Empyrion - Galactic Survival

Empyrion - Galactic Survival

Project Eden 1.10 (Obsolete)
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Update: Aug 22, 2023 @ 2:16pm

Fixed navigational data not working on warp drives.

Update: Aug 17, 2023 @ 2:20pm

  • Updated config files for Empyrion game update 1.10.
  • Changed recipe for portable constructor to require iron ore to make compatible with Project Eden starting planets.
  • Updated game options file.

Project Eden has been discontinued and will no longer receive scenario updates or support.
Thank you to everyone who has played and helped with the scenario over the years!
Please consider playing Reforged Eden instead as it contains everything from Project Eden and Reforged Galaxy combined.

Project Eden is discontinued. No support will be offered and the scenario will not receive any further updates.
Play at your own risk. You may encounter errors with save games and blueprints.

Update: Jun 27, 2023 @ 3:38am

Hotfix to update hover bike mesh to avoid game ending bug and to add vanilla POIs to the scenario to avoid POI spawn issues.
Will update sometime Wednesday for 1.10. I don't recommend playing this scenario until then.

Update: Feb 14, 2023 @ 1:53pm

Update for Project Eden: (Build 39)


Project Eden:
  • Updated Project Eden Unity asset bundles to fix collision issues on Project Eden custom blocks (hydroponics bays, lifts, automated drill turrets, etc).
    It is possible that due to the way Steam handles updating files, the updated Unity bundles did not get uploaded to the scenario. If you start the game and the loading screen says Build 39 but these collider issues are not fixed please let me know.
    SERVERS: Make sure to use Binary transfer mode if uploading files to your server using a FTP client!




Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
In order to apply updates to the PDA to a singleplayer game you must run the pda readdata console command after deactivating any active missons. NOTE: may reset your mission progress.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.
Server owners: please make sure to select binary transfer mode in your FTP client when uploading the updated scenario files to your server and see the workshop discussions if you encounter issues.

Update: Jan 16, 2023 @ 5:16pm

Hotfix to update Derelict Station (Prefabs/Eden_BAO_LostStation.epb) to adjust warning signs near boss room for clarity and make them more RP friendly.

Update: Jan 14, 2023 @ 8:47pm

Update for Project Eden: (Build 38)


Project Eden:
  • Updated eden_blockmodels Unity bundle to remove lighting from custom asteroid fields to reduce lag.
  • Updated description of scenario to include how to start in creative mode.


Updated Derelict Station:
(These changes will require either a new save game, or a playfield wipe of the Derelict Station Delta playfield to add to an existing save game. use the help wipe console command in-game for details on this command and make sure nobody has anything in that playfield before use. Wipe it at your own risk).
  • Updated fire control dialog to show a tactical report on jetpack usage, armor durability, boss room, etc because people weren't seeing the hints and getting themselves into trouble.
  • Slightly reduced number of NPCs spawned during the boss fight.
  • Lowered starting health of turrets and they now shut off after you defeat the boss.
  • Anti-jetpack spawners now shut off when you unlock the control room and reduced their spawn counts from 8 to 6.
  • Spawners outside boss room now shut off when you defeat the boss.
  • Adjusted loot in the armor locker in the command hangar. Replaced the EVA and oxygen boosts with an armor and multi boost.


This POI is meant to be able to be done solo with medium armor, T2 weapons, and some meds. The intention of these changes is not to make it easier, but rather to lower the difficulty spike at the very end as the boss fight is much harder than the rest of the POI.
I also see a lot of people trying to do things like stay out of range of melee NPCs by using their jetpack, running the POI in armor that has low durability, or running out of the boss room in the middle of the fight. Doing any of these will actually make it harder, not easier, so I've clarified this in the fire control console dialog.
Hopefully these changes will bring this POI more in line with its intended difficulty and progression level.




Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
In order to apply updates to the PDA to a singleplayer game you must run the pda readdata console command after deactivating any active missons. NOTE: may reset your mission progress.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.
Server owners: please make sure to select binary transfer mode in your FTP client when uploading the updated scenario files to your server and see the workshop discussions if you encounter issues.

Update: Jan 2, 2023 @ 10:47am

Update for Project Eden: (Build 37)


Project Eden:
  • Added dead Zirax NPCs for use in POI blueprints. (Search spawner list for DeadZirax if you want to use them in your POI blueprints)

Update: Jan 2, 2023 @ 10:08am

Update for Project Eden: (Build 37)


Project Eden:
  • Hot fix to fix players being able to obtain Project Eden Alien Blocks in survival. (updated BlocksConfig.ecf file). If you have found any of these blocks please trash them.

Update: Dec 30, 2022 @ 12:52pm



Update for Project Eden: (Build 37)


Project Eden:
  • Updated configs with new vanilla values.
  • Bolter turrets: CV bolter turret shield damage reduced by 50% and can now be placed on BA. BA bolter turret converted into alien bolter turret for POI use.
    If you have any BA bolter turrets (Alien ones) on your bases you can pick them up with a multitool to convert them into the player version.
  • Fixed broken AllowedAt localization from vanilla.
  • Updated respawn screen with new descriptions.

  • Greatly reduced buy and sell counts of robotics at Robotics Factories and Advanced Factories and slightly reduced price randomization to balance it for Reforged Eden.
  • Sentinel flak turret: Reduced mass from 40,000 to 12240.
  • EMP cruise missile base damage reduced from 3300 to 3000. Damage modifier versus T2 shields reduced by 10% and T3 shields by 20%. CPU reduced from 90,000 to 75,000.
  • Updated Zirax homeworld. Updated sky color. Reforged only: Added new palace POIs (thanks to Don2k7).
  • (Reforged Eden) Some planetary factories had a 50% chance to spawn. They have now all been set to 100% chance. This should lead to finding more factories overall.
  • Fixed navigational data not increase warp range for the Project Eden scenario.
  • Changed the "stand for 5 seconds" to standard switch flips for the Derelict Station.
  • Removed the Deep Space Radar Complex from spawning on Barren Metal planets due to complaints of infinite respawns.
    NOTE: These changes will only apply to undiscovered star systems. As this is a POI from the vanilla game I will most likely not have time to properly fix it so I have removed it from the scenario. Please do not complain to me about this POI as it is not from the scenario.

  • Replaced excavator turrets on drone assemblers in rich asteroid fields with normal automated drill turrets.
  • Updated thruster colors on Bandit and Raider ships.
  • Gave harvestable crystals localized names.
  • Added new cave to ice planets.
  • Added a handful of small random nebula with new colors randomly scattered throughout the galaxy. Reduced counts of some nebula.

  • Added 3 new Black Cultist POIs to several planets and moons (thanks to Ente).
  • POI cruise missile launchers no longer convert to player versions when picked up. Now can be deconstructed for a smaller amount of resources.
  • POI cruise missile launchers and POI beam laser turrets are now only placable on bases and CPU cost greatly increased to reinforce that they are not to be used by players. Tooltips updated. (seriously stop trying to use Alien POI devices)
  • Added very small titanium deposits to most starter moons.
  • Lost Colony and Lost Colony Ship now have indestructable admin cores to prevent the main story mission The Infected from breaking. Added preplaced ingots and additional common alien containers to make up for being unable to salvage these POIs.
  • Adjusted drones and POIs in starting sectors. Zirax POIs removed from some starting orbits. Interceptors replaced with Novice Interceptors in some starting orbits. Lowered speed of starter Zirax patrol vessels in some starting orbits.
  • Added UCH Research Beacons that warp in a UCH Research Vessel to your current sector if it doesn't already have one. Usable only in some planetary orbits. Obtained from UCH Quartermaster gifts in limited quantities per player or from some of the survey missions.
  • Reduced promethium pellet yield of protonium ore from 500 to 300 pellets. Added missing toxic waste to dronite ore.
  • Removed Alpha and Beta Planetary Remnant sectors. They are not used for any missions in Reforged Eden.
  • Fixed broken advanced voidium extractor and voidium drill unlock.
  • Added research reports and expedition reports to the UCH Exploration Trader on UCH Research Vessels.

Updated PDA:
(Will require testing in MP)
  • Missions and Empyriopedia entries rewarded by the Make Contact with Terran Forces mission now show up as (unavailable) with a note saying how to unlock them.
  • Added a warning about missing Empyriopedia entries to the Empyriopedia if you have not yet done the Make Contact with Terran Forces mission.
  • Separated the Project Eden story missions into Main Story and Side Story groups. Adjusted naming convention to match the vanilla and Reforged story missions. Now "chapter 1: name" instead of "name: part 1".



Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
In order to apply updates to the PDA to a singleplayer game you must run the pda readdata console command after deactivating any active missons. NOTE: may reset your mission progress.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.
Server owners: please make sure to select binary transfer mode in your FTP client when uploading the updated scenario files to your server and see the workshop discussions if you encounter issues.

Update: Dec 20, 2022 @ 3:13am



Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
In order to apply updates to the PDA to a singleplayer game you must run the pda readdata console command after deactivating any active missons. NOTE: may reset your mission progress.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.



Hotfix for Project Eden: (No Build Change)
  • Updated Unity asset bundles for 1.9 compatibility to fix errors with custom assets.
    Server owners: make sure you upload the new scenario files using binary transfer mode in your FTP client to prevent corrupted custom assets.


A scenario content update is planned for later today or tomorrow. Recommend waiting for this update content update if you are planning to start a new save game!