Empyrion - Galactic Survival

Empyrion - Galactic Survival

Project Eden 1.10 (Obsolete)
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Update: Jul 30, 2021 @ 8:48pm

Hotfix update for Project Eden:
  • Added Heavy Beam Laser Turret to tech tree. You must now unlock it.
  • Colonists ammo is now craftable.
  • Dual Light Missile Turrets don't work on planets anymore.
  • Increased average cost of Scrapyard salvage license from 25,000 to 50,000 credits.
  • Fixed infinite reputation exploit with Polaris.
  • Fixed indestructable turret on Lost Colony Ship.
  • Added pickuptarget and templateroot to more Project Eden alien blocks. (Please let me know if you obtain a Project Eden Alien Blocks in survival mode).

Update: Jul 27, 2021 @ 2:04am

Hotfix for Project Eden:
  • Changed Titan in new combat site from a patrol vessel to a POI so it spawns.[/llist]

Update: Jul 26, 2021 @ 9:10pm

Hotfix update for Project Eden: (no build change)
  • Fixed factionless civilian outpost on Barren and EdenHubBarren planet. Now set to Colonists.
  • Removed thick asteroid field from Polaris mining sites to stop Mining Foreman from being buried in rock.
  • Bolter rounds: reduced mass from 5 to 1.4. Reduced volume from 3 to 0.75.
  • Added usable small constructor to Colonists T1 mining mission ships so you can use them to craft a hematite ore shipment if your own ship doesn't have a constructor or room to.
  • Replaced old SV/HV cargo boxes in PentaCorp Station.
  • Added new class 4 SV combat site to hot systems.
  • Fixed Epsilon VI not counting for Survey Epsilon System mission.
  • Updated PlanetType of Legacy Asteroid fields for integration with a Reforged Galaxy feature.
  • Disallowed spawning bases in SV only sites.

Update: Jul 21, 2021 @ 8:23pm

Update for Project Eden (build 12):
  • Fixed flickering posters.
  • Removed drones from spawn area on Swamp and Ocean starters.
  • Added Reforged Galaxy asset bundle.
  • Added copies of Eden prefabs to Reforged spawn groups for Reforged Eden integration.
  • Added decals to some POIs.

Update: Jul 19, 2021 @ 8:22pm

Update (build 11):
  • Removed gold, pentaxid, erestrum, zascosium, and platinum asteroids from vanilla mission playfields.
  • Fixed localization bug for Cultist Crossbow.
  • Updated scenario build number.

Update: Jul 19, 2021 @ 12:13am

  • Updated preview image thanks to D34DP5YCH0.
  • Removed pvp from some playfields.

Update: Jul 17, 2021 @ 9:40pm

  • Updated description.

Update: Jul 17, 2021 @ 8:45pm

Please allow Steam time to sync the update for you. You may have to unsubscribe and resubscribe to the scenario to get the update.
This is the released 1.5 update.


Project Eden change notes (part 1 of 3):
This update REQUIRES a new save game.

Several changes in the item and block configuration files in the scenario requires that a new save game is started using this version of the scenario.
You may choose to continue your existing save game using the old version of the scenario, or start a new game using the new version of the scenario.
If you are updating the scenario on a server, make sure to completely delete the old scenario folder to remove any old files before moving the new scenario over, then start a new save using the new scenario.
If you modded itemsconfig.ecf in the scenario and now the item IDs are different, please update your custom configs to use the new item IDs in the scenario to prevent issues.


Massive Space Overhaul:
The major space orbits have been completely rebuilt using new playfield features.
Faction territory now plays a bigger role in how many and what POIs, ships, drones, and resource asteroids will be in a sector.
In general you will find more POIs for a faction inside of their own territory than outside of it, as well as some POIs that are only found in specific territories.
New environmental visuals and ambient audio has been added.
Searching for wrecks has been made more worthwhile.
Most of these changes apply only to the main space orbits and asteroid fields for now. More playfields will be reworked later.

Read below for full change notes.

  • Many resource asteroids can now be found along the axis of the space playfield, or along the axis of the planet's rings if it has any.
  • Added Claimed resource asteroids to some faction territories. Which asteroids you find varies by faction and star class. Only shows up on detector within 6000 meters as a POI and mining it is a hostile action. These are added as an extra bonus for mining in enemy faction territory.
  • Reduced gold ore in gold asteroids considerably.
  • Changed regeneration timer for most asteroids from 3 hours to 12 hours.
  • Added new wrecks and updated loot on all space wrecks.
  • Bandits have moved in to some wrecks.

  • Trade stations are now assigned to their appropiate factions.
  • Updated space drone and ship settings to use the new drone AI in the major space orbits and some sectors.

  • Added visuals to space such as gas clouds and debris.
  • Changed stars to use the new star model.
  • Added new star classes and updated star visuals.
  • Added chance for binary and trinary star systems. Secondary stars are decorative only and do not give off light or solar power.
  • Added ambient sounds to Data Caches, large wrecks, and thick dust clouds.
  • Added random radio chatter to Bandits and Raiders.

  • Updated major space orbits.
  • Added new rare Dead and Lava orbits.
  • Updated major asteroid fields.
  • Zirax asteroid fields are now found in hot systems.
  • Added random chance for dust clouds or anomalies to orbits that may hide asteroids or smuggler outposts. (Might be currently bugged)
  • Added new combat, mining, and exploration sites. Added new sites restricted to SVs.
  • Added tier 1-3 mining missions to some mining sites and added 4 new mission ores for them.
  • Added roaming faction and bandit/raider fleets that can patrol and attack sectors.
  • Added new report satellites from 1.5 to sun warp sectors and placed them by star class and faction territory.

Change notes continued below:

Update: Jul 17, 2021 @ 8:44pm

Project Eden change notes (part 2 of 3):
    Factions:
    Brotherhood of Farr:The Brotherhood of Farr from the vanilla game has been added. Huge thanks to Spanj and his community for creating this amazing faction.
  • Added faction territory and star region.
  • Added main POIs to desert and arid planets and secondary POIs to temperate and tropical planets and added POIs to orbits.
  • Added homeworld of Parthix with a highly customized unique orbit.
  • Added side mission that leads you to the Farr homeworld. Speak to the Lead Researcher on UCH Research Vessels to find a hint.

    Progenitor:
  • Moved the data chip turn in from the Lead Researcher to the Research Computer.
  • Increased credit value of Flawed Data Chips from 25,000 to 50,000 to match the research value.
  • Added new setting to the Admin Control to increase how much research is required to create a Progenitor Translation Matrix (between 100 to 2000, default is 100).
  • When Translation Matrixes are used up, they will give a Depleted Progenitor Translation Matrix that can be used for later missions.
  • Changed Progenitor Technology Fragment loot to use randomized loot instead of fixed loot. On average you should get more fragments per obelisk.
  • The Progenitors have fixed several security flaws that allowed access to data caches without hacking them first and reduced data chips in T1 data caches from 2-3 to 1-2.
  • Added two new types of data caches.
  • Changed Object 82 rewards to dialog system, removed alien containers, and you now have to have personally visited all 4 other objects before obtaining the reward from Object 82. Reduced data chips and added more navigational data and unlock points to rewards for the Object 82 mission.
  • Object 82 dialog now directs you to search for system names on the galaxy map instead of adding waypoints for you.
  • Updated visuals in Object 1 playfield.
    These changes will slow down how fast you get 100 terrabytes of data and fixes how easy it is to do Object 82 on a server.
  • Progenitor Tech balancing:
    Reduced power/cpu/mass requirements and crafting cost of Progenitor warp drives and shield generators.
    Increased stats of Progenitor shield generators.
    Reduced range of Antimatter Warp Drive to 120LY base and it now recieves 4x benefit from navigational data (320LY max range when fully upgraded).
    Reduced range of Small Antimatter Warp Drive from 50 to 30LY and Navigational Data now affects it (80LY max range when fully upgraded).
    Reduced CPU cost of Antimatter tank (CV). Reduced energy cost of Antimatter Warp Drive.
    Removed Dark Matter from crafting cost of the Advanced Voidium Scanner and increased other components to compensate. Slightly nerfed Voidium Drill's augmented drilling mode.
    A few other tweaks.

    Colonists:
  • Added new Colonists faction territory.
  • Added Colonists mining fleets.
  • Added Colonists scrapyard. Buy access to CV wrecks you can salvage or repair or sell your spare parts.
  • Added new Colonist Bolter and Light Missile turrets. Cheap ammo but less damage than equivalent player turrets. Sold at some Colonists trading stations in colonist or neutral territory.
  • Colonists can now attack and be attacked by other factions.
  • Added Colonists patrol vessels and freighter.

    Zirax:
    Reminder that there are multiple Zirax factions. Being friendly with one doesn't mean you're friendly with the others.
  • Added new Rados docks with cargo full of ore and a rare chance of having a T3 Rados freighter docked to Zirax territory.
  • Added random sentry formations to Zirax owned territory.
  • Added Xenu patrol vessels to Zirax territory.
  • Added Zirax space drones to space orbits in neutral territory. Zirax territory now has more drones.
  • Added several new orbital POIs (many thanks to Vermillion).
  • Updated Epsilon Radar Station thanks to AkevaBanshee.
  • Added another Corvette, Frigate, and Destroyer blueprint to Zirax orbital patrol group to reduce the chance of Battlecarrier and Dreadnoughts spawning. Added new cruise missile Destroyer variation.

    Brotherhood of Farr:
  • Added homeworld of Parthix.
  • Added secret unique weapon.

    Trader Guild:
  • Added cargo delivery contracts. Purchase sealed cargo packages from Trader Guild Distribution Headquarters in Trader territory and deliver it to the other factions in their territories.
    Cargo deliveries require reputation with both Trader Guild and the receiving faction.
    Small (8000 SU), medium (64000 SU) and large (320000) packages are available at neutral, friendly, and honored.
    Contracts are available for Colonists, Polaris, Zirax, and Pirates (hidden).
    Right now the money value is low. I will increase it if needed based on feedback but wanted to start low to prevent it being exploited early in the season.

    Warlord:
  • Added several new combat and salvage sites.
  • Added easy to medium difficulty Bandit and Raider patrol vessels. Drops medallions you can turn in for credits and Colonists reputation.
  • Added new beam laser turrets for NPCs and a player version. Uses a high passive energy drain instead of ammo. Get them by taking them from Raider patrol vessels.
  • Added drones.

    Pirates:
  • Replaced old cargo containers and added ECM and updated loot to Syndicate POIs.

Change notes continued below:

Update: Jul 17, 2021 @ 8:39pm

Project Eden change notes (part 3 of 3):
    Misc:
  • Added bounty system (work in progress):
    Find rare bounty NPCs, Drones, or Patrol Vessels that are wanted by one or more of the major factions and take their insignia.
    Visit Bounty Hunter Offices in Trading Station sectors to sell your insignias or to get hints where to find bounties.
    Some bounties will send you messages after you kill them. They can have clone chambers so they'll keep coming back.
    Depending on how you respond to the messages you might get extra rewards.

  • Reduced damage and blast radius of POI heavy torpedoes. Halved homing speed.
  • Added Cruise Missiles for NPC factions (standard and EMP). Long range, fast, homing missiles that target only CVs.
  • Added Cruise Missiles for player CVs (standard and EMP). Similar range as a standard missile laucher. Slow rate of fire but very high damage per missile.
  • Slightly increased base stats of Augmented Light Armor.
  • Reduced unlock cost of Berries Hydroponics Bay to 100.
  • Auxillary cores can now be saved in blueprints.
  • Decorative water blocks can now be removed via multitool or by shooting them.
  • Rare devices are no longer restored when using station services or a repair bay to repair to template. You need to replace them manually. Affects things like antimatter warp drives, auxillary cores, faction weapons, etc.
  • Railgun Turrets (light and heavy) and their ammo are now craftable and unlockable in the tech tree. Heavy Railgun Turrets require a rare schematic. Added new projectile model.
  • Fixed reload issue with Syndicate Uzi.
  • Halved the fire rate but doubled the damage of disruptor turrets on Corrupted ships to help with lag (same damage per second).
  • Replaced CPU extenders in Auxillary CPU recipes with the raw components to help avoid confusion.
  • Added new posters available from missions and traders. Some are placeholders at the moment. Big thanks to D34DP5YCH0 for many of the designs.

  • Added another step to Dead2 (Dread) starting mission to destroy 10 more cores so you get more xp.
  • Made the 6 switches in The Dead part 2 mission optional for multiplayer compatibility and tweaked The Ark. Changed most NPCs to despawn bodies after a few seconds to reduce lag.
  • Replaced admin cores in Rados Ore Silos with standard NPC cores.
  • Fixed solar system config for O2 stars.
  • Lengthened many faction abbreviations. Zrx is now Zirax, Col is now Colonists, etc.
  • Removed random drop gold meteors from some planets. The settings for these are bugged and way too many meteors fall at once.
  • Added animated mining beams to NPC mining ships.
  • Doubled health of Reinforced Cargo Containers.
  • Added damaged Polaris and Colonist freighters. Give them system repair kits for reputation and credits.
  • Added system repair kits craftable in the decoration tab of large and advanced constructors. Used to turn in to damaged freighters.
  • Added ore shipments craftable in the decoration tab of constructors. Used for mining missions.
  • Added custom loot tables to some cargo containers in space wrecks.
  • Fixed several typos.
  • Hid Trash Piles from scanner on Toxic Moons.
  • Crystals can no longer be freely salvaged for Xenosteel.
  • Set Rogue starter lava moon to PvE.
  • Set all space playfields to LandClaimZone: Device. Mining asteroid bases should no longer be blocked by antigrief settings.
  • Navigational Data turn in code simplified and should now be synced with your warp range skill.

  • Increased probability of A4V stars from 0.005 to 0.0075
  • Changed star type of starting systems to <star class> Starting System.
  • Added new briefing room video loop and ship name signs to UCH Research Vessels. Big thanks to @verteks.visuals[www.instagram.com] for creating these.
  • Added plasma jet visuals to Plasma planets. Plasma planets can now only be found in Zirax or Neutral territory.
  • Added new Project Eden Guide to starting equipment on all planets.
  • Set important mission items to not drop on death. (They can still be lost if destroyed in a cargo container).
  • Lowered station services repair cost from 8x to 3x.
  • Gas giant moons now use their own space orbit type instead of the generic SpaceOrbit.
  • Added visuals to Gas Refineries found around gas giant moons.
  • Moved Haven, Gaia, Persephone, and Akua closer to the Alpha sun.
  • Increased atmosphere color of dead planets.
  • Strange statues have been found hidden on some temperate like planets. Speak to a Lead Researcher on board a UCH Research Vessel to get a hint.
  • Removed reverse gravity from Progenitor Core planets due to rare reports of crashes. It's a cool idea, but if it leads to crashes...
  • Added more very rare and ultra rare alien containers to Karana POIs.
  • Added decorative decals to Lost Colony and the Crashed Prison Transport.
  • Updated some item icons thanks to Vermillion and D34DP5YCH0.
  • Redid loading screen tips and added new loading screens by D34DP5YCH0.
  • Removed some reduntant asset bundles and improved texture sizes to save space.

  • Updated discussions section of the Workshop page. Now there are dedicated threads for troubleshooting and reporting issues.
  • A whole bunch of other changes and fixes not listed here.


    Configuration:
    This might be important if you customize the scenario.
    These changes make version 1.5 of the scenario incompatible with 1.4 saves so a new save game is required if you're coming from the 1.4 scenario.
  • Item IDs of Project Eden items have all moved into the 3000-3499 range.
  • Container IDs of Project Eden containers are slowly being transitioned to the 600-799 range.
  • Old blocks that used IDs 220-250 have been removed. If you need to update your blueprints you can still access them in Project Eden or Reforged Eden for 1.4.
    Just to be clear, the decision to move these IDs and therefor require a new save game was made by myself and has nothing to do with the game itself.
    By moving item IDs into a new ID range I can help future proof the scenario against future game changes and give more room for the scenario's items.


  • These are the change notes for the 1.4 > 1.5 scenario update.


I want to give a huge thanks to all the members of the Empyrion community that have contributed for this update by testing, giving feedback, bug reports, POIs, and many other ways:
New POIs thanks to druz.777, Spanj, MajorLeeStoned & skyelan, AkevaBanshee, Shandril, CuriousMind, TheMaverick150, Mereel [GER], sfx, Aslantis ✞, Dagrôs, Procyon Lotor, styLmntz, Steel Dragon, tweaksource, piddlefoot, filbertfarmer, Bucco, icewolfen, groberts, Anubis09, (if I missed anyone please let me know)
Thanks to Ravis, Don2k7, Fractalite, Vermillion, Robot Shark, Genza, Rex Shorman, and Movado for submitting wrecks for the June POI Challenge!
Thanks to BattlestormTitan, MaverickJay69, AkevaBanshee, and Hitsuju for their submissions for posters.
Thanks to D34DP5YCH0 for new Hydroponics Bays icons, posters, and loading screens.
Thanks to Vermillion for new icons.
Thanks to byo13 for new scrap traders.
Thanks to @verteks.visuals[www.instagram.com] for new UCH Research Vessel briefing room video loop.
A special thanks to RexXxus for the development and continued support of the eWPDA and eWCCT tools and Vermillion for his help with the configs and his amazing work on Reforged.
And thanks to the Empyrion developers for adding new features for custom content.