
  • Added a new loading screenshot (thanks to JarvisGB).
  • Updated Reforged Galaxy asset bundle.

Update: Jul 22, 2021 @ 12:22am

Update for Project Eden/Reforged Eden (test 5):
  • Fixed flickering posters.
  • Removed drones from spawn area on Ocean starter.
  • Added Reforged Galaxy asset bundle.
  • Added copies of Eden prefabs to Reforged spawn groups for Reforged Eden integration.
  • Added decals to some POIs.
  • Removed Planetary Remnant POI from Alpha and Beta starting systems.


Reforged Galaxy v1.5-83
Visual Overhaul (All credits go to Ravien)
  • Complete visual overhaul of higher level weapon firing effects.
    This is a much-needed change since now you can tell the difference between an EMP shell and a Plasma ball.
    Note: Just because you see big energy beams or scattershot, doesn't mean it's hitting you more than once. Purely visual... and eventually will have specialized audio to match.
    Also applies to a number of lower level weapons like the Railgun, Plasma Rifle, etc...
  • Swamp Starter no longer has drones spawning in the start zone; they are now 500m away. Believe it or not, this ridiculous setting is actually from VANILLA. Yes, you'll get this drone in the start zone in vanilla too.
    At least now, you'll be able to see them and avoid them.
  • Separated Zirax Heavy Plasma Turret from the Player's version in terms of firing. It does less damage, but fires faster and includes a fancy projectile and everything.
  • CV Flak Turrets now fire a visible projectile (was missing for a while)
  • Bugfixes
  • Added new Ghyst Shipyards to spawns. Displaces old versions.

Update: Jul 19, 2021 @ 8:52pm

Update for Reforged Eden (Build test 4):
  • Updated starter moons of the default starter planets with Reforged versions. Mission should work now for them.
  • Fixed localization bug for Cultist Crossbow.
  • Updated scenario build number.


Updated for Reforged Galaxy V1.5-82:

Bugfixes mostly.

  • Added new variants of Zirax Ships (varying weapons, armor, shields) to the existing groups to bias the chance of getting lower-level ships instead of Toveras in every playfield 1/4 of the time (New ratio is 1:12).
  • Added new Ghyst Space POIs to the playfield spawns.
  • Increased the Range and Radius of CV Mechanical Drills since there seems to be an occasional clipping issue with the model and the minimum impact range of the drill (The firing location for the "weapon" is further back than it should be)
  • Removed parent block designation for Walkway blocks to prevent unusual illegal blueprints when the game gets confused. These blocks are old and outdated and prone to being just weird.
  • Fixed Localization Problem by using an entirely new localization file and spending a very long time customizing it.
    The cause for the breakage was a section of vanilla localization (which had never been touched by me) that had somehow gotten corrupted but wasn't being detected as an issue by the game.
  • Hid the NPC drone ammo that's also visible in vanilla (c'mon guys...)
  • Updated Icons for Texture and Color Tool, as well as both Submachine Guns and the Crossbow.
  • Fixed missing factors on ore yield for Platinum and Aluminium.
  • Added Power Coils to QuantumSTAR traders.

Update: Jul 19, 2021 @ 12:14am

Update for Reforged Eden (Build test 3):
  • Updated starter orbits with Reforged versions. The story should now work in orbit around default planets.
  • Removed unused vanilla story playfields from the galaxy.
  • Replaced vanilla POI groups with their Reforged versions if available in all playfields.
    Please help test if this worked correctly by visiting various planets and making sure nothing looks wrong with POI spawning. (such as desert POIs spawning on a snow planet, Polaris POIs spawning as zirax, etc).
    Several Eden specific POIs still need to be added back to these groups later.
  • Removed pvp from some playfields.

Update: Jul 17, 2021 @ 11:46pm

Test build 2:
  • Updated version info in sectors, galaxyconfig, and tokenconfig.