Barotrauma

Barotrauma

DynamicEuropa
Showing 51-60 of 171 entries
< 1 ... 4  5  6  7  8 ... 18 >
Update: Apr 26, 2024 @ 8:12am

Hotfix 4:
- Fixed pomegrenades causing errors about missing afflictions.

Update: Apr 26, 2024 @ 7:35am

Hotfix 3:
- Added new icon for husk swarm locations.
- Increased developed station in the first biome to increase shopping possibilities.
- Fixed the harmless but annoying warning about trying to exceed a 100% chance for a location change.
- Fixed reactor operator not selling fuel rods at construction, outpost and hospital locations.
- Fixed clown faction related events not triggering at the circus location.
- Fixed dialog for certain husk mission unlock events.
- Fixed error about missing husk submarine.
- Fixed Military Forces unable to catch up with husks spreading.
- Fixed husk swarm locations not having a name.
- Fixed several messed up reputation rewards for husk missions.
- Fixed sprite depth issues for ore nodes in lair docking modules.

Update: Apr 25, 2024 @ 3:17am

Hotfix 2:
- Fixed nuke exploding after 10 seconds rather than 60 seconds. I forgot to change it back to 60s after testing.
- Fixed compatibility issue with Enhanced Husks.
- Fixed a wall sticking out too far in 2 lair cave modules.

Update: Apr 24, 2024 @ 2:39pm

Hotfix:
- Fixed error about duplicate items when playing with Barotraumatic Creature Pack.

Update: Apr 24, 2024 @ 1:51pm

- Added: Configuration menu. Can only be accessed by enabling cheats and running the command "spawnitem DE-Configurator inventory". Currently only features customization for the job board.
- Added: "Construction Material Crate" (craftable) | Can be sold to construction sites to finish the construction work sooner. High rep with the leading faction allows to pick what's being constructed.
- Added: "Nuclear Bomb" | Delivered to you upon arival at breeding grounds. Required to blow up the "Lair Core".
- Added: New outpost and cave modules, including dry-caves at mines.
- Added: New Locations: Traveling Circus, Church of Husk and Military Forces.
- Added: New events.
- Added: New missions.
- Added: Bandit faction. It's mainly used to keep track of your behavior towards pirates and bandits.
- Changed: Job Board will now only appear with a 20% chance rather than 100%.
- Changed: Vertical map Size has been reduced to allow viewing an entire biome when fully zoomed out.
- Changed: Made the Church of Husk a main faction and gave them their own stations.
- Changed: The Survey location will now be a drone ship you dock at which will sell mining information.
- Changed: Pirate Havens will now turn into abandoned outposts first when attacked by an adjacent lair.
- Changed: Made pirates and bandits now part of a Bandit faction.
- Changed: Empty locations will turn into a construction site first instead of a colony.
- Changed: Swapped the upgrade order for habitation. Now it's Outpost > Settlement > Colony > City
- Overhauled: The Mines will now generate larger dry cave systems with more variety and potential dangers inside.
- Removed: Location types from map generation: Fusion Reactor, Extraction, Nourishment Center, Biosphere, Surgery Center, Research Institute, Wasteyard
- Reworked: Entire map generation.
- Reworked: Lairs will now only spread a location that increases monster encounters by 1 distance in each direction. Destroy the main lair to get rid off them all.
- Reworked: Husked Grounds will spread a location that features increased husk spawns during your travel through them. They can spread through the entire biome until military intervenes or the main husked ground is destroyed.
- Reworked: Music is now collected in form of CDs which need to be inserted into the new Music Player item. Both the CDs and Music Player can be obtained by looting the raving pirates or bought from pirate havens.
- Reworked: Unlocking the next biome is now done via a lever inside the Blockade Station's control room. You talk to the NPC like before, but he will now unlock the door to the control room for you to flick the lever instead. This allows to brute-force your way into the next biome if you don't want to pay or the station is owned by a hostile faction.

Update: Mar 16, 2024 @ 11:47am

- Fixed: Toilet being purchasable. It wasn't supposed to be purchasable since it can't even be picked up and moved.
- Fixed: Missing "pirateexo" affliction error. I must've accidentally removed it last time I cleaned up and removed some unused pirate stuff.
- Reduced the amount of NPCs on some stations and during station takeovers to somewhat improve performance, especially in multiplayer.
- Temporarily disabled reactor and engine malfunction transit events until we figure out why some people get stuck in the dialog.

Update: Feb 28, 2024 @ 8:19am

Hotfix 3:
- Fixed: End location had a rare chance to spawn as an abandoned outpost.
- Fixed: Pack of nuggets didn't give nuggets after opening it.

Update: Feb 25, 2024 @ 12:47am

Hotfix 2:
- Fixed: Unable to leave the large mine module due to steep slopes.
- Fixed: Pomegrenade causing errors about missing afflictions.
- Added: 2 variants of the large mine module with different ore distribution.
- Changed: Item description of water bottles to reflect recent changes in Hungry Europans.
- Changed: Toilet item identifier to be unique so it doesn't become pickable when playing with Hungry Europans.

Update: Feb 24, 2024 @ 12:05am

Hotfix: Removed some event sets I accidentally pasted into this version of DynamicEuropa instead of the undergoing Rework... They would've thrown errors here.

Update: Feb 23, 2024 @ 11:48pm

- Added: Meal of Madness from Hungry Europans. Including toys.
- Added: Couwola Cola cans and empty can variants from Hungry Europans.
- Added: Toilet from Hungry Europans. Can be found on stations with the cafeteria module and used to get rid of items. Implemented for better compatibility with Hungry Europans.
- Changed: Eating a bag of chips will now create particles.
- Changed: Removed one rack of depth charges from pirate armory and added a cabinet with handheld weapons instead.
- Changed: Made the outer walls of pirate armory indestructible.
- Fixed: Unable to pick up bananas and other food items.
- Optimized: Severely reduced all sound file sizes.