Barotrauma

Barotrauma

DynamicEuropa
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Update: Jul 17, 2024 @ 11:52am

17/07/2024

New:

  • Added escortmedivac mission (all aboard the puke train)

Changes:


Fixes:

  • Fixed takeovers not dealing with event-spawned security properly
  • Fixed Separatist takeover not giving -200 reputation
  • Forgot to make reactormalfunction and troubledengine trigger in eventset
  • Fixed Electric Spineling mission never happening (it's back!)
  • Husk jailbreak no longer gives minus rep to itself
  • Pirate exosuit no longer uses affliction for damage reduction

Update: Jul 14, 2024 @ 3:36am

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New:

  • New Character event by Noveva
  • Added Piratebodybag event
  • Added Stowaway22 event (reworked version of unused vanilla event)

Changes:

  • Reactormalfunction event updated
  • Enginemalfunction event updated
  • Changes to Kira event

Fixes:

  • Some locations didn't trigger certain events (city, military, research, factory, shipyard)
  • Fixed blockade door staying open by bots (and players accidentally walking in)
  • Various fixes to event text (wrong identifiers, not closing dialogue box, not clearing speaker tag...)

Update: Jun 29, 2024 @ 6:23am

29/06/2024

New:

  • Nothing :(

Changes:

  • Updated outpost descriptions (in English). It should be clearer what goods and services outposts offer

Fixes:

  • Fixed early pressure warnings in cold caverns (level tweaks)
  • Plant clusters don't count as stolen
  • Fixed dialogue repeating if you didnt complete the assassinate husk researcher mission
  • Escaped mutated crawlers now appear on sonar
  • Fixed rare Pirate Outpost spam
  • Fixed Ridgebasic using the wrong max depth

Update: Jun 23, 2024 @ 7:18am

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23/06/2024

New:

  • Added nasty little critters in dry caves

Changes:

  • Surveys more frequend, can turn to mine, no longer turn into abandoned outpost
  • Gave a unique look to the mutated crawler for capture mission (spawnpoint still bugged sadly, just restart your mission)
  • Simplified and optimized some Mine events, hopefully no bugs

Fixes:

  • Prevented vanilla modules from generating (ours have adjusted health)
  • Clarified lair mission description
  • Fixed broken crawler textures
  • Some Kira event fixes
  • Disabled unused mission that showed up in mission mode
  • Minor module adjustments

Update: Jun 19, 2024 @ 2:13am

Fixed borked lair crawler textures

Update: Jun 18, 2024 @ 10:24am

HOTFIX
- Fixed vanilla abandoned outpost modules generating again due to the game's summer update.
- Updated the breeding grounds mission description to better reflect what you're supposed to do.

Update: Jun 18, 2024 @ 9:09am

16/06/2024

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New:

  • Spanish translation (latinamerican) by LePiromano. Muchas gracias !
  • Added new mission (capture escaped crawler)
  • Added new event (scrapdealer)

Changes:

  • Updated lair enemies to use variants (shouldnt change anything)
  • Optimized piezo crystals a lot hopefully no more lag
  • Less currents in great sea
  • Reduced the amount of beacons in areas with already existing outposts (earlier biomes)
  • Zealot robes beep when empty
  • Added research merchant to Study/Husk outpost, it was way too rare
  • Removed HR from Study
  • Circus has more discounts

Fixes:

  • Fixed colony not using proper docking module
  • Fixed pumps breaking in modules
  • Some minor module fixes
  • Fixed 6x special deal modifier on factory (infinite money glitch)
  • Fixed outposts turning into abandoned too often
  • Fixed bad mission identifier used by job board

Update: Jun 3, 2024 @ 5:26pm

04/06/2024


New:

  • Nothing :(

Changes:

  • Added vending machines to study/clinic, disabled the quartermaster event (welding fuel sale that showed up a lot)
  • Added light and sound effects to zealot robes including a warning when running out of ABX
  • Enemy takeover soldiers are back to team 2 again, fixes the broken AI partially.
  • Made sub tier buying match vanilla. Transport subs will be 1 tier higer in pirate outposts (instead of attack)
  • Removed a bunch of unused ITA modules from the mod

Fixes:

  • Fixed deadly gap in admin module
  • Fixed locked door in shipyard module
  • Fixed locked clothes in city module
  • Fixed shadow casting platforms in city module
  • Fixed noninteractable cafeterias in city module
  • Fixed lair mudraptors using the wrong name
  • Fixed decorative seeds still appearing in game (AGAIN)
  • Fixed bad Gun Gator waypoints
  • Fixed Bonethresher bugging out in lairs
  • Fixed thresher hatchling not spawning in lairs
  • Fixed a bad spawnpoint for lair core that put it inside a wall
  • Fixed map tile sprites not being used / using wrong scale

Update: May 31, 2024 @ 6:22am

hotfixed a bad waypoint in Admin_Small_G2

Update: May 31, 2024 @ 4:54am

31/05/2024

New:

  • Added 1 spooky event

Changes:

  • Made it clearer when you're breaking inside blockade
  • Minor module adjustments
  • Added more crawlers to mines
  • Reduced submarine ambush probability (we have pirate ambushes now)
  • Caverns/Ridge levels made slightly shorter (closer to vanilla)
  • Rare beacon clown now has the special mask for the clown quest

Fixes:

  • Fixed your own crew turning hostile at pirate outposts (oopsie)
  • Fixed decorative seeds still appearing in game