Arma 3
Crows Zeus Additions
Showing 21-30 of 39 entries
< 1  2  3  4 >
Update: Nov 15, 2021 @ 7:19am

- Fixed bug where loading into server with pingbox disabled would throw an error
- Added so pingbox window is hidden when in screenshot mod as zeus.

Update: Oct 24, 2021 @ 3:55am

- Follow animals spawned can be set so they attack all nearby players. (Handy for snakes)
- Fixed bug when spawning "follow animals" with offset
- Radius heal now puts units out of fire aswell. (Latest ACE introduced fire)
- Added so "setColour" can be applied to all textures at once
- Fixed bug with pingbox that wouldn't always load

Update: Sep 21, 2021 @ 10:35am

- fixed error from last update so it correctly registers the zeus modules again

Update: Sep 21, 2021 @ 5:49am

- Fixed error when loading into missions with pingbox disabled
- Moved so CBA settings is registered on preInit so the settings can be changed before actually loading into a live mission

Update: Sep 16, 2021 @ 1:11pm

- Fixed bug where the title of the pingbox would not be rendered due to ordering issue

Update: Sep 16, 2021 @ 7:54am

- Adds pingbox module. A little GUI box for zeus showing who did the last 3 zeus pings and how long since they were pinged
- Added CBA settings for pingbox, you can enable/disable, set when the pings should be auto-removed from the list, if the PingBox should fade out after a set amount of time, and reappear when a new ping is received.

Update: Sep 14, 2021 @ 10:07am

- Fixed bug in multiple modules with right-click menu when selecting groups
- Fixed so right-click "TP To Squadmate" works for AI units, and cannot TP vehicles by accident
- Added SOG Huey as option for "Resupply Player Loadouts" module, if SOG DLC is loaded

Update: Sep 12, 2021 @ 6:34am

- Fixed bug where resupply module would spawn a airdrop crate from the airplane per player with the mod loaded
- Added medical as option to resupply module. Toggleable by zeus. If ace is loaded it will do ace medical supplies
- Added rearm as option to resupply module if ace is loaded. If enabled it sets the crate as ACE rearm vehicle so vehicle can be rearmed from the supply drop

Update: Aug 22, 2021 @ 9:27am

-Fixed bug with capturePlayer module not saving attachments when moving weapons to the box
-Fixed bug in resupply module where it would always spawn empty crates and not empty the default inventory globally for all players
-Fixed bug in resupply module where the airdrop would initially go upwards when spawned
-Added "teleport to squadmate" to the right-click menu on players. As it was much used and is way quicker to use this way.

Update: Aug 19, 2021 @ 2:19pm

- Added resupply module which can be airdropped with or without plane flyby. It automatically put multiples of whatever ammunition is in the players inventory. So it goes through all players inventory (besides zeus) and saves the different types of ammunition. Then it puts the amount selected per player into the crate as resupply. It does this for each different ammunition found in the players inventories.

- Added experimental scale feature to animal follow. Can now spawn giant and fast snakes

- Added offset spawning distance to animal follow so you can spawn the animals random direction x meters away from the player. So... surprise snakes coming for you from the forest!

- Added module to set vehicle as ACE rearm/refuel/repair vehicle.