MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
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Update: Nov 2, 2023 @ 3:28pm

0.80 Yet Another Mechlab
Hotfix for earning YAML Upgrade Points

Update: Nov 2, 2023 @ 11:25am

0.80 Yet Another Mechlab
Added: DropShip / Company Upgrades (Operations screen) much like HBS BT (optional, per savegame). Will convert existing Cantina XP to YAML Upgrade points when first opening Operations screen.
Added: Longbow_Salvage for Salvage V1
Added: C3 Computers and bonuses for lance
Added: Left Arm AMS for Hatamoto-Chi (model blueprint and HPS entry, modders resource), available on HTM-26T-S
Added: Cheat option for travel time multiplier
Added: Will9761's faction icons (as a modder's resource) to Content/UI/Factions-will9761
Added: run once per savegame: adjust FedCom faction standing to (FedCom Standing) + (Davion+Steiner) / 2 after 3028 08 20 (HomeScreen)
Fixed: custom melee slot color not applying
Fixed: heat stats resetting when overheated / shutdown (hopefully)
Fixed: difficulty settings stacking with yaml cost settings (mech storage, pilot salary)
Fixed: SuperCharger location restrictions (must be installed in component where an engine part exists), SC+MASC not stacking for coop clients
Fixed: ANH-2A energy hardpoints (CT energy duplicated in HPS)
Changed: HomeScreen using different sub-widget (StarSystemLocationInfo) for Industrial Rating to be compatible with Shambler's UI mod

Update: Sep 28, 2023 @ 8:48am

0.70.1 Yet Another Mechlab
Added: Longbow 7V
Fixed: ty @phfor some vanilla loadouts not having weapons if Yet Another Weapon is not installed
Fixed: Longbow hardpoints models (HPS), max engine rating, Hailstorm hero quirks, some Longbow variants hardpoints
Fixed: ty @Mace24de Mauler and Hatamoto-Chi HPS references, CPLT-C4 invalid AMS
Fixed: overtonnage penalty settings not applying
Fixed: manual ejection for coop clients

Update: Sep 27, 2023 @ 6:28pm

0.70 Yet Another Mechlab
Updated for DLC5 / MW5 game version 1.1.344
Added: more hardpoints to DLC5 mechs and Longbow, LGB-10K (with alternate loadout if YAW is active)
Added: quirks to DLC5 mechs
Fixed: changed the way Starmap shows Industrial Rating info, for compatibility with Bobbert's Coop Unlocked mod (no longer override StarSystemInfoPanel)
Updated: added vanilla hardpoints to legacy YAML HPS files: ANH, ARC, ASN, AWS, CTF, CPLT, CHP, CGR, CMD, DRG, FLE, GRF, HBK, JM6, JNR, MAL, PHX, QDR, RVN, RFL, SDR, TBR, TBT, UM9, VTR, WLF, WVR, ZEU

Update: Sep 9, 2023 @ 4:41am

0.63 Yet Another Mechlab
Changed: moved CT destruction and mechlab permission level settings to savegame.
Added: Mod Option "yamlMaxEngineRating" and new mechs.json property integer maxEngineRating. If the setting is enabled, and the mech has "maxEngineRating": 350, it will be limited to that maximum Engine Rating. If the value is not specified in mechs.json there is no limit an setting is on, max engine rating will be default (MDA) engine + 25 (configurable).
Added: error messages for engine rating, new quirk entry for max engine size if setting is enabled (mechtooltip, mechlab, mechmanagement)
Added: system's Industrial Rating under its name to Home Screen (HomeMenuLocationInfo) if mechlab permissions are set to on
Fixed: Hatchetman SKM (Mace24de), Wolverine Q right arm model when ballistic weapon is not installed
Fixed: Mech Tooltip only shows asset names if showAssetName is True, some more polish (UI)
Fixed: some salvage mechs with 0HP center torso (Rifleman DNA, Orion YAJ, King Crab CAR, Dragon SDW, Corsair PVT, Victor BSK, Dragon 1N), will have 1HP
Fixed: MAD-6S left torso blank model
Fixed: thermal and IR vision bugs, gray IR offset
Fixed: YAML Console (F10) can add Melee weapons now

Update: Aug 29, 2023 @ 2:25pm

0.62 Yet Another Mechlab
Added: Enhanced IR / Thermal vision as mech or equipment property. Enhanced mode has much longer vision range (about 4km) and reduced / no noise. Example: Raven, it has the property both as a Raven chassis quirk, and for the sensor eqipment. Default: all "Equipment.Sensors" have "hasEnhancedIRVision": true
Added: Warning text on MechManagement and Mechlab screens to show if CT is destroyed (and repair is not possible) if yamlEnforceMechDestruction=true. Also disable Repair, Default Loadout, Load and Save Loadout buttons.
Changed: Stealth Armor now has -0.5/s cooling AND -50% cooling (was -90% cooling) - note: will improve in the future, with manual switching for stealth like in MWO or trueg's HotSeat. Later
Changed: AS7-SP loadout for better heat management
Fixed: assembled mechs will never have destroyed CT (have a minimum of 1 HP)
Fixed: Navid's Predator Vision not applying heat levels to non-player mechs

Update: Aug 28, 2023 @ 7:19am

0.61 Yet Another Mechlab
Fixed: CRD-6T arm visuals when 3rd laser is not installed
Fixed: Mechlab levels permissions for coop / more polish after lots of feedback, using values replicated from host
Changed: Starmap only shows Industrial Rating info for host (cluster info is only available for host)
Changed: Clusters (Warzones or Industrial Zones) always allow at least level 1 work
Changed: Permission widget at the bottom is removed when Mechlab Levels setting is off

Update: Aug 27, 2023 @ 4:03am

0.60 Yet Another Mechlab re-upload

Fixed coop mechlab levels for guest players

Update: Aug 26, 2023 @ 2:51pm

0.60 Yet Another Mechlab
Added: MW5's builtin thermal vision mode which looks exactly like in MWO (gray-white). Does not show mech heat level. Use the YAML Thermal Vision key input to switch between normal / IR / predator vision.
Added: Navid's NightVision as a second mode. Now Night Vision has the following modes: 1. vanilla (may be modded by others) 2. Navid A1's (used to be YAML default) 3. copy of vanilla (so it can be used even if a mod overrides the default)
Added: Mod Options: Difficulty: Enforce Mech Destruction - if enabled, Mechs with destroyed CT cannot be repaired. Rest in pieces.
Added: Mod Options: Difficulty: Mechlab Permission Levels. If enabled, all planets have an Industrial Rating (0-7) and a Mechlab Permission Level based on faction standing and merc company level. If permission is lower than required, equipment (engines, structure, etc) cannot be removed or installed. In that case, using Repair can replace destroyed items from inventory, but not by manually removing then adding. Readme_MechlabLevels.txt. Equipment and weapon json can now have a "requiredMechlabLevel" property. Weapon assembly is required level for weapon + intended tier. Salvage Assembly is mech weight /20 +1
Changed: Mech Tooltip now shows the used assets (mda, mdl, loadout, unitcard), chassis name, custom name, and the equipment / weapons are in 3 columns (right - center - left side of the mech)
Changed: work order text for mech part destruction. No more "XL Engine Repair", it's "(part name) Replacement" for all components
Fixed: arm slot counts for non-YAEC users, Hatchetman dual wielding
Fixed: COR-PVT default loadout, King Crab duplicate right torso BH2, Marauder left and right torso EH3 PPC
Fixed: mod icons (CI, etc) fallback to old method if modicon128.png or modicon128c.png are missing fron /Resources folder (need both!)
Fixed: YAMLUAV warning when language is set to Russian

Update: May 22, 2023 @ 9:53am

0.52 Yet Another Mechlab

Added: remote toggle headlights on targeted mechs (default: Ctrl-L) -Bl00dyDruid
Added: AI UAV timer settings via Mod Options -Kayer
Added: Mod Options for disabling internal engine heatsink capacity, heatsink capacity and 'Mech base heat -Se1fD3struct1on
Added: VTOL Warrior H-7 (AC2, 2x SRM2), H-7A (AC5) and H-7C (2x SRM2, LRM10) variants. Renamed vanilla to H-7B. Changed the Jet version to AC2 and renamed to H-7J
Added: AS7-SP(OOKY) :) 2x AC5, 2x LRM15, Stealth.
Added: support for custom Mod Icons (put modicon128.png (equipment, weapons) and modicon128c.png (mechs) to /Resources)
Added: Mod Options: Cheat: Critical Slot Multiplier (yamlCritSlotMult float 1.0-5.0) - increases crit slots (rounded integer * float)
Changed: honor mechs.json "salvageInto" when scrapping mechs from cold storage
Changed: Archer, Firestarter, Griffin, Vindicator HPS to include Mace24de's new hardpoints
Changed: removed (duplicate) quirks for Classic Timber Wolf (Celestial)
Changed: Targeting Computer Mk. 1-8 variants salvage share costs from 1 to 1+Mk (2-9)
Changed: cooperated with Coyote to improve AMS on non-Mech units. Now it has audio and visuals
Changed: increased YAML DerivedMech setup random delay from 0-0.2s to 0-0.5s (to hopefully deal with mech swarm spawn stutter / crash)
Changed: updated some HPS files to support mace24de's mod (Locust, Marauder, Rifleman)
Fixed: minor updates to Raven, Commando hardpoints and paints -NasumiRayne
Fixed: Changed headlights to offer better support for mod mechs like Mad Cat Mk.II and Direwolf (lights spawn a bit farther out so they don't conflict with cockpit geometry). Mechs: MW5: KGC 3rd person, YACM: DWF, MCII
Fixed: RunOnce functions running multiple times (improved load times)