DayZ
TraderPlus
Showing 51-60 of 62 entries
< 1  2  3  4  5  6  7 >
Update: May 25, 2021 @ 6:22am

[CHANGELOG]:
-Sell button or Buy button is disabled based on the trade to avoid "Sell button purchases item when item is selected on trader side."
-Client crash when opening the mod info panel is fixed.
-Price was wrong if a product was define in the PriceConfig with two differents prices is fixed.
-Items with -1 for sell was able to be sell for a negative value, it's fixed
-Bills are now removed from small value's bills to highest value's bills
-Wrench renforced was renamed Car Packing Wrench for more understanding to the player
-Ability to attempt to show the actual item when it's a kit thanks to a new button.
-A complete licence system that allow to restrict the ability to trade with defined NPC. Licences are non material object and can be bought as a product but won't be added in the inventory but into the player bank account.
-Because of that, the bank addons is now enabled by default. the define value no longer works because I had to make a decision about where to stores the player's licences. Don't worry about it. As long as you don't add a trader id related to the bank. player won't be able to use that features.
-Currencies such as grenade wasn't working properly, function has been fixed !
-Added an option to disable lock picking with muchcarkey
-Server owner is an high economy and high prices are now limited to 32 bit integer value : 2147483647

I want to thanks all the donators who makes all thoses features possible and allow me to spent more time on working on the mod which I love to work on :wink:

You can follow and participate to the developpment on the Trello : https://trello.com/invite/b/SOFdxrZ2/3b9b59373f487eff21be39867a2302a8/traderplus-bug-tracking

I want to also share an idea of addon for traderplus that some people are interrested about:

A virtual item storage where player would be able to stores some goods that will be safe from anything, even server wipe.
It could be also linked to a fee system so based on the amount of item stored, it will required a certain amount of money per week to keep your item safe.
It would work from a menu like the trader or the bank.
We could also imagine a pda that allow you to ask for a airdrop of some of your goods from your virtual storage in the future.

So if any of you is interrested for that features, You're welcome to donate for it. It will probably take a week to make it properly. that means time and money ofc.
https://www.paypal.me/thedmitri

Update: May 6, 2021 @ 6:33am

[CHANGELOG]:
-ADDED Logs to identity who attached/detached/lockpick a carlock
-ADDED the ability to stop the sound of the car alarm by lock/unlock the car
-CAR can no longer be pack if its cargo/inventory isn't empty
-ADDED A checkbox to show all the items buyable/sellable in the stock list even if there is no stock
-BANK FEES are now only for deposit and no longer withdraw
-FIXED A BUG related to count show and maxstock value
-Unlimited item are now show by default in the traderstock list

Documenation has been updated to V6, don't forget to get the new one !

Don't forget that you can support the developpment by donating : https://www.paypal.me/thedmitri

That's all for now, have a good evening people !

Update: Apr 30, 2021 @ 2:42am

[CHANGELOG]
FIXED
-Receipt image was reversed, fixed that with MaD help !
-Receipt had 1000 slot, it's now fixed and no longer the case
-The bank menu was showing correctly in some weird resolution
-Item qty wasn't relative to item count, now we show the item count in the inventory list and the total quantity in the product information frame. That should be more understandable and less confusing

ADDED
-added two separate fields for the transaction amount and the player balance
-added the ability to define a start amount when player open their bank account for the first time

NB: make sure to update the TextUI for the bank menu in order to show the Transaction text. you can regenerate the bankingconfig of get the updated version in the ServerProfile folder.

You're welcome to support the developpment by donating : https://www.paypal.me/thedmitri

Update: Apr 29, 2021 @ 8:17am

[CHANGELOG]
FIXED
-Item such as barrel or cooking pot were able to be sold forever if tradeqty = 0
-CarLock was still causing client crash
-Money wasn't remove correclty in some cases
-Some vehicles were being deployed in ground and lost forever, fixed with a new variable call height that need to be set, check the doc !

ADDED
-Sellable items are now combined together and can be sold together !
-You can buy/sell by double clicking on a product in the list
-Ammunitions are given back to the player if he sell a mag that contain ammunition, because of that, tradeqty on mag can only be 0. (If force it in the script in case it's an other value)
-Added a texture made by Stravide for the receipt
-Added a new bank system very basic that will be improved over time:

For now you're able to make deposit and withdraw from your bank account. You can have fees and define a max limit.
You also have the possibility to restrict the access of the bank menu so only people with a credit card in hand can interact with the bank menu.

I'm planning to extend this bank system so clan member can make a common account and allow player to make transfer between one an other.

IF YOU DON'T WANT THE BANK SYSTEM: https://steamcommunity.com/sharedfiles/filedetails/?id=2471279353

NB; The documentation has been updated to v5, it contains new informations and change so you guys get more answer to your questions, so please Read the Manual ;)

If you want to support the developpment, you're welcome to make a donation:
https://www.paypal.me/thedmitri

Update: Apr 22, 2021 @ 7:26am

[CHANGELOG]
FIXED;
-Client crash linked to safezone and carlock when unlock / locking
-Reverted how the tradeqty was redone. It didn't worked well and I think default qty to minimum is better for most cases

ADDED;
-Ui small rework
-New player category called HANDS ATTACHMENTS, you're able to see weapons attachments on your hand or if it's a item with cargo, all the item sellable inside.
-Clothes that the player wear are not shown anymore in the sellable list. that way you can't sell them by mistakes
-Zombies should now get deleted when chasing NPC Trader

Documention got updated with new tips, don't forget to get the new one = V4

PLANNED FEATURES;
-Bank system for players and team member
-Licences system to limit trader access when buying a licence (will be configurable)

You're welcome to support the developpment by donating : https://www.paypal.me/thedmitri

Update: Apr 20, 2021 @ 8:21am

[CHANGELOG]
FIXED:
-Selling mag with tradeqty wasn't working properly
-a few scripts correction that was appearing at server start

ADDED:
-The UI has been reworked completely, I hope you like it now ! ;)
-Added a few explanations about the UI in the documentations.
-Added the ability to start a fire/barrel fire in the safezone without the need of attachment, just ignite and enjoy !
(it should be better for performances because no loop is there to refill it all the time)

I'm planning to start working on the Banking system that will be included in the mod,
if you want to support the developpment, you're welcome to donate:

https://www.paypal.me/thedmitri

Update: Apr 19, 2021 @ 7:29am

[CHANGELOG]
FIXED
-Fixed all missing comma error showing in script.log
-Fix NULL pointer on MaxPlayerPerID when using static object as trader
-Fix the price issue when selling multiple ammo when stock is unlimited

ADDED
-Added the compatibility with ZT Vending Machine to use as static trader. A tutorial is in the documention if you need to make other static item compatible
-Added the Sellable category by default when opening the UI
-Added the ability to change the SLOT text
-Modify the UI so it should fit every screen but really not sure about that.

That's all for the day,

Best regard,
TheDmitri

Update: Apr 18, 2021 @ 1:32pm

[CHANGELOG]
-fix a crash and reverted inventory category for now

Update: Apr 18, 2021 @ 1:09pm

[CHANGELOG]:
ADDED:
-Ability to detach carlock if you're an admin
-Added a slot count text in the product information frame to get additional informations for clothes and backpack
-Added a variable for changing the time of the timer
-Added a variable for changing the time of the safezone cleanup
-Switch default category to sellable instead of All for the inventory list
-Added additional informations regarding the receipt system and carlock in the documentation

FIXED:
-You no longer can deploy a car on a player or 0.8 meter above ground.
-You no longer can deploy a car by mistake will trading at the car seller
-Fixed the name and role description that wasn't showing sometimes
-Forced appearance of missing config file
(if your stock was gone after a restart, you're concerned. You now should have a TraderPlusDatabase and TraderPlusLogs inside profile\TraderPlus)
-Fixed sell that wasn't giving money because of a money that doesn't exist: TraderPlusMoney_Dollar500 (should get deleted automatically)
-Fixed the carlock that did not get deleted after being attached

REGARDING THE INTERFACE:
Some of you that got screen resolution higher than 1920*1080 can encounter issue. I'm not good enough with UI to fix that so I'm waiting to get some fund to hire a modder for that in addition to make a proper Interface.
If you can donate for that funding, send it to https://www.paypal.me/thedmitri

Thank you all,
Enjoy your evening,

Best regards,
TheDmitri

Update: Apr 16, 2021 @ 2:14pm

[CHANGELOG]
-Changed some unecessary ref in code => thanks SIX for the info
-Corrected an issue when disablecarlock was on
-Change a function in hologram.c that may have been conflicting with something