Barotrauma

Barotrauma

DynamicEuropa
3,666 Comments
Target Practice Oct 18 @ 5:22pm 
The cold caverns have 1-2km long levels, which I don't recall as the case in vanilla.
hUbert 2  [author] Oct 18 @ 2:58pm 
This mod has normal level sizes
Target Practice Oct 18 @ 2:19pm 
How do I use normal level sizes now that the patch is obsolete?
Noveva Oct 16 @ 5:13am 
@ONEGA 347 It is the only sample in the game, as it can only be obtain by the special researcher.
ONEGA 347 Oct 11 @ 11:02am 
Is it possible to create a sample VAX? or is this the only sample in the game?
ggthe01 Oct 9 @ 9:34pm 
Sprite "C:/Users/User/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2532991202/Characters/Crawler/crawler.png" not found!
MoryZarD Oct 7 @ 12:43pm 
we fixed it so there is a manager which gives missions, but 2 other managers still spawn and they dont give them :sob:
MoryZarD Oct 7 @ 12:40pm 
nevermind, we have fixed the issue by placing dynamic europa above all the mods, sorry for wasting your time
MoryZarD Oct 7 @ 11:58am 
My friend said he hosted the server but when he was alone there was only 1 manager
When we joined it started happening again
MoryZarD Oct 7 @ 11:57am 
Also we just found out, there spawns 2 outpost managers and we cant interact with any of them in multiplayer, but in singleplayer that issue doesnt happen
I dont think we have any global mods that can make those issues with DE
But its still strange that it doesnt happen in singleplayer but happens in multi
Maybe there is some way to make a server differently so this doesnt happen idk
hUbert 2  [author] Oct 7 @ 11:46am 
You should be getting missions
MoryZarD Oct 7 @ 11:45am 
Well, another question
For some reason in multiplayer you can not interact with the outpost manager, however, in singleplayer you can do it right after you started the game
Is it some mod conflicting issue?
Guv Oct 6 @ 4:12pm 
Never mind turns out I'm stupid. Screw you anyways for no reason
Guv Oct 6 @ 4:10pm 
None of the food items or drink can be consumed, including vanilla items like rum
hUbert 2  [author] Oct 6 @ 1:17pm 
There should be a manager just about everywhere
MoryZarD Oct 6 @ 9:13am 
Is it intended for outpost manager not to spawn or is it a glitch? My team cant figure out if we have to be without missions for some time or if they are bugged
hUbert 2  [author] Oct 4 @ 1:22am 
DE doesn't override pet eggs, HE does but they should be found in the same places (wrecks mostly)
Squeekles Oct 3 @ 7:06pm 
Are strange eggs purchasable in this mod? because all the research stations I go to don't appear to have them, or are they rare items to buy?
hUbert 2  [author] Oct 3 @ 8:54am 
Later biomes have more Construction outposts
Beel Oct 3 @ 7:49am 
man.. i hope biome 3 is barely developed, i hope to unload these crates then, cheers.
hUbert 2  [author] Oct 3 @ 7:16am 
Mission board has a 20% chance to appear

Construction event has a 35% chance to appear (only in lower tier outposts)

Construction sites (the location) will always accept your crates
Beel Oct 3 @ 6:10am 
i only ran into the mission board in like biome 1 :(, we've only been getting assigned missions from biome 2 and i hope biome 3 brings back the mission board.. btw how common is the construction event supposed to be? ive hoarded like 10 crates of this stuff yet no outpost wants it T-T
ThatCannibalisticDrone Oct 1 @ 8:27pm 
Ohhhh, okay! Thank you for the help!
hUbert 2  [author] Oct 1 @ 12:05am 
You can't interact with reactors, you'll need to plant explosives
ThatCannibalisticDrone Sep 30 @ 3:06pm 
Can't interact with the stations reactor when I try to blow it up. i'm not sure why.
hUbert 2  [author] Sep 29 @ 3:25pm 
We don't change the creature spawns, you're hallucinating a problem
Guv Sep 29 @ 2:14pm 
Haters will think this mod isn't just 1 line of code that replaces all crawler spawns with mudraptors, very fun to deal with in the very first mission, dev is very wise
Guv Sep 29 @ 2:07pm 
Balance is abyssmal, most early enemies are exclusively mudraptors and even the most basic early game encounters get replaced with mudraptor and husk spam whiel none of the outposts have even basic gear let alone ammunition to deal with the onslaught
Da Wyrm Sep 25 @ 9:35pm 
How does this map feel now to people who've had recent experience with it? I remember playing with it about a year ago very much so disliking the large map levels especially in the starting biome because the constant zig zagging made 4 km of traveling through ice spires into 8, but I want to give it a chance because everything else it adds i quite like.
Oy! Sep 21 @ 6:32am 
Can we still get 40mm mini nukes if the Separatists are hostile? Does it spawn in wrecks or Separatist subs/outposts?
Stephen Hawking Sep 18 @ 4:00am 
dynahmig evrohpah.....................
Its TheJewishTupac Sep 18 @ 1:06am 
:D and i'm back... this mod makes the campaign too long, but it's still great, finished campaign achievements without it, looking forward to seeing how it works now with my new Mods List
TRS Sep 14 @ 1:56am 
Will this uninhabited area be occupied by AI over time?
Protogens 101 Sep 8 @ 10:55am 
@mk h e n t a i k o n k a g e
tbf

someone spends who knows low long trying to track down the source of extreme rubber banding
thats already frustrating enough
then they learn that theres no fix, and that they have to keep fighting the excruciating lag
it isnt so much going karen mode as it is frustration built up, i think
maybe
idk
Hottox Sep 4 @ 11:32pm 
One of the best mods out there not gonna lie. The fact specific outposts sell specific things makes resources more special and valuable. Before you'd just have everything you need if you docked anywhere at all, now you gotta lock tf in and make sure your inventory list is up to date (the medicine cabinet is empty and we are going to die)
ive never seen anyone go karen mode in a mod comment box until I saw denialtornado lmfao
Protogens 101 Aug 31 @ 1:39pm 
@DenialTornado im waiting on someone to make a patch
ive disabled rt for now, but plan on re-enabling it then the patch is made
Троф14 Aug 31 @ 11:10am 
Я не понял, если у меня уже установлены моды Pirate ayho и hungry European, то я могу их удалить и поставить dynamic Europe и они там будут?
★<¦DenialTornado¦>★ Aug 31 @ 6:27am 
@Protogens 101
this is bullshit, and what I should do? delete the robotrauma?
T'erissk Aug 31 @ 4:50am 
@Carl Sometimes you need actual marks in your wallet, rather than sitting in your account. Its weird.
Carl Aug 31 @ 4:31am 
I believe the engineer who sells FPGA circuits, fuel rods or fire extinguishers says I have no money when I do have money, anyone know why?
Protogens 101 Aug 31 @ 2:45am 
@DenialTornado i had this same problem, go looking back through this comments section to august 16th, 2:45 am (my timezone at least) i wrote a comment in this very threat at that time, and explained it there. it should be of IMMENSE use to you
hUbert 2  [author] Aug 31 @ 12:28am 
Do you have other mods?
★<¦DenialTornado¦>★ Aug 30 @ 12:11pm 
@hUbert 2
VERY POORLY OPTIMIZED yeah new avanposts are cool but god fucking damn on my pc and other my friends pc on certain avanposts game become SO LAGGY that its unplayable
valveworshipper Aug 29 @ 3:55pm 
I see
the thing is I didn't mash E, I just pressed LMB once on the terminal
hUbert 2  [author] Aug 29 @ 3:49pm 
@valveworshipper There's a vanilla bug if you spam E too fast events can get stuck. Alternatively if you are using Performance Fix it can cause issues

@Protogens there's a collection for patches in the description
valveworshipper Aug 29 @ 3:43pm 
cashing out your tickets after betting on the mudraptor race is bugged, it only lets you cash out 1 ticket & the UI for the terminal gets stuck on your screen
Protogens 101 Aug 27 @ 10:35pm 
@hUbert 2 where should i recommend compatibility patches?
Bjoerni2008 Aug 27 @ 2:56am 
@Great Blue The Europan handshake can only poison humans, not anything else, fully husked humans can not be poisoned either
hUbert 2  [author] Aug 27 @ 2:33am 
And we didn't change anything about medical in DE