Arma 3
Crows Zeus Additions
Showing 11-20 of 37 entries
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Update: Nov 19, 2022 @ 2:37am

- added "Set Teleport To Squadmember". So you can set an entity/object so it will have a scroll-wheel action to Teleport To Squadmembers. So players can use the feature themselves without Zeus intervention. Handy for easy respawn in BF style.

Update: Oct 23, 2022 @ 5:30am

- Added so snakes spawned with "AnimalFollow" module will apply SOG:PF skin, if SOG:PF is loaded, for the vietnam snake feel.

Update: Oct 5, 2022 @ 1:22am

- Improved zeus detection to make modules available no matter how the zeus are created. By Johnb432, Thanks!
- Lowered vertical speed of flares on the firesupport module, so they sink a bit slower
- Fixed so scatter teleport without including vehicle works on units that is sitting inside vehicles. Dismounting them first then TP'ing.
- Added spawn IED clutter module. By Landric, Thanks!
- Added remove/replace grenades/explosives module. can be used for quick removal from sides, groups or units. If used on players, each player will be notified zeus have altered their loadout. By Landric, Thanks!

Update: Jun 20, 2022 @ 3:38am

- Fixed issue with zeus modules and help text also being loaded for non-zeus.
- Added remote control zeus indicator to help zeus see what units other zeus' are currently remote-controlling

Update: Jun 14, 2022 @ 10:12am

- added medical hud functionality for zeus to see players ace medical status. (Default keybind ctrl+shift+h)
- added 1L saline to the medical supply when using resupply players module

Update: Mar 21, 2022 @ 3:14pm

- Fixed bug with Firesupport resetting to default on every use
- Made Radius-heal work for non-ace medic so its available for base-game now too.

Update: Mar 16, 2022 @ 10:02am

-Added module to remove radios/binoculars from single unit, its group or an entire side. Useful for removing radios/binos for all AI when making compositions or playing with AI mods like lambs. If used on players the player will be notified with a hint, that zeus removed radio/binos
-Added visual aid to firesupport module and remove/restore trees module. A ring of dots will show the area of effect as the radius slider is moved

Update: Feb 20, 2022 @ 8:03am

- Fixed TFAR vehicle side change not being broadcast for all clients
- Fixed rounding issue with spawn animals. It should now actually spawn the amount you select in animal-follower
- Updated deleteAllDead vehicle crew-removal to use version 2.06 syntax

Update: Nov 15, 2021 @ 7:19am

- Fixed bug where loading into server with pingbox disabled would throw an error
- Added so pingbox window is hidden when in screenshot mod as zeus.

Update: Oct 24, 2021 @ 3:55am

- Follow animals spawned can be set so they attack all nearby players. (Handy for snakes)
- Fixed bug when spawning "follow animals" with offset
- Radius heal now puts units out of fire aswell. (Latest ACE introduced fire)
- Added so "setColour" can be applied to all textures at once
- Fixed bug with pingbox that wouldn't always load