DayZ
TraderPlus
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Update: Mar 25, 2022 @ 10:38am

Good afternoon everyone ! I am proud to announce the new BIG update of TraderPlus ! It represents weeks on improvements and testing so you can enjoy a better experience of TraderPlus.

[CHANGELOG]
{ADDED}:
[CAR INSURANCE}:
- Tired of getting your car fucked in a tree ? Insured your car at the trader and claim the collateral money if your car gets detroyed !
(You can set up the coefficient of insurance price base of the car price in config and the collateral money coefficient also based on the buy price in the insurance config)
[PERSONAL STASH]:
- You now have the ability to enable a personal stash at the safezone that will appear on the armband slot. The stash is represented by a yellow armband, It will be added when entering the safezone and be removed on leaving. By default, the feature is off.
You can also blacklist some item that you don't want to have in the player stash.
[UI]:
The UI has been completely redesigned, sorry for thoses who had their own but trust me, it's for the best !
{TWEAKS}:
- Options to disable the all category has been removed since the new system allow to avoid freeze issue when opening the UI
- The enable nametag variable has been removed since it's not used for now
- We know show in logs the currency amount of a player before trading a product
[RECEIPT];Receipt has evolve and can now allow to save attachments and/or cargo if you want to (check in the general config to trigger thoses options). Also it is not required anymore to must have the vehicle classname in the vehicle config (you still needs to if you want a vehicle to spawn with attachment). Receipt also now save the carlock password and the mck key assignment.Finally about receipt, you can now throw them (yes you heard..) to deploy them if they can't be deployed by hand.
{FIXED}:
- The garage now save cargo properly, the cargo is saved in db, the rest in the json file


I hope you guys enjoy the update !

Please reports any issue in the discord

if you guys wants to donate or support my work:
https://ko-fi.com/thedmitri
https://www.patreon.com/thedmitri

Have a good one all

Update: Nov 5, 2021 @ 3:10pm

Night people ! this is a hotfix update regarding client + server null pointers.

[CHANGELOG]:
{FIXED}:
-IsWearItem function was causing null pointers
-GetPlayersItems function was causing null pointers

that's all for tonight and sorry for inconvenience, have a good night all !

Best regards,

TheDmitri

Update: Oct 31, 2021 @ 12:48pm

fixed wrong sign for garage

Update: Oct 31, 2021 @ 12:33pm

Evening people ! Here is a new update for TraderPlus !
This time, I bring an interresting new feature and a lot of bug fixes that needed to be fixed.

[CHANGELOG]:
{ADDED}:
-A new variable in the PriceConfig file that allow you to automatically fill each trader's stock based on the maxstock defined per product. there is also a possibility to make it so it fill each product with a stock between 0 and the maxstock value randomly. Check the PriceConfig section in the documentation v15 to learn more !!!
{FIXED}:
-fixed invisible helicopters when park out. they should appear and be visible now !
-fixed the last update bug that didn't remove the bills when buying stuff
-fixed the typo error in the priceconfig that comes with the mods
-fixed an uncompatibility between Autocalculation and the destock feature that was causing the destock coefficient to be removed
-fixed the unlimited selling in the vehicle section when trying to sell a vehicle from the garage through trader

The documentation has been updated to v15, Make sure to download the new one !

Wanna give me a donation coffee as support for my work ? here is it: https://ko-fi.com/thedmitri

That's all for tonight,

Have a good evening everyone,

Best regards,

Dmitri

Update: Oct 29, 2021 @ 11:50am

Weird issue while selling stuff

Update: Oct 29, 2021 @ 11:05am

Evening guys ! Here is a small update

[CHANGELOG]:
{FIXED}:
-It's no longer possible to sell personnal dogtag from wardog's dogtag
{CHANGED}:
-Added a readme at the beginning of the documentation to help people a bit to understand it and not get afraid of its 46 pages, don't forget to get the v14 version
-Now the all category is set on by default in the default config so new user are less confused on first use.
-paypal is no longer used as donation platform, now you can donate on https://ko-fi.com/thedmitri if you want to support the mod. change has been made on the support button

Future plan for the mod;
-Someone requested to make our own weapon manager to be able to buy a gun fully equiped based on the player choice, it will be a funded feature, so it will probably come in november.
-I'm also planning to clean a bit the code and fix the minors bugs of the current version

Right now, I've got less time because of my studies but I'm still here and I promise to continue supporting and improving the mod.

Have a good evening all !

Best regards,

Dmitri

Update: Oct 5, 2021 @ 4:52am

Second attempt to fix the sound issue

Update: Oct 5, 2021 @ 3:06am

Hello guys !
Here is an hotfix for the issue with the transaction sounds ! It should fix it, but couldnt reproduce it myself so let me know about it !

Good day all

Dmitri

Update: Sep 16, 2021 @ 5:11am

Hello people ! Here is the hotfix for yesterday's update !

[CHANGELOG]
{ADDED}:
-Extra variable called "EnableShowAllPrices" that allow to show/not show both prices in the item preview
-Added a failsafe so only previous driver can park in the car when using MCK

{FIXED}:
-When "EnableStockAllCategory" was disable, item couldn't be sold if not in the right category => fixed
-Car password was not saved when parking out a car for the carlock system
-Fixed the saving cargo inventory. It should work now.
-Renamed VehicleData to VehiculeData to bypass incompatibilites with Garage Mod.

You can support the developpment by donating: https://www.paypal.me/thedmitri
That's all for today,

Enjoy !

Update: Sep 15, 2021 @ 9:35am

MCK Incompatibilities