DayZ
TraderPlus
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Update: Feb 25 @ 3:00am

Hello everyone,

A quick update for the upcoming 1.27 update.

[CHANGELOG]
- fixed a compile error on the Garage.pbo regarding a method too complex
- feature: added the ability to target door and car's attachments for the CarLock

credit:
Thanks to inkihh for suggesting the CarLock QoL feature :)

I am still planning to release the V2 and I am considering releasing it soon in experimental so stay tune on our community discord: https://discord.gg/U5wngJbn6B

Update: Nov 11, 2024 @ 3:23am

Dear TraderPlus mod v.1.0 users and dear dedicated supporters!

Thank you for all these years of mutually beneficial cooperation. Your bug reports and feature requests made this mod comfortable and enjoyable for both server owners and players.

I am glad to announce the last QoL TraderPlus v.1.0 update before we launch TraderPlus v.2.0 mod.

Changes:

Mod's default configuration files were obsolete due to game changes, and that is now fixed.

TraderPlus LOGs were not working for some time now, and as the entire team was fully engaged on our TraderPlus v.2.0, we just did not have time and energy to deal with this quite old mod. I am happy to announce that this is fixed too.

There are a few minor QoL changes we made on our way for this last update.

I have created a github repository of the current version of TraderPlus V1.0 so if any of you who wants to maintain the V1.0 a little further, feel free to make pull requests. https://github.com/TheDmitri/TraderPlusV1

Thank you all again, and I hope you will enjoy the new version as much as you enjoyed TraderPlus v.1.0.

Yours forever Dmitri and Friends

Update: Oct 22, 2024 @ 11:35pm

Update: Oct 22, 2024 @ 11:26pm

Morning everyone !

a hotfix for TraderPlus so you don't get tons of crashlogs in your client profile.

The TraderPlusV2 is in progress, I know most of you are really keen for an update, I'm doing the best I can but the rework is huge !

Feel free to join the discord if you haven't already, there is some showcase of the new version in progress there:
- https://discord.gg/t9YkApe7K9
- https://discord.com/channels/611965955588751370/751443824760455248/1277302375194955827

Update: Sep 12, 2023 @ 3:29pm

Last one for the road...

fixed the shouldSkipItem null pointer

Update: Sep 12, 2023 @ 1:07pm

Evening people ! Long time no see right ?

"What the hell dmitri, I was raiding and you're deciding to push an update right now ?!!"
I apologies for all of you who are peacefully playing and living your best life in game.

However, I hope this update will bring some smile on a couple of server admins when I will announce that a glitch has been fixed !

[CHANGELOG]
- Fixed the attachment glitch that could lead to infiinte sell (oups)
- Added the super call missing in GetOutOfTransport (hope it will help you Red Falcon ;) )

That's all for the update which means : No need to wipe, no config change etc...
This update should slide smoothly into your server !

Update: Feb 17, 2023 @ 5:21am

Afternoon people !

Small fix for the safezone module, nothing else for now ;)

Thanks everyone !

Update: Jan 21, 2023 @ 10:13am

Note to my future self : don't optimise function without a week of testing

CHANGELOG:
-revert money handler function.

It should fix the money issue,

Update: Jan 21, 2023 @ 9:00am

Evening people ! Here is a new update for :heart_exclamation: TraderPlus :heart_exclamation: !
Who said Dmitri take ages to make update and fix very annoying bug ?
This evening, let me show you this pretty changelog about bug fixing:

[CHANGELOG]:
{FIXED}:
- CarLock is now re added by default when buying a car for CarLock user.
- Too many item were created at 0 0 0.
- Dogtag should now be able to be used as currency and the dogtag you carry should'mt be sellable !
- Entities whitelist are for safezone cleanup is now effective, ( you can bring your dogs with you and talk weather with others survivors !)

Wiki link and faq has been updated in the mod folder !

/!\Additional news/!\:
**I am planning to use kofi as a creator page very seriously for multiple usage**:
- **Share **post about my mods and DayZ modding.
- **Share **exclusive tutorials and courses for learning how to script in DayZ (monthly subscriptions).
- **Share **interesting commission showcase I have done.
- **Proposes **commission services.
- **Have **a member ship system that will replace Patreon.

You're all invited to follow my kofi page and if you want to:
- Donate, become a supporter member

**Follow the page:** https://ko-fi.com/thedmitri

**Become a supporter member:**http://ko-fi.com/thedmitri/tiers

That's all for tonight,

Have a good evening everyone,

Best regards,

Dmitri

Update: Jan 14, 2023 @ 2:19am

Good morning everyone !
I am happy to announce the release of a new update for TraderPlus.This update is mainly focus on tweaks and fixes to make your experience even better than before.

[CHANGELOG]
{FIXED}:
- Fixed the insurance issue forbidding you to claim the money.
- Fixed the issue related to buying car through the garage with MCK.
- Fixed the issue where all receipt with same name where removed on sell.
- Fixed garage orientation (finally).
- Fixed the receipt selling process, it's no longer required to toggle the hologram before selling it.The receipt is now auto detected as a vehicle on opening the menu.

{TWEAKS}:
- The garage can now be use exclusively to trade car. Car are saved for an hour (configurable in config) and will be destroy if not retrieved or sold.
- The Sell button has been removed from the market category as it was misleading the intend to just notify of the sell price.
- The Garage UI has been reworked a bit.
- The Garage now save cargo and cargo attachment. The previous system was saving the cargo in dayz db. It now save it in the Garage Database folder in TraderPlus folder.

{ADDED}:
- SafeZone has a new array in order to whitelist entities to not being cleaned in safezone (Hunter, it's for your dogs)
- It's now possible to define the coefficient of reduction for each state (Worn, Damaged and BadlyDamaged), check GeneralConfig

I may have missed a few fixes, don't hesitate to report me if some bugs are now fixed that I forgot. I also know there is still bugs to fix, don't hesitate to make a card in trello about it !

You're welcome to support my work:
kofi:https://ko-fi.com/thedmitri
patreon:https://www.patreon.com/thedmitri

On a last note, I want to thank all of you for using TP and for allowing this mod to be a part of your adventure in DayZ. I hope this mod brings you the features that you need for your server,

Best regards,

TheDmitri