MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
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Update: Apr 7, 2024 @ 7:11am

0.91 Yet Another Mechlab
Fixed: Solaris arena Mechs not ejecting when XL engine is destroyed
Fixed: Crusader HPS and missile animations @ Mace24de
Fixed: ARC-T MDA and Loadout, changed Vindicator_HPS @ Mace24de
Fixed: updated HPS files with DLC6 bolt-ons @ DeadRaiser
Fixed: endless travel animation
Changed: YAML Comp 2.5 -> 2.6 (for modders only)
Changed: new abilities HUD widgets on weapon list horizontal position. Added custom ECM line. Fixed colors inheritance from HUD. Duplication of widgets @ trueg
Changed: Stealth now has a heat dissipation multiplier instead of flat value. Turns off BAP, ECM, reduces sensor range to 25%, cooling /s to 10% and a 70% chance to avoid damage (like Narrow Profile) while active. Updated AI Stealth use. Stealth has a cooldown until it can be re-enabled after manually turning off (10s)
Added: Option to disable travel animation altogether
Added: Compact Heatsinks and Kits now count as two Heatsinks (for calculating minimum heatsinks) with prop "bundledHeatsinks" @ Empress Daystar
Added: ModOptions for toggling availability of vision modes @ Shockwave_S08 & Quark Bent
Added: Solaris melee weapons now have armor / struct bonus @ Chaos Berzerker
Added: support for HUD mods to change YAML's custom HUD widgets' color (read Color from HUD uasset at creation)
Added: YAML Savegame Option (per savegame) cheat Perpetual Items - everything DESTROYED will be auto-repaired to DAMAGED state after mission when entering mechlab @ Verto-San

Update: Mar 19, 2024 @ 1:34pm

0.90.1 Yet Another Mechlab
Fixed: DLC6 loadouts: removed Endo from most of them.
Fixed: COR-LZ and LDK-IDM not spawning (HeroMechsForPurchase)
Added: ModOption to show mech speed on tooltips in mph instead of km/h (not on the HUD throttle)
Added: support for loadout replacements in mechs.json, must point to a legal loadout asset "ANH-1P": { "loadout": "ANH-1P_Loadout_YAWUpgrade" }
Added: ModOptions for more granular setting of the HUD integration
Changed: polish to HUD stuff (abilities widgets) - more info on hud, more stable, removed old HUD (except for YAEC hotseat etc), will not duplicate, shows more info

Update: Mar 14, 2024 @ 8:04pm

0.90 Yet Another Mechlab
Added: Compatible with DLC6 / Game version 1.1.354. Mod requires the latest game version!
Added: Quirks and hardpoints to all new Solaris 'Mechs and Roughnecks (LDK - Loader King)
Added: ModOptios setting for YAML 'Mech abilities (UAV, Coolshot etc) integration into HUD / Weapon panel
Added: toggleable Stealth (keyboard M)
Added: Mod Option for showing more weapon Tiers in Instant Action - YAML now overrides InstantActionMode.uasset for this
Changed: Solaris mech HPS and a bunch of other HPS for the new weapons (ty @ DeadRaiser)
Changed: HPS for ASN CNT GRF HBK KTO PHX SHD TBT VND WVR HCT (melee) @ Mace24de
Fixed: Clan mech BV has been restored to vanilla values. So YAML does not have to compensate anymore. (SalvageV2)
Fixed: Loader King salvage shares cost to 32 (was 0 :) )
Fixed: new Heavy Rifles and Binary Lasers slot size

Update: Mar 7, 2024 @ 11:33am

0.83 Yet Another Mechlab
Fixed: Rifleman CT EH2 PPC models, Rifleman skins, Catapult CT EH2 PPC models @ DeadRaiser
Fixed: UAV should not show hidden (in the ground) turrets until they activate or enemy stealth mechs
Fixed: missing NSR-9J SLDF Quirk (again, really) and max engine size for 9J and 9FC
Fixed: VL-6M intro date (3035 -> 3069) @ phfor
Fixed: some Mechs' headlight positioning ( YACM_BAS YACM_TBR @ Merlock & DeadRaiser, EX- @ Empress Daystar)
Added: Keyboard Input to toggle Headlights on all Lance Member 'Mechs (Ctlr-Alt-L) @ Merlock
Added: Mod Option for VTOL (single engine only, not Igors etc) to completely avoid damage as a percentage (default: 0%) same as Narrow Profile quirk (yamlVtolDamageAvoidChance / Difficulty: VTOL Damage Avoidance) @ morphingjar
Added: Mod Option cheat for UAV range multiplier and UAV show hidden units @ boisterous
Added: Disable Friendly Fire setting now applies to Tanks and VTOLs and Turrets
Added: YAML Console (F10) can now issue UE4 Console commands. Format: "console r.HDR.EnableHDROutput 1"
Added: Mod Options to Enable HDR. Experimental. Only works (UE4 limitation) in DX11 Fullscreen mode.
Added: F10 dev menu custom InputEvent "YamlOpenConsole" to DerivedMech (for ue4 console commands). Break the game, MechWarriors! :) @ phfor
Added: tooltip for Simple Mechlab on MainMenuScreen
Added: JVN-11A (3039), with 4x AMS. For fun :) Changed Javelin_HPS for CT_AH2

Update: Dec 31, 2023 @ 12:02pm

0.82 Yet Another Mechlab
Added: Difficulty: Simple Mechlab - Fixed Internals (also on main screen as green toggle) - all internals are "fixed" and invisible like in vanilla mechlab, can't change, remove, replace (engines, gyro, armor, structure, anything that YAML adds), will not show in Mechlab. These items are now indestructible. They can get crit during mission (engines, xl, etc) but will never be destroyed. These items will not spawn in Markets. Never bother you. Simple.
*note: yamlFixedInternals game.ini bool - equipment is checked by tag (they are set "fixed" if equipment.internals etc), slots by name (set invisible if Armorslot, engine, enginecooling etc) EquipmentProperties, MechComponent
Added: F10 console command: "refundupgrades" (refunds all dropship upgrades)
Fixed: NSR-9J SLDF Quirk
Fixed: negative repair time and cost (lowest value is 0)

Update: Dec 31, 2023 @ 11:57am

Update: Dec 31, 2023 @ 11:55am

0.82 Yet Another Mechlab
Added: Difficulty: Simple Mechlab - Fixed Internals (also on main screen as green toggle) - all internals are "fixed" and invisible like in vanilla mechlab, can't change, remove, replace (engines, gyro, armor, structure, anything that YAML adds), will not show in Mechlab. These items are now indestructible. They can get crit during mission (engines, xl, etc) but will never be destroyed. These items will not spawn in Markets. Never bother you. Simple.
*note: yamlFixedInternals game.ini bool - equipment is checked by tag (they are set "fixed" if equipment.internals etc), slots by name (set invisible if Armorslot, engine, enginecooling etc) EquipmentProperties, MechComponent
Added: F10 console command: "refundupgrades" (refunds all dropship upgrades)
Fixed: NSR-9J SLDF Quirk
Fixed: negative repair time and cost (lowest value is 0)

Update: Dec 12, 2023 @ 1:05pm

0.81 Yet Another Mechlab re-upload

Update: Dec 12, 2023 @ 9:29am

0.81 Yet Another Mechlab
Added: 4 new Leopard upgrades: 1 more level for armor repair, 2 levels for structure repair and 1 for mech salvage parts
Added: Recoil modifier property to json
Added: Longbow Quirk: -20% missile lockon, -25% missile cooldown, +25% missile ammo, -10% missile heat (replacing Missile Boat)
Added: all YAW double ammo bins are "loreAccurate: false" so they can be filtered with Lore Abiding Citizen setting (ty Green-Bastrd)
Changed: CoolShot and Ammo Pickup now restores Coolant Level to full (Coolant Flush)
Changed: YARW is now recognized as active YAW mod
Fixed: HGM-LV spawning (HeroMechsForPurchase)
Fixed: Longbow Salvage V1 weight
Fixed: Stealth Armor intro date (3063) and Stealth Mechs' intro dates
Fixed: Engine Heatsink Bonus property (Quikcell engine hs removal)
Fixed: Field repair upgrades actually work

Update: Nov 5, 2023 @ 1:35pm

0.80.1 Yet Another Mechlab
Added: support for YAML upgrades without DLC1 and an option to get YAML upgrades with only cbills
Changed: Mechbay upgrades now cost 0/2/4 Upgrade Points (so players can field Mediums without Cantina even being unlocked)
Changed: more polish for Upgrades
Fixed: Leopard Upgrades - Politics faction standing gains
Fixed: Mechlab permission upgrades now properly stack