DayZ
123 ratings
TraderPlus
4
2
2
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
File Size
Posted
Updated
122.668 MB
Apr 16 @ 8:55am
Sep 16 @ 5:11am
35 Change Notes ( view )

Subscribe to download
TraderPlus

Description
This is a standalone new Trader Mod that allows you to have traders into the game. It doesn't require Trader as it is a complete new mod

DESCRIPTIONS

The main idea behing this mod is simple: YOU CAN ONLY BUY WHAT HAS BEEN SOLD PREVIOUSLY

This trader is completely different from what you've seen so far. It contains a lot of cool features such as:

-The Trader has a stock value for each item that can be set. Once that value reached, the trader won't accept this item anymore.
-Thanks to the stock feature, you're able to define a dynamic price based on the stock quantity. So higher is the stock lower is the price (Buy/Sell)
-Destock system at server restart ( optional )
-Of course, you can still make some items with unlimited stock like Dr.Jones Trader.
-Item condition such as pristine, damaged, worn will reduce the price of the trade. Now item condition matters !.
-You can easily see for each trader what you can sell them with a category called Sellable.
-It supports Multi currency at the same time.
-Cars can be packed with a wrench or pliers in order to get a receipt that can be sold as proof of owner ship to the trader
(if you're using current Trader or MuchCarKey and you deactivated the CarLock feature, only an unlock car will be packable).
-The receipt can be deployed to a fully working car inside safezone or all map depending on settings.
-A license system so you can restrict the ability to access a trader based on licenses. Licenses can be bought at the trader or set directly to a specific player. Check the documentation for more infos.

BANK SYSTEM

That mod brings also a new banking system.

For now this system is pretty basic:
-You're able to withdraw/deposit money from/to your bank account
-You can set a variable so bank menu can only be access with a credit card in hand
-You can define fees so transaction aren't fully given to the player or put into the bank account.

I'm planning to extend this bank system so clan member can make a common account and allow player to make transfer between one an other.

GARAGE SYSTEM
The garage system is pretty like what you may have seen already in the modding community. It allows users to store vehicle into an external database to “protect” the vehicle from the server environment such as raiding, server database wipe, days bugs and mainly to improve server performances. An then, when the user wants it, to get back the car on a parking location near the garage npc.

This garage system is for now compatible with TraderPlus CarLock, Trader keys and MuchCarKey.

In addition you can sell directly car in your garage to the trader and buy car that goes directly to your garage !

CARLOCK

That mod brings also a new way to lock cars.

You'll get in that mod two new items:
-A CarLock with an 8 digits password so you can secure your car really easely. You only need to enter the password once and the car will lock/lock for life, same goes for your friends if you share the password.
-A CarLockPick to attempt to steal the car by removing the code lock. Chance value can be changed in config. Once you start picklocking a car, a car alarm will be played for 5 min on a 500 meters radius.
-As the owner, of owner of the password, you'll be able to pack the car
-Ability to lock/unlock car while in car by pressing U
-Lock and Unlock does play a sound

SAFEZONE

Of course, what's a trader mod without safezone!

That mod include safezone that disable most of the annoying action that can happen in the trader such as:
-Injection on target
-Desinfect on target
-Force consume on target
-Pack tent
-GiveBlood to target
-Collect blood from target
-Deploy Object
-Restrain yourself or target
-Force feed someone
-Lock doors
-Unpin grenades

In addition, zombies will be cleaned when they see a player.

You're also able to set item that will be cleaned over time and set admins that can bypass disable action while in safezone !

ABOUT INSTALLATION
Warning ! Because of the CarLock, your cars are gonna get corrupted at first launch. If you're already using a key system such as Trader or MuchCarKey, I invite you to use @DisableCarLock link is here : link
You can repack @DisableCarLock, I don't mind.

i made a complete documention pdf that will explain everything you have to know about the mod. It includes informations about how to install and how to configure the mod.
Additional informations: You may need BuilderItems to see the default trader ;)

For thoses who use Dr.Jones Trader mod, there is an explanations in the documentation telling you how to convert your TraderConfig to TraderPlusPriceConfig in addition to autocalculation of the stock value based on your nominal value in your types.xml

The documention pdf can be found in the mod folder after subscribing to it !

A excel tool is also available in the mod folder to help you play and configure the price for each item.

Tutorials video will soon follow to help you understand more about the mod.

CREDITS
In addition to myself who've done all the scripting, I would like to thanks:
-Dr.Jones for being the first in the community releasing a trader. He’s the one who show us how a trading system is important for the community and he deserve our gratitude for that.
-Chubby for providing the currencies to the mod
-Morty for the nice feedback during testing
-All the tester that came testing the mod
-All the modding community that allow me to learn and be able to make that

PLANNED FEATURES
-A way to close trader based on a schedule
-A way to make the trader move it's location on a pathway in order to make it dynamic
-Trader quest inviting the player to bring item that are out of stock for bonus

DONATIONS
That mod took me six weeks of full time work. (I'm on a cesure, I had time ;) )
So if you want to support the developpment and allow me to keep improving it.
You're welcome to do regular donation or a one time donation :

Here is my Paypal:https://www.paypal.me/thedmitri]
Here is my Patreon:https://www.patreon.com/thedmitri]

CONTACT
Here is the community discord dedicated to my mods: https://discord.gg/gPkhE2w]

BUG REPORT AND FEATURES REQUEST
Here is the trello dedicated to the mod, you can reports bugs, propose features, fund features there.
Trello link[trello.com]]

RIGHT
THIS MOD CAN NOT BE REPACKED UNDER ANY CIRCONSTANCES. THANK YOU



Popular Discussions View All (4)
1
Aug 3 @ 12:38am
Admin option for the carlock?
Majestyk
2
Jul 18 @ 12:08am
DeerIsle
LadyAnnya
1
Jul 5 @ 7:56am
Great updates!
DZR|Mikhail
< >
226 Comments
Yadox Sep 18 @ 2:03am 
Since the update I have the problem that the sellable stuff is only displayed after a very long time. Who else has the problem?
Snayper-007 Sep 16 @ 5:52am 
Server does not start even after this update
PapaKhan Sep 15 @ 11:54am 
Works for me. On Takistan. Only issue I found so far is when selling the vehicle from the garage it leaves the car there and lets you sell it over and over. Might be my config set up but not crashing my server and the garage works. Orientation does not however work when removing the vehicle from the garage it seams to want to stay at its default position.
Jagermeister Sep 15 @ 10:06am 
server will not start up after the update
i have got the TraderPlusGarageConfig,json files in the TraderPlusConfig folder and have the TraderPlusGarageDatabase fodler

server still not starting up
please help
ROMuLuS Sep 15 @ 9:28am 
server crash after the update that just went out
978863000 Sep 11 @ 12:20pm 
Can bank data be converted?
TheDmitri  [author] Sep 11 @ 2:10am 
it's normal. they can only be bought empty because bullets are automatically removed when you sell them
978863000 Sep 11 @ 2:04am 
"Mag_KOD_SKS_20rnd,1,-1,-1,4000,1000",
"Mag_KOD_VSS_40rnd,1,-1,0,4000,1000",
"Mag_KOD_VSS_20rnd,1,-1,1,6000,1000",
"Mag_KOD_SA58_20Rnd,1,-1,20,4000,1000",
All the magazines are empty:steamsad:
Spider Sep 9 @ 1:47pm 
Can we use vending machines with this mod?
TheDmitri  [author] Sep 7 @ 5:44am 
@akpe this is a very specific issue more link to a mod incompatibility. I don't have time to deal with that, if you manage to solve this in script, let me know, I'll add it to the mod