Empyrion - Galactic Survival

Empyrion - Galactic Survival

Project Eden 1.10 (Obsolete)
Showing 31-40 of 62 entries
< 1  2  3  4  5  6  7 >
Update: Sep 24, 2021 @ 3:53pm

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.

  • Updated Drone Mother, Swarm Mother, and Hive Mother. Removed duplicate cores and added more loot.
  • Added a new type of spawner to the Lost Colony Ship.
  • Added a max count of 12 to the Sentinel Flak Turret.

Update: Sep 23, 2021 @ 4:08pm

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.

  • Added new ARC and Wastelanders factions from 1.6:
    ARC and Wastelanders space POIs and ships can be found in some orbits in the new Wastelanders faction territory. (new saves only)
    More integration will come later.
  • Updated the PDA to add the new 1.6 missions. (New saves only)

  • Set civilian POIs in starter systems that were missing a faction to Colonists faction.
  • Fixed incorrect traders in Colonist Main Trade Hub and updated decals.
  • Added gravity generator to Polaris Gas Refinery.
  • Removed Admin core from Alien Growth Lab.
  • Reduced CPU and blast damage on antimatter tank to match normal pentaxid tank. Doubled volume capacity.
  • Increased projectile velocity of light railgun and heavy railgun turret by 25% and damage by 30%. Increased fire speed of manual alt mode of light railgun turret and added alt fire to heavy railgun turret. Also gave them a very slight homing speed so they can more reliably hit targets in multiplayer.
  • Bolter rounds now require titanium plates instead of steel plates and increased nitro crafting requirement.
  • Added new close range flak turret. Fires a field of flak shells that explode for high consistent damage to a single drone (would be AOE but that doesn't really work out in practice), but deals almost no damage to ships. Requires a (cheap) schematic from loot or UCH quartermasters.
  • Added Project Eden weapon schematics and medical items to rare alien container loot.
  • Reduced number of Drone Swarm drones set to spawn on Hell planets by 50%. Planetary Drone Swarm POIs now have additional ion turrets so they are riskier to attack.
  • Changed Voidium formation chance on Hell planets from 50% to 100%.
  • Added aurora to Sienna and a chance of aurora on some cold planets as a test. There are some rendering issues where the game won't render it from far away.
  • Fixed HVs not being spawnable on Brooding Temperate planets.
  • Q class stars now count as an anomaly for the galaxy survey mission.
  • Fixed signal bug with Data Matrix and removed bugged item from Long Range Relay.
  • Changed several planets to use the dynamic PvPProb setting instead of the static PvP setting.
  • Updated orbits in the starting systems.
  • Lowered max number of Zirax attack ships in Legacy asteroid fields from 8 to 5 to try to prevent crashes on servers.
  • Reduced the health of Magmacite and all 4 mission ores by 50%, so they should mine twice as fast (especially in Reforged).
  • Added new loading screenshot thanks to Stan.
  • Added new visual variations of star classes. (new saves only)
  • Various other tweaks and fixes.

  • (Reforged) Added Pentaxid Hydroponics Bay.
  • (Reforged) Increased Bolter Turret CPU cost for BA and CV versions to 2,500 and 2,083 (1/6th CPU cost of Reforged Miniguns).

A general reminder on scenario updates:
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
It may take Steam some time to update the scenario. You may have to perform a file validation in Steam to force the download.
Please make sure your local copy is updated before copying the scenario's files to update your server.
I cannot assist with troubleshooting server updates.
Please see the pinned posts in the discussions and the Project Eden guide for more information.

Update: Sep 21, 2021 @ 1:55am

  • Updated loading screens with 1.6 update info.

Scenario update for 1.6 is planned for later this week. Full update notes will be posted on the workshop.
A new save game is not required for the update.
Some new content will only show up in a new save game however.

Update: Aug 24, 2021 @ 7:39pm

Update for Project Eden (Build 13):
  • Fixed broken starting orbits that were missing POIs for the default missions.



As always...
Please give Steam time to update your scenario files. You may have to perform a file validation through Steam or unsubscribe and resubscribe to get the update.
If updating a server please make sure the scenario files on your PC are up to date before copying them over to the server again to perform the scenario update.
Servers that use modified configs are responsible for managing their configs using tools such as Notepad++ or WinMerge. I cannot offer any support for this.
Most changes apply to existing save games but some changes will not. Unless otherwise explicitly stated, a new save game is NOT mandatory and you may choose to continue your existing save game or start a new save game. It is your responsibility to determine whether you want to start a new game or stay in your existing game and no support is offered for transferring player data such as assets, mission progress, or tech tree unlocks into a new save game.
Unless otherwise stated, all scenario updates are compatible only with the CURRENT PUBLIC branch of the game and may not function correctly on any beta or older versions of the game.

Update: Aug 20, 2021 @ 12:30am

Update for Project Eden (Build 13):
Please give Steam time to update your scenario files. You may have to perform a file validation through Steam or unsubscribe and resubscribe to get the update.
If updating a server please make sure the scenario files on your PC are up to date before copying them over.

Servers that use modified configs are responsible for managing their configs using tools such as Notepad++ or WinMerge.

  • Removed mistaken test blast effect from warp drive.

Update: Aug 19, 2021 @ 4:07pm

Update for Project Eden (Build 13):
Please give Steam time to update your scenario files. You may have to perform a file validation through Steam or unsubscribe and resubscribe to get the update.
If updating a server please make sure the scenario files on your PC are up to date before copying them over.

Servers that use modified configs are responsible for managing their configs using tools such as Notepad++ or WinMerge.

  • Added missing Dialog changes to Lead Researcher.

Update: Aug 19, 2021 @ 2:31pm

Update for Project Eden (Build 13):
Please give Steam time to update your scenario files. You may have to perform a file validation through Steam or unsubscribe and resubscribe to get the update.
If updating a server please make sure the scenario files on your PC are up to date before copying them over.

Servers that use modified configs are responsible for managing their configs using tools such as Notepad++ or WinMerge.

  • Updated Space Orbits with new Zirax and Warlord POIs.
  • Increased respawn timer of most patrol vessels and freighters to 1 hour.
  • Most Patrol Vessels and freighters in standard space orbits no longer respawn. Those in stations, asteorid fields, sites, and exotic or unique orbits, or those belonging to certain factions still respawn.
    These changes may not apply as space vessels might not actually respawn yet.

  • Added new tracers and explosion effects to some Project Eden weapons.
  • Added 2 new epic weapons from Ultra Rare containers.
  • Added volume to colonist and cruise missile turrets.
  • Correctly set Colonist Scrapyard License to 50,000 credits.
  • Balanced Scrapyard traders (some were set way too high, but it should still be a good place to sell extra loot).
  • Fixed typo in Beginner starting planet description.
  • Double Barrel Shotgun: Reduced spread from 3.0 to 2.8. Increased damage from 100 per pellet to 115.
  • Gauss Shotgun: Lowered headshot multiplier from 3.0 to 2.0.
  • Syndicate Uzi: Increased damage of both fire modes from 35 to 42.
  • Added Polaris Refinery License and Titanium Ore to Polaris Refineries. (Reforged Eden)

  • Reduced weight of Antimatter Tank to match that of a normal Pentaxid Tank.
  • Fixed missing reinforced loot containers and shield generators on Drone Swarm ships and POIs.
  • Increased range of Colonists Bolter and Light Missile turrets on planets.
  • Doubled the base value of cargo deliveries meaning both the collateral and payout is doubled.
  • Fixed name of Platinum Asteroids in M2 orbits.
  • Reduced chance of a Legacy POI in Legacy asteroid fields from 100% to 50%.
  • Reduced count of Legacy patrol vessels in Legacy asteroid fields from 2-3 to 1-3.
  • UCH Researchers no longer accept navigational data and instead direct you to the Research Computer.
  • Updated models for fruit, spice, vegetable, and berry hydroponics bays. Updated icons for grown hydroponics bays for creative mode. (Icons not fixed in Reforged)
  • Updated icons for focusing lens (thanks to Vermillion).
  • Added DesertBurnt (vanilla) planets to solar systems.
  • (Reforged Eden) Increased costs of Auxillary CPUs to balance with Reforged Galaxy costs.

Update: Aug 19, 2021 @ 2:31pm

Update: Aug 2, 2021 @ 9:52am

Minor hotfix for Project Eden:
  • Colonist ammo should be craftable now. For real. Honest.
  • Abandoned POIs on Barren planets now set to regenerate. (Vanilla bug that I fixed in the scenario)

For servers:
The playfield_static.yaml file under the Barren playfield was edited to add POI regeneration to the abandoned POI and TS groups.

The ItemsConfig file was edited under sections for:
{ +Item Id: 3142, Name: Eden_TurretBolterBA_Ammo { +Item Id: 3146, Name: Eden_TurretMissileLight_Ammo { +Item Id: 3153, Name: Eden_TurretMissileLightT2_Ammo, Ref: Eden_TurretMissileLight_Ammo
References to the tech tree unlock were removed from those items to allow crafting.

Update: Jul 30, 2021 @ 11:09pm

- Forgot change to Dual Light Missile Turret. It's now space only.