MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
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Update: May 17 @ 8:02am

0.94 Yet Another Mechlab

Added info message during initial load (YamlGlobals RunOnce) and processing of assets,
Performance fix to reduce spawn hitching substantially.,
Updated all skins for mechs with bolt-ons to have correct material references.,
Updated previous texture conversions and fixes to be of higher quality to better match vanilla.,
Added permanent limping for mechs with destroyed legs to YAML's Mech ABP override.,
All bolt-ons have proper LODs and rigging set.,
Updated V2 Salvage to have the option for full mech salvage. New toggle added to the savegame config for this.,
Updated VTOL blueprint to include a fix for the VTOL physics crash.,
Updated Tank blueprint and Physics_STM to use their correct physics.,
Fixed UI textures not being properly set for UI usage.,
Fixed and updated search filter for Clan and Pirate weapons/equipment.,
Set Filler items to an intro date of 9999 to ensure spawning is disabled.,
Added ported skins for the Mean Baby, Invictus, Ravager, Romeo 5000, Shugo, Alpha, Wolf Phoenix, and ROC heroes.,
Added support for jump jets and MASC on mechs over 100 tons and have the "Illegal" quirk.,
Added the "Illegal" dummy quirk. Only exists as a check for mechs that break standard construction rules such as the Matar.
Completely overhauled superheavy mechanics. Superheavies now more closely behave to TT.,
They will automatically have double the general slots of regular mechs, properly weighted gyro, cockpit, and structure, and have special sized actuators.
Added cheat setting for superheavy dual cores. When turned on, all mechs over 100 tons will be able to mount two engine cores. Off by default.
Added cheat setting for superheavy mobility equipment. When toggled on, superheavies without the "Illegal" quirk can mount jump jets, superchargers, and MASC. Off by default.
Added refit costs from 105-200 tons. These are meant to be used with superheavies.
Fixed community heroes affected by the superheavy overhaul. Their stats and loadouts have been corrected.
Updated Weapon Tooltip and Mech Component blueprints to show proper UI for superheavy mechs.
Superheavy mechs can mount torso-only weapons into their arms natively. A cheat toggle has been added to allow all mechs to do the same thing.
Added a TT-based Engine Size option as an alternate for the MWO-based Max Engine Size mechanic. Using this option will make mechs only use engines that are multiples of their max tonnage (for example a 60 ton mech can only use 60, 120, 180, 240, etc. Engine Cores).,
No Friendly Fire and Tank Step-On Death have been updated. Tank Step-On Death is defaulted to on and now properly responds to whether or not the tank is friendly or enemy. If the tank is friendly, no friendly fire will make sure allies do not kill their own tanks.,
YAML's leopard upgrades have been given a proper look over and had many oversight and balancing corrections.,
YAMLComp has been updated to 2.10 to add support for the new superheavy actuator slots.,
Corrected Pilot Death Chance. An error in YAML's chance sliders made it so pilots had a near 0 chance of ever dying. Pilots also eject much less frequently now.

Update: Dec 24, 2024 @ 6:50am

0.93.1 Yet Another Mechlab

Added: updated SMMO with @ Noopster's improved source
Added: more model updates by @ DeadRaiser
Added: more high quality 'Mech UI icons by @ xalibur75
Added: YAML Game Settings values can be directly entered with keyboard numbers now
Added: "finishworkandrecovery" command to F10 console @ Albert C
Changed: Mech Rescale set to on as default value
Fixed: KGC-001 now has no melee / lower arm actuators
Fixed: typo Mechbay Upgrade Assualt

Update: Jun 30, 2024 @ 1:43am

0.93 Yet Another Mechlab re-upload

Fixed: weight bug (roundWeightType roundWeightUp implementation), removed mechPartConflicts mechConflicts tag check code @ Rumia

Update: Jun 29, 2024 @ 12:14pm

0.93 Yet Another Mechlab

Added: support for custom news (overrides AddNewsTickerReel_ArcAction) by @ Rumia
Added: Main Menu random background can be turned off (tickbox)
Added: ModOption to turn off Skin conversion (YamlGlobals - RunOnce) - this would speed up loading when there are a lot of mech mods in the mod list.
Added: ModOptions / Performance: toggle for single headlights, dynamic shadows and luminosity (performance better performance) and spotlight cone angle
Added: Dim headlights (mode 1) to supplement normal (Bright) headlights. Added headlights mode to HUD
Added: equipment conflicts for harjel and various armors
Added: Stalker mesh, Marauder left foot fix, Crab LT EH1 (HPS) @ Mace24de
Added: new equipmentProperties: roundWeightType roundWeightUp techTooltipOverride techTooltipColorOverride mechPartConflicts mechConflicts threatBonus threatMulti - see Readme.rnd by @ Rumia
Added: many custom Hero Mech UI images into MDA files @ xalibur75
Added: more Mech model updates and fixes, Dragon RT BH1 and EH2 (HPS) and models by @ DeadRaiser
Added: Event Dispatcher MainMenuScreenConstructedYAML and YAML_ExternalInterface function for @ TePª
Added: ModOptions setting yamlMascAiSpeedMult for AI SuperCharger / MASC speed bonus multiplier (since they have unlimited use of these) @ Tender Tendrils
Added: Mod Options settings for crit slot separator in Mechlab (on equipped items) and crit slot text on items. Default is on for both.
Added: ModOptions cheat: Omni Weapon Slots - all weapon slots (except AMS and Melee) support all types of weapons (Ballistic, Energy, Missile, ArtemisMissile, AMS)
Changed: main menu starts to load before YAML setup scripts run (no more black screen). Plays a sound effect after scripts are done.
Changed: Re-enabled Corsair V1 Salvage (now it can roll COR-7A, COR-XT1 and any other non-hero Corsairs from mods)
Changed: increased max Engine HeatSink Slots from 20 to 50 (yes, more cheats for the munchkin people)
Changed: streamlined YAMLGlobals a bit (wip)
Changed: Mech Tooltip (looks better, hopefully). Added Mod Option to show weapon location grid on tooltip.
Changed: reorganized Mod Options settings groups
Added: YamlDevDestroy Input Events (Ctrl-Alt-Numpad keys). If no mech is targeted (selected as target in-mission), it will apply to self @ Empress Daystar
Added: COR-7A with 4x AMS @ phfor
Fixed: MechToopTip is now not hit-testable (self & all children) - Drop screen bay1 pilot selection problem @ TePª
Fixed: typos (coolant pod allso) @ Kev_ish
Fixed: MainMenuScreen Active Mods scrolling

Update: Jun 1, 2024 @ 9:15am

0.92.2 Yet Another Mechlab

Fixed: YAML top menu button disappearing, removed Contracts button (should fix controller navigation as well)
Added: Toggle tickbox on Main Menu Screen for YAML overlays, Main Menu plays random background videos (cantina and original main screen) every 20s
Added: equipment / weapon property "reintroYear" - only works if "obsoleteYear" is also specified
Added: fixes and improvements to Banshee, Mauler and Battlemaster meshes / hardpoints / animations @ Mace24de
Added: debugLog Mod Options entry. Only for modders using YamlLogString function! Otherwise keep it OFF
Added: support for custom mod Persistent Actors (via Resources/YamlLoadList_PersistentModActors.ini). Example: /YetAnotherMechlab/patest.patest_C - can use multiple lines for multiple actor classes. Only one actor of the same class spawns. Can be persistent or not (MWPersistentActorInterface)
Added: Mod Option "yamlUavMinAmmo" - all mechs start the mission with this many (plus the normal UAV equipment if present)
Changed: implemented Large Engines XTRO rule - removed max 6 engine heatsink limit, but engines over 400 rating require two extra CT crit slots

Update: May 26, 2024 @ 5:14am

0.92.1 Yet Another Mechlab

Removed: support for old type, non-toggleable Stealth items
Added: Weather Change Menu (default: F9). Can change all sorts of weather settings while in mission.
Added: @ Merlock's code for a much better optical stealth toggle, replacing materials instead of swapping mesh. Added decloak electrical effect like Predator (also @ Merlock)
Added: console commands for merc company: "getrep", "setrep", "setname" "advanceyear" "listpawns" "order66" (kills all enemy pawns in mission in radius if specified) "teleport" "cleanupinventory" "listinventoryequipment" "listinventoryweapons" "dumpsavegamesettings"
Added: Key input YamlTeleportTo - Ctrl-Alt-F7, teleports player mech max. 40m towards where the crosshair points
Added: improved Weapon Group setting widget, added scrollbar, shows the component (CT LA etc) and on mouseover tooltip extended information about the hardpoint and slot
Added: YAML version info to MainFrame top button bar. Tooltip shows even more info.
Added: recipients of gift mechs and some others will receive a set of all four stealth equipment items for testing :)
Added: equipment (weapon) property "nonUpgradeable" - if true, weapon will not appear on the Weapon Upgrade panel @ Shockwave_S08
Fixed: Coop overheat bug (DerivedMech - put the heat calc before the delay in OnConfigurationComplete_Event_0 like MASC+SC stacking fix - also in ConstructionScript) - this will force a client-host sync
Fixed: Weapon Tooltip crit size text now auto-wraps if too long
Fixed: Weapon sorting in inventory by @ h4ilst0rm
Fixed: VTOL damage avoidance chance percent (ModOptions), yamlMaxUpgradeTraitSlots replication
Fixed: ARMOR_REACTIVE 10 -> 14 crits @ phfor
Fixed: engine heatsink slots limited to max 6
Fixed: cold storage slot destroyed mech red overlay texture @ H1BAN
Fixed: mech models and MDAs by and textures @ DeadRaiser and Mace24de
Note: this increased the mod size significantly. According to poll on our Discord, 4% of voters were nay and 82% yay about the change. Democracy!
Changed: Mechab Permissions will not check for permission for uninstallation work - anything can be uninstalled @ Empress Daystar

Update: May 25, 2024 @ 7:38am

Misclick.

Update: May 25, 2024 @ 7:38am

Update: May 7, 2024 @ 12:06pm

0.92 Yet Another Mechlab

Added: integrated and expanded Star Map Mouse Over - big kudos to JGood121 / Cougarcat121 - should show DLC6 employer icons and names now
Added: dynamic weapon range / damage graph to weapon tooltip (like MWO), gameplay tag to tooltip (might be buggy)
Added: optical stealth like Predator @ Merlock
Added: CoolShot / Coolant Flush Niagara effect by @ Merlock
Added: Defensive_SlotType for new items (Stealth stuff for now, maybe Blue Shield etc later)
Added: sensorStealth, opticalStealth, thermalStealth, sensorStealthDisableSensorsECM equipment properties
Added: STEALTH_NULLSIG and STEALTH_CHAMELEON equipment items (defensive and sensor slot), they can work together adding sensor, thermal AND optical cloak with cumulative evasion bonus and heat dissipation nerf
Added: STEALTH_VOIDSIG defensive equipment, for complete and total stealth
Added: ModOption to change AI combat engage range and fire delay (UnitCard)
Added: "jamAtMoveSpeed" - weapon property above xy speed the weapon will jam / cant be fired @ Perpetrator
Added: equipment / weapon property "obsoleteYear" - once the year is reached, the item will be set to use 9999 as intro date.
Added: Shadow Quality warning on MainScreen for Headlights (if Shadows is set to Medium)
Added: ModOptions setting: Difficulty: Max Upgrade Slots Per Mech
Added: 405-450 rated Engine Cores
Added: unlocked Crusader, Longbow, Roughneck IE and Cavalier skin
Changed: removed KeyBindingsOptionsWidget - no more ModOptions conflict. Custom (YAML) keybinds can now only be changed by Mod Options
Changed: Stealth Armor intro date 3067 -> 3063
Changed: Atlas left torso MH1 covered when no weapon is installed @ Mace24de
Changed: ANH HGN LBW GRH hitboxes @ Mace24de, BJ arm animation @ Rumia
Changed: AP widget above weapons is toggled on-off when stealth state changes
Changed: Mech Upgrades - removed white pips at top, added scrollbox to installed quirks list @ Shockwave_S08 and Empress Daystar
Changed: YAML UnitCards now read from a custom csv table. This should allow them to appear in the Mech Codex / Encyclopaedia
Changed: F10 console List Weapons command now adds more info to the export file
Fixed: HTM-28TR HTM-SG LGB-10K LGB-7V VL-5M VL-5S VL-6M UnitCard incorrect references to DerivedMech_old @ phfor
Fixed: Weapon Tooltip . Projectile min range
Fixed: stealth not toggling for coop clients / stealth heat, thermal stencil etc not properly applied in coop
Fixed: travel no anim @ trueg
Fixed: burst weapons burst length calculation @ LittleTex115
Fixed: Leopard Upgrade Rebuilt Frame typo
Note for modders: YetAnotherMechlabComp is updated to 2.7

Update: Apr 7, 2024 @ 1:17pm

0.91 Yet Another Mechlab hotfix
Changed: ECM now shows keyboard shortcut
Fixed: AP range circle on map
Fixed: sensor range bug