Barotrauma

Barotrauma

DynamicEuropa
3,637 Comments
Oy! Sep 21 @ 6:32am 
Can we still get 40mm mini nukes if the Separatists are hostile? Does it spawn in wrecks or Separatist subs/outposts?
Stephen Hawking Sep 18 @ 4:00am 
dynahmig evrohpah.....................
BooksAreFull of Lies Sep 18 @ 1:06am 
:D and i'm back... this mod makes the campaign too long, but it's still great, finished campaign achievements without it, looking forward to seeing how it works now with my new Mods List
TRS Sep 14 @ 1:56am 
Will this uninhabited area be occupied by AI over time?
Protogens 101 Sep 8 @ 10:55am 
@mk h e n t a i k o n k a g e
tbf

someone spends who knows low long trying to track down the source of extreme rubber banding
thats already frustrating enough
then they learn that theres no fix, and that they have to keep fighting the excruciating lag
it isnt so much going karen mode as it is frustration built up, i think
maybe
idk
Hottox Sep 4 @ 11:32pm 
One of the best mods out there not gonna lie. The fact specific outposts sell specific things makes resources more special and valuable. Before you'd just have everything you need if you docked anywhere at all, now you gotta lock tf in and make sure your inventory list is up to date (the medicine cabinet is empty and we are going to die)
ive never seen anyone go karen mode in a mod comment box until I saw denialtornado lmfao
Protogens 101 Aug 31 @ 1:39pm 
@DenialTornado im waiting on someone to make a patch
ive disabled rt for now, but plan on re-enabling it then the patch is made
Троф14 Aug 31 @ 11:10am 
Я не понял, если у меня уже установлены моды Pirate ayho и hungry European, то я могу их удалить и поставить dynamic Europe и они там будут?
★<¦DenialTornado¦>★ Aug 31 @ 6:27am 
@Protogens 101
this is bullshit, and what I should do? delete the robotrauma?
T'erissk Aug 31 @ 4:50am 
@Carl Sometimes you need actual marks in your wallet, rather than sitting in your account. Its weird.
Carl Aug 31 @ 4:31am 
I believe the engineer who sells FPGA circuits, fuel rods or fire extinguishers says I have no money when I do have money, anyone know why?
Protogens 101 Aug 31 @ 2:45am 
@DenialTornado i had this same problem, go looking back through this comments section to august 16th, 2:45 am (my timezone at least) i wrote a comment in this very threat at that time, and explained it there. it should be of IMMENSE use to you
hUbert 2  [author] Aug 31 @ 12:28am 
Do you have other mods?
★<¦DenialTornado¦>★ Aug 30 @ 12:11pm 
@hUbert 2
VERY POORLY OPTIMIZED yeah new avanposts are cool but god fucking damn on my pc and other my friends pc on certain avanposts game become SO LAGGY that its unplayable
valveworshipper Aug 29 @ 3:55pm 
I see
the thing is I didn't mash E, I just pressed LMB once on the terminal
hUbert 2  [author] Aug 29 @ 3:49pm 
@valveworshipper There's a vanilla bug if you spam E too fast events can get stuck. Alternatively if you are using Performance Fix it can cause issues

@Protogens there's a collection for patches in the description
valveworshipper Aug 29 @ 3:43pm 
cashing out your tickets after betting on the mudraptor race is bugged, it only lets you cash out 1 ticket & the UI for the terminal gets stuck on your screen
Protogens 101 Aug 27 @ 10:35pm 
@hUbert 2 where should i recommend compatibility patches?
Bjoerni2008 Aug 27 @ 2:56am 
@Great Blue The Europan handshake can only poison humans, not anything else, fully husked humans can not be poisoned either
hUbert 2  [author] Aug 27 @ 2:33am 
And we didn't change anything about medical in DE
hUbert 2  [author] Aug 27 @ 2:32am 
So the lack of hireable crewmembers is caused by a vanilla "bug" where the FACTION hireables (bots you can hire with high reputation) does not respect the list of hireables per location

For example, if I set only medics and assistants to be hireable in a Hospital location, Faction hireables would stll offer ALL jobs. I chose to disable faction hireables until it is fixed, so there are way less hireable bots than there should
Deathblade Aug 27 @ 2:30am 
and either way if its the constant seizure stage you need to poison them first with sufforn or cyanide to bring it down to a treatable level
Deathblade Aug 27 @ 2:29am 
also if i mixed up stages you probably are failing to administer calyxanide correctly which only removes 60 affliction meaning the husk infection will just come back
Deathblade Aug 27 @ 2:28am 
@Great Blue not being able to cure someone in stage 3 is a base game feature as for antibiotic glue idk what you are talking about
Mj0lnir-117 Aug 26 @ 6:44pm 
the outpost says it offers missions but when i go to the outpost there isnt any available. im not sure if its an incompatibility or load order issue, but i went to 5 different outposts that said offers missions and i couldnt get any. i need help!
Cobrarooon Aug 26 @ 2:43pm 
Is it normal that sometimes an outpost doesn't have a merchant?
_]|M|[_  [author] Aug 25 @ 9:05am 
@Great Blue: Outposts without a merchant will instead allow talking to the reactor operator to buy fuel rods (tho they cost a bit more) to prevent soft-locking the campaign.
Ulysses Aug 24 @ 8:56pm 
bozo is probably using auto-doors mod (lazy ahh) and/or main sfb
hUbert 2  [author] Aug 24 @ 7:58am 
post screenshots of bugs on discord
Human1I Aug 24 @ 7:36am 
also, there are some modules, where must be ladders, but they arent there. i can send you screenshot, if you need.
about lights: they have no power. the junction boxes have no power at all.
hUbert 2  [author] Aug 24 @ 7:19am 
Are the lights off or do they not have enough power?
Human1I Aug 24 @ 6:34am 
we found a bug, or something, i dont know. for some reason, lights at the outpost are gone. we must use flashlights to see something in the buildings.
i suppose it could be because of enhanced reactors, but load order is correct. help, please
filya Aug 23 @ 2:26am 
просто за доставку или убийство дают 1+ репутации хотя не должно быть больше или это дальше будет увеличение?
filya Aug 23 @ 2:22am 
Такой вопрос по поводу репутации нормально что за задание дают 1+ репутации за задание или дальше будет увеличиватся количество
Protogens 101 Aug 22 @ 7:58pm 
@Sill its not crashing, just drastic rubber banding. i have a BUNCH of mods, i tried disabling almost all of them reenabling them one by one, pretty sure i trhink dynamiceuropa was the last one i re-enabled. pretty much fine until DE enabled. so then i just wanted to be sure. i think only had DE and RT really the only things enabled, MASSIVE rubber banding
Sill Aug 21 @ 6:31pm 
If you're getting a DE_AbandonedAirlock crash, it might be because of this mod https://steamcommunity.com/sharedfiles/filedetails/?id=3234874852
Protogens 101 Aug 15 @ 11:45pm 
so i found something. apparently Dynamic Europa and Robotrauma (im pretty sure BOTH the original AND the remake fork) throw more hands than Idubbz and Doctor Mike in the ring, resulting in MASSIVE rubber banding, even for the host. i dont think theres a patch

been looking for the root cause for this for im pretty sure months by now, finally glad i found it :)
oreokat Aug 15 @ 10:30am 
nevermind - it was just updating. Turns out the mod is pretty big lol
hUbert 2  [author] Aug 15 @ 10:19am 
Reinstall if it doesnt
oreokat Aug 15 @ 10:17am 
neither does HE
oreokat Aug 15 @ 10:16am 
this mod doesn't show up in my modlist anymore?
hUbert 2  [author] Aug 14 @ 12:53pm 
You have another mod or patch that can change outpost generation using old identifiers that are no longer used
Толя Дерденко Aug 14 @ 11:03am 
What can I do with this bug?

Error in outpost generation parameters. Trying to place 1 modules of the type "DE_AbandonedAirlock", but there aren't enough suitable modules available. You may need to increase the "max count" value of some of the modules in the sub editor or decrease the number of modules in the outpost.
hUbert 2  [author] Aug 10 @ 1:34pm 
Big update released for HUNGRY EUROPANS, check it out!

https://steamcommunity.com/sharedfiles/filedetails/?id=2954998725
MooRay Aug 4 @ 9:39am 
Сука ответил
MooRay Aug 4 @ 9:39am 
Должно быть поидее
Cago Aug 2 @ 9:49am 
суки ответьте
Cago Aug 2 @ 9:49am 
бездна есть?
KIT_KATTEN Aug 1 @ 3:54pm 
like when taking it over it shows the items being stolen from the sepratists but when they surrender it then classes it as stealing from the colaliton even tho they say you can loot it and then you have loot that is stolen from both and you cant tell the difference untill you get told hey but that back and lose rep