Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 1 (OBSOLETE)
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Update: Sep 22, 2021 @ 9:30pm

  • Added back missing Reforged Galaxy prefabs (Kennex Station, etc).
    Will only show up in a previously unvisited playfield or after wiping the affected playfield.

Update: Sep 21, 2021 @ 2:04am

  • Updated loading screens with 1.6 update info.

Scenario update for 1.6 is planned for later this week. Full update notes will be posted on the workshop.
A new save game is not required for the update.
Some new content will only show up in a new save game however.

Update: Aug 28, 2021 @ 8:28pm

Update for Reforged Eden (Build 2):
  • Updated barking dialog in Dialogues.csv file.
  • Replaced ultra rare container with a rare container in the salvaged Zirax ship in Colonist Scrapyards. (Eden_CV_ColYardWreck4.epb)


Reminder:
Please give Steam time to update your scenario files. You may have to perform a file validation through Steam or unsubscribe and resubscribe to the scenario to get the update.
Some changes may not apply to existing save games. Unless explicitly mentioned, a new save game is not mandatory but it is always a good idea to keep a backup of your save games.
If updating a server please make sure the scenario files on your PC are up to date and the server is stopped, then copy the scenario files over to your server again.
Servers that use modified configs are responsible for managing their configs using tools such as Notepad++ or WinMerge.

Update: Aug 22, 2021 @ 12:13am

Please give Steam time to update your scenario files. You may have to perform a file validation through Steam or unsubscribe and resubscribe to get the update.
If updating a server please make sure the scenario files on your PC are up to date and the server is stopped, then copy the scenario files over to your server again.

Servers that use modified configs are responsible for managing their configs using tools such as Notepad++ or WinMerge.

Update for Reforged Eden (Build 2):
  • Fixed reputation config file so performing actions on one faction gives the intended reputation gain or penalty with other factions.
    Updated the DefReputation.ecf file for this change. Please make sure you use the updated file for your servers to prevent losing reputation with other factions!

The faction info displayed in-game may be INCORRECT for some faction interactions due to a reported game bug.
For example it might say that killing Zirax reduces your reputation with Traders but this is merely a display issue and you actually lose reputation with Zirax for killing traders.
The reputation matrix should be set correctly, do not rely on the in-game faction info.

Update: Aug 21, 2021 @ 8:43pm

Update for Reforged Eden (Build 2):
Please give Steam time to update your scenario files. You may have to perform a file validation through Steam or unsubscribe and resubscribe to get the update.
If updating a server please make sure the scenario files on your PC are up to date and the server is stopped, then copy the scenario files over to your server again.

Servers that use modified configs are responsible for managing their configs using tools such as Notepad++ or WinMerge.

  • Fixed killing Zirax giving negative reputation with Traders. Now killing Traders gives -10 reputation with Zirax as intended.
    Updated the DefReputation.ecf file for this change. Please make sure you use the updated file for your servers to prevent losing reputation with Traders!

Update: Aug 20, 2021 @ 12:17am

Update for Reforged Eden (Build 2):
Please give Steam time to update your scenario files. You may have to perform a file validation through Steam or unsubscribe and resubscribe to get the update.
If updating a server please make sure the scenario files on your PC are up to date before copying them over.

Servers that use modified configs are responsible for managing their configs using tools such as Notepad++ or WinMerge.


Project Eden:
  • Updated Space Orbits with new Zirax and Warlord POIs.
  • Increased respawn timer of most patrol vessels and freighters to 1 hour.
  • Most Patrol Vessels and freighters in standard space orbits no longer respawn. Those in stations, asteorid fields, sites, and exotic or unique orbits, or those belonging to certain factions still respawn.
    These changes may not apply as space vessels might not actually respawn yet.

  • Added new tracers and explosion effects to some Project Eden weapons.
  • Added 2 new epic weapons from Ultra Rare containers.
  • Added volume to colonist and cruise missile turrets.
  • Correctly set Colonist Scrapyard License to 50,000 credits.
  • Balanced Scrapyard traders (some were set way too high, but it should still be a good place to sell extra loot).
  • Fixed typo in Beginner starting planet description.
  • Double Barrel Shotgun: Reduced spread from 3.0 to 2.8. Increased damage from 100 per pellet to 115.
  • Gauss Shotgun: Lowered headshot multiplier from 3.0 to 2.0.
  • Syndicate Uzi: Increased damage of both fire modes from 35 to 42.
  • Added Polaris Refinery License and Titanium Ore to Polaris Refineries. (Reforged Eden)

  • Reduced weight of Antimatter Tank to match that of a normal Pentaxid Tank.
  • Fixed missing reinforced loot containers and shield generators on Drone Swarm ships and POIs.
  • Increased range of Colonists Bolter and Light Missile turrets on planets.
  • Doubled the base value of cargo deliveries meaning both the collateral and payout is doubled.
  • Fixed name of Platinum Asteroids in M2 orbits.
  • Reduced chance of a Legacy POI in Legacy asteroid fields from 100% to 50%.
  • Reduced count of Legacy patrol vessels in Legacy asteroid fields from 2-3 to 1-3.
  • UCH Researchers no longer accept navigational data and instead direct you to the Research Computer.
  • Updated models for fruit, spice, vegetable, and berry hydroponics bays. Updated icons for grown hydroponics bays for creative mode. (Icons not fixed in Reforged)
  • Updated icons for focusing lens (thanks to Vermillion).
  • Added DesertBurnt (vanilla) planets to solar systems.
  • (Reforged Eden) Increased costs of Auxillary CPUs to balance with Reforged Galaxy costs. Forgot to do this, enjoy your lower cost cores until next update. :D

Reforged Galaxy:
Reforged Galaxy V1.5-89
Minor update to fix a few bugs with POI generation.
Includes some changes I was planning on leaving for the 1.6 update, but might as well include them here.

  • Reduced attack range of various enemies.
  • Reduced Infester sprint speed by 40%.
  • Reduced Nyxiss Scorpion sprint speed by 30%.
  • Reduced Overseer sprint speed by 15%.
  • Slight reduction to some legacy creature's HP.
  • Reduced Symbiote HP from 20,000 to 15,500.
  • Updated Abandoned Bunker again to fix the older model that was being used. Updated version has less enemies and more loot.
  • Updated Abandoned Depot. Fixed the rock coming through the basement walls and removed the respawning infester near the ramp downstairs.
  • Updated Elder's Tomb. Disabled respawning static enemies and moved the spawners around a bit (to keep you all on your toes).
  • Updated Xenu Mainframe. The shutter doors open when you're further from them because of dumb players.
    The anti-dumb lever in the incinerator also doesn't seem to be educating the dumb people it was meant for, so it was removed.
    Expanded the ventilation vent and added a sign on the door because again, dumb people.
  • Indigestion no longer reduces health (leftover from vanilla)
  • Reduced amount of HP lost from some status effects.
  • Fixed CPU cost on Detailed Heavy Windows.
  • Fixed XP and yield for Alien Thorn plants. Plants types now give 1, 2 and 3 thorns instead of 1, 1, 3 and XP yield from picking is 30, 60, 90 instead of 100, 100, 60.
  • Opuntia Cactus (gives 2 alien thorn now) will give Opuntia Cactus Spears when destroyed instead of plant fiber. Because why not?
  • Fixed spawn offset on Zirax Vehicle Port.
  • Updated Epsilon Advanced Spaceport (Door no longer pushes player into the ground, core door signal fixed)
  • Reduced HP of Imperial Plasma Artillery from 17500 to 12500, less than a Retractable Heavy Artillery Turret.
  • Updated Hacking Item icons
  • Renamed Scrambled Eggs to Hard-Boiled Egg - Now has a unique icon.
  • Fixed bug with Trader reputation loss from killing zirax drones. Was supposed to go the other way: killing traders now reduces zirax rep by 5.
  • Fixed one of the three trade station variants having security spawners active, producing hostile androids.
    Increased loot chance of Small, Large and Advanced Upgrade Kits from alien loot containers.

Update: Aug 2, 2021 @ 9:51am

Minor hotfix for Project Eden:
  • Colonist ammo should be craftable now. For real. Honest.
  • Abandoned POIs on Barren planets now set to regenerate. (Vanilla bug that I fixed in the scenario)

For servers:
The playfield_static.yaml file under the Barren playfield was edited to add POI regeneration to the abandoned POI and TS groups.

The ItemsConfig file was edited under sections for:
{ +Item Id: 3142, Name: Eden_TurretBolterBA_Ammo { +Item Id: 3146, Name: Eden_TurretMissileLight_Ammo { +Item Id: 3153, Name: Eden_TurretMissileLightT2_Ammo, Ref: Eden_TurretMissileLight_Ammo
References to the tech tree unlock were removed from those items to allow crafting.

Update: Jul 31, 2021 @ 9:21pm

Explanation on the new solar panels for capital vessels:
The old solar panels were removed from capital vessels and replaced with the new ones because solar panels on CVs were causing save errors resulting in parts of ships being deleted on servers.
  • The solar power code was never intended by the developers to be used on Capital Vessels and after investigations and reports it was determined CV solar panels was a cause of this save error.
  • This was a very serious problem that caused headaches for both players and server admins.
  • Solar power was also just buggy in general on capital vessels, often requiring a reload of the playfield to calculate the proper power values.
  • Old solar panels and solar capacitors can no longer be placed on capital vessels.
  • A new set of small and large CV solar panels have been added.
  • You will need to update your blueprints by removing solar capacitors and replacing the old solar panels with the new ones.
  • The new CV solar panels function differently. They no longer produce power based on sunlight and no longer require a solar capacitor.
  • They REDUCE your ship's ENERGY CONSUMPTION by the amount listed on the tooltip. They will NOT show up as an increase in power generation nor will they show up under the solar power statistics.
  • You will still need at least 1 generator, 1 fuel tank, and some fuel.
  • You may place up to 24 small CV panels and an additional 24 large CV panels.
  • If your ship's total energy consumption is 0 or negative, you will effectively not use any fuel.
I know this isn't an ideal solution, and certainly less realistic. But it's far better because it doesn't risk deleting parts of people's ships. You can no longer park and "save up" a massive amount of power, but the trade off is the new panels are always on, providing a decrease in energy consumption.
The alternative would have just been to remove CV solar panels with nothing to replace it with. We really had no choice in this, as bugs that delete ships are something we want to avoid in the scenario.
Please don't leave comments like "the old system was better." The "old system" was deleting people's ships, so it wasn't better.
No, there is nothing we can do to fix solar power so it works realistically on capital vessels.
No, we will not be changing it back unless and until it is properly coded to work on capital vessels.




Update for Reforged Galaxy:
Hotfix again...
This is why Eleon have a closed testing group, to find problems like this. Unfortunately, you are all my lab rats so must suffer bugs appearing and this one is a weird one since normally it would throw a massive error and not load the game at all, prompting an immediate fix before I even released the previous updates.

- Fix for CV solar panels producing additional entries in their Base counterparts' block group.
- Updated Epsilon Spaceport so the doors are connected to the levers.

Update: Jul 30, 2021 @ 11:09pm

- Forgot change to Dual Light Missile Turret. It's now space only.

Update: Jul 30, 2021 @ 9:29pm

Hotfix update for Project Eden:
  • Added Heavy Beam Laser Turret to tech tree. You must now unlock it.
  • Colonists ammo is now craftable.
  • Dual Light Missile Turrets don't work on planets anymore.
  • Increased average cost of Scrapyard salvage license from 25,000 to 50,000 credits.
  • Fixed infinite reputation exploit with Polaris.
  • Fixed indestructable turret on Lost Colony Ship.
  • Added pickuptarget and templateroot to more Project Eden alien blocks. (Please let me know if you obtain a Project Eden Alien Blocks in survival mode).
  • Increased Bastion Shield Generator shield from 50,000 to 60,000 (Reforged Eden only).
  • Updated loading screens for Reforged Eden.

Update for Reforged Galaxy:
Reforged Galaxy 1.5-88
Another Hotfix:
- Fixed Solar Capacitors still being placeable on CVs.
- Fixed size display on CV Solar Panel parent block.

Hotfix:
- Minor fix to reputation between zirax and trader being reversed.

Update
  • Reduced attack range of various enemies.
  • Updated Abandoned Bunker with a fix for the LCD and spawns in the boss room.
  • Added new CV Solar Panels to replace the old ones which are now illegal. Remember to remove them from older blueprints as they are known to cause chunk deletion during saving on a server.
  • Added new Radioisotope Generator. Ultra Rare loot only. Provides infinite low-yield power as long as you are underneath its free energy cap and it has a source of fuel. Functions like a regular generator over 25% above it's free energy cap.
  • Disabled Zirax Space Attacks. It was an ugly system with almost as many bugs as the actual base attack system. It might make a return in future if it can be made properly functional without any bugs.
  • Increased minimum ore yield from surface rocks (Iron, Copper and Silicon) by 1 (guaranteeing at least 2 ore per rock).
  • Added new icons for CV Solar Panels and RTG; updated FragGrenade icon.