Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Project Eden 1.6
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Tags: Scenario
File Size
Posted
Updated
129.095 MB
Apr 22 @ 12:08am
Sep 27 @ 12:35am
33 Change Notes ( view )

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Project Eden 1.6

Description
Project Eden is a PvE exploration scenario currently in development intended for single player or small group play and compatible with dedicated servers.
It adds a massive amount of custom content with a focus on variety, exploration, and long term game play while also including all the default game missions, content, and mechanics.
A huge custom galaxy with new planets, POIs, missions, stars, resources, blocks, weapons, items, and much more.

Singleplayer setup instructions:
To play using Project Eden, simply press the subscribe button on this page, then start Empyrion. If you already had the game open, close it and reopen it. You may need to allow Steam time to download the scenario files to your PC.
Go to New Game, choose Single Player or Co-op, and then select Scenarios. Select Project Eden from the list of available scenarios. Set up your game difficulty settings and choose your starting planet then press start game. You will know you're playing the scenario because it has custom loading screens and you will have a Project Eden Guide item in your inventory.
For more details on single player setup or troubleshooting co-op:
https://steamcommunity.com/workshop/filedetails/discussion/2464519802/3112530528185437231/

Discord:
https://discord.gg/tvEE7Cr8Dg
Ask questions, get help, and leave feedback in the dedicated project-eden channel in the Empyrion Discord.

Announcements, troubleshooting, and dedicated servers:
See the discussions for troubleshooting and dedicated server setup:
https://steamcommunity.com/sharedfiles/filedetails/discussions/2464519802
See the change notes for update info:
https://steamcommunity.com/sharedfiles/filedetails/changelog/2464519802
Project Eden Configuration Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1703779262

This scenario is built for the current public version of Empyrion and will not run on any experimental, beta, or older version of the game.
THE EMPYRION DEVELOPERS ARE NOT RESPONSIBLE FOR CUSTOM SCENARIOS.
Read the full disclaimer here: https://steamcommunity.com/workshop/filedetails/discussion/2464519802/3129415222166206866/

Reforged Eden:
A scenario that combines the configuration changes of Vermillion's Reforged Galaxy and the custom content of Project Eden is available on the workshop here: Reforged Eden.

This scenario is designed for weight/volume, autominer depletion, and CPU (but optional and disabled by default).
It may be more demanding on your hardware and takes a few minutes to load.



This is still very much a work in progress and will receive periodic updates. There may be bugs, some might break game saves. Some playfields and POIs are incomplete and many features are still being added or refined. I make every effort to test everything, but please let me know if you encounter any issues so I can fix them.


Features:

Custom Configs:
Uses a full set of custom configuration files to add new crafting components, items, weapons, blocks, NPCs, and a tech tree to the game. The configuration files focus on adding new content and does not alter any of the default game content except to add new items to the loot tables for very rare/ultra rare alien containers.
This should ensure it remains easily compatible with custom config mods such as Reforged Galaxy.

Galaxy:
Uses a combination of fixed sectors and a highly customized galaxy config to randomly generate a large galaxy to explore. Different star types can have different resources, planets, and sectors.


Contains both default and custom planets. 15 starting planet options and dozens of custom planet types.


Contains default and custom moons. Many moons are specialized as a good source of 1 or 2 types of resources, such as iron or cobalt rich barren moons.


Space has received a complete overhaul with new wrecks, pirate outposts, hacking sites, asteroid fields, mining fleets, and special encounters. Content varies with star type.


Progression overhaul to slow down the mid and end game. Sathium/Neodymium/Titanium, and Erestrum/Zascosium are no longer found on the same planets so you have to explore. Ore deposits are smaller and more varied in their styles and some deposits will be a challenge and it's up to you how to tackle it.
Almost all deposits use the SSOR style underground nuggets so they are depleted from auto miners (if depletion is enabled).


Dozens of new traders have been added, including bulk traders who buy or sell large quantities of specific items but not always at the best price. Buy ore from Polaris mining fleets, deliver liquor from a Talon brewery to a Zirax trade station, or sell your hacking loot at a Project Eden research vessel. The goal is to allow progression through playing the role of a trader.


There are many new things to discover and beautiful places to see. Treasures hidden in the thick forests of jungle planets, buried alien ships, and unique capturable vessels are some of what you can find if you look hard enough. Exploration and salvaging is meant to be rewarding.


From small wrecks to alien fortresses, custom asteroids and Talon temples, there are over a thousand new POI prefabs. Many POIs are designs from the community and a list of credits can be found in the guide.


Currently there are several faction POI sets, with about a half dozen major faction sets planned. Factions will have their own traits, weapons, traders, and NPCs.

Missions and Story:
New custom missions powered by the dialog, token, and PDA systems. Explore to find hidden missions and uncover the story. Includes a new Empyriopedia section in the PDA to answer frequently asked questions about the scenario.
Also contains all of the missions from the standard default survival mode.
Note: the missions and story are a big work in progress. More will be added.



Please leave any suggestions or report any problems in the comments, and enjoy your visit to Eden!

Please do not report any game bugs to the Empyrion developers unless you can reproduce it in a default, unmodified game.
Popular Discussions View All (24)
1
10 hours ago
Some considerations....
catbox99
51
Oct 3 @ 8:44pm
PINNED: Troubleshooting and bug reports
ravien_ff
4
Sep 1 @ 11:01am
Starter Planet Orbital Trade Station Bug
Azmodeous
< >
285 Comments
ravien_ff  [author] 16 hours ago 
Scenario works fine. Try validating files.
Marcos-BR 19 hours ago 
Error error in create new save with project eden. Send email and windows blue of empyrion all time.
catbox99 Oct 12 @ 8:28pm 
You can skip a part that sticks in the PDA, especially an unimportant part, like that one.
zaemar Oct 4 @ 11:49am 
1.6: Can't complete purgatory mission because I can't get it to check city ruins and I've been to, and explored, every city ruin on the planet now since I've built an SV. The city POI's don't show on the map either so you can't ping them with the scanner. Have to go into console and unhide the map to see them. Files have validated successfully.
ravien_ff  [author] Oct 3 @ 8:46pm 
The repeatable missions may not appear unless you started the game on a default starting planet.
I did fix them so they'd appear anywhere but I may have slacked off on that. I got tired of checking them every update.
Topazfinder Oct 3 @ 11:09am 
Daily missions seem to be removed from Project Eden with latest update. Vanilla still have daily missions.
Myrmidon Sep 30 @ 1:16am 
I could always see the change notes from the right side "Change Notes ( view )" Under the posted and update dates. Only the tabs where missing for discussions comments and change notes on top next to description.
ravien_ff  [author] Sep 29 @ 6:14pm 
Like like it's fixed now.
Vindicator Sep 29 @ 11:28am 
Steam is having issues showing patch notes of mods, if you can post the link to them in the comment section, iw ould appreciate it
ravien_ff  [author] Sep 29 @ 11:26am 
If it's doing it in single player then try validating files in steam.
If it's a self hosted server then validate files and then copy them over to the server again.
If it's a hosted server then they don't support the scenario.