Empyrion - Galactic Survival

Empyrion - Galactic Survival

542 ratings
Project Eden 1.8
Tags: Scenario
File Size
198.755 MB
Apr 22, 2021 @ 12:08am
Nov 13 @ 11:53am
52 Change Notes ( view )

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Project Eden 1.8

Project Eden is a PvE exploration scenario currently in development intended for single player or small group play and compatible with dedicated servers.
It adds a massive amount of custom content with a focus on variety, exploration, and long term game play while also including all the default game missions, content, and mechanics.
A huge custom galaxy with new planets, POIs, missions, stars, resources, blocks, weapons, items, and much more.

Singleplayer setup instructions:
To play using Project Eden, simply press the subscribe button on this page, then start Empyrion. If you already had the game open, close it and reopen it. You may need to allow Steam time to download the scenario files to your PC.
Go to New Game, choose Single Player or Co-op, and then select Scenarios. Select Project Eden from the list of available scenarios. Set up your game difficulty settings and choose your starting planet then press start game. You will know you're playing the scenario because it has custom loading screens and you will have a Project Eden Guide item in your inventory.
For more details on single player setup or troubleshooting co-op:

Ask questions, get help, and leave feedback in the dedicated project-eden channel in the Empyrion Discord.
You must first go to the #welcome channel and select "I'm Human" before the project-eden channel is viewable. Please do not ask the Discord mods for assistance.

Announcements, troubleshooting, and dedicated servers:
See the discussions for troubleshooting and dedicated server setup:
See the change notes for update info:
Project Eden Configuration Guide:

This scenario is built for the current public version of Empyrion and will not run on any experimental, beta, or older version of the game.
Read the full disclaimer here: https://steamcommunity.com/workshop/filedetails/discussion/2464519802/3129415222166206866/

Reforged Eden:
A scenario that combines the configuration changes of Vermillion's Reforged Galaxy and the custom content of Project Eden is available on the workshop here: Reforged Eden.

This scenario is designed for weight/volume, autominer depletion, and CPU (but optional and disabled by default).
It may be more demanding on your hardware and takes a few minutes to load.

This is still very much a work in progress and will receive periodic updates. There may be bugs, some might break game saves. Some playfields and POIs are incomplete and many features are still being added or refined. I make every effort to test everything, but please let me know if you encounter any issues so I can fix them.


Custom Configs:
Uses a full set of custom configuration files to add new crafting components, items, weapons, blocks, NPCs, and a tech tree to the game. The configuration files focus on adding new content and does not alter any of the default game content except to add new items to the loot tables for very rare/ultra rare alien containers.
This should ensure it remains easily compatible with custom config mods such as Reforged Galaxy.

Uses a combination of fixed sectors and a highly customized galaxy config to randomly generate a large galaxy to explore. Different star types can have different resources, planets, and sectors.

Contains both default and custom planets. 15 starting planet options and dozens of custom planet types.

Contains default and custom moons. Many moons are specialized as a good source of 1 or 2 types of resources, such as iron or cobalt rich barren moons.

Space has received a complete overhaul with new wrecks, pirate outposts, hacking sites, asteroid fields, mining fleets, and special encounters. Content varies with star type.

Progression overhaul to slow down the mid and end game. Sathium/Neodymium/Titanium, and Erestrum/Zascosium are no longer found on the same planets so you have to explore. Ore deposits are smaller and more varied in their styles and some deposits will be a challenge and it's up to you how to tackle it.
Almost all deposits use the SSOR style underground nuggets so they are depleted from auto miners (if depletion is enabled).

Dozens of new traders have been added, including bulk traders who buy or sell large quantities of specific items but not always at the best price. Buy ore from Polaris mining fleets, deliver liquor from a Talon brewery to a Zirax trade station, or sell your hacking loot at a Project Eden research vessel. The goal is to allow progression through playing the role of a trader.

There are many new things to discover and beautiful places to see. Treasures hidden in the thick forests of jungle planets, buried alien ships, and unique capturable vessels are some of what you can find if you look hard enough. Exploration and salvaging is meant to be rewarding.

From small wrecks to alien fortresses, custom asteroids and Talon temples, there are over a thousand new POI prefabs. Many POIs are designs from the community and a list of credits can be found in the guide.

Currently there are several faction POI sets, with about a half dozen major faction sets planned. Factions will have their own traits, weapons, traders, and NPCs.

Missions and Story:
New custom missions powered by the dialog, token, and PDA systems. Explore to find hidden missions and uncover the story. Includes a new Empyriopedia section in the PDA to answer frequently asked questions about the scenario.
Also contains all of the missions from the standard default survival mode.
Note: the missions and story are a big work in progress. More will be added.

Please leave any suggestions or report any problems in the comments, and enjoy your visit to Eden!

Please do not report any game bugs to the Empyrion developers unless you can reproduce it in a default, unmodified game.

This workshop upload contains materials copyrighted or licensed for use by by ravien_ff and Vermillion. This item is not authorized for posting on Steam or elsewhere, except under the Steam accounts named ravien_ff or Vermillion.
Permission is required to upload a modified version of this workshop item or use the copyrighted materials within (Unity asset bundles, images, video, audio, etc).
Game configuration files such as .yaml, .ecf, or .epb are free to use without permission, but a link back for credit is greatly appreciated.
Popular Discussions View All (37)
Nov 14 @ 6:19pm
PINNED: Troubleshooting and bug reports
Oct 5 @ 9:08pm
In your mod - I'm not sure if it's yours, there are not enough playfields, pulls and other things
Oct 21 @ 5:29am
Play without CPU / Mass System
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Nemi Nov 24 @ 4:18pm 
Thankyou @ravien_ff for this information it will came in handy;)
ravien_ff  [author] Nov 24 @ 3:34pm 
When the scenario update is available Steam will automatically download it for you.
*Sometimes you need to verify files or unsubscribe and then resubscribe to force Steam to download the update*

The server admin will need to first wait for Steam to download the updated scenario files to their PC, then they will need to upload the updated scenario files to their server.
Make sure to set the transfer mode in your FTP client to "Binary" otherwise the assets won't load properly in game and you'll have missing or corrupt models.

The scenario update may be split into two parts: one to update the unity bundles ASAP to fix the visual errors, and another one shortly after with a few minor tweaks Vermillion or myself may add to the scenario.

The scenario update should NOT require a new save game.
ravien_ff  [author] Nov 24 @ 3:34pm 
A REMINDER about the 1.9 update:
The Unity bundles included with the scenario will need to be updated to be compatible with 1.9.
I will do this shortly after 1.9 goes live, but it will depend on my work schedule and whether or not I encounter any other problems during the update. My plan is to have the update ready to go same day, but it may be delayed a day or two.
If you try playing in 1.9 without the updated scenario files, many custom effects and models will be invisible, or won't display properly, or may cause errors.
Nemi Nov 22 @ 1:04am 
ok thanks for the fast reply @ravien_ff. It's a rented server that i uploaded your mod from my pc's scenario folder, after watching Disturbedz's yt video. But i didn't create a new folder on the server and instead just uploaded the whole mod file and then i renamed it. And so i thought maybe it could be corrupted? And thanks again for your help.
ravien_ff  [author] Nov 22 @ 12:54am 
@Nemi I have no idea why this happens, but sometimes you will get ghost blocks appearing. Restarting the game usually fixes it. It's a game bug.
ravien_ff  [author] Nov 22 @ 12:53am 
@Melanie_Cavill it's possible Steam was having issues. You could try waiting until tomorrow and then verifying files in Steam. That may fix it.
Nemi Nov 22 @ 12:37am 
Hi there, can someone tell me why there are holographic white container blocks spawning behind me when im flying along on a planets thanks:)
Melanie_Cavill Nov 21 @ 11:15pm 
I wanted to start my game this morning, and it didn't want to load
does the last update have a role?
lucky_x16_2000 Nov 12 @ 6:14pm 
So, Just grow until you can leave the planet and explore space?
ravien_ff  [author] Nov 12 @ 3:49pm 
Project Eden no longer supports the vanilla missions. They are still in the scenario but may not work properly.
Teleporters failing is a game bug.