Arma 3
Crows Zeus Additions
Showing 31-37 of 37 entries
< 1  2  3  >
Update: May 9, 2021 @ 2:50am

-Added RadiusHeal module
-Added Set Rearm Vehicle module
-ACE modules now only load when ACE is detected
-Redone Wiki layout
- Split features up into ACE dependant and non-ace dependant

Update: Apr 27, 2021 @ 10:00am

-Fixed bug with ace-damage module where if the unit used on was not local to the Zeus, it would not take damage.
-Added mass unconscious module to make entire sides or all players/groups unconscious simultanious.

Update: Apr 17, 2021 @ 6:47am

Added following new modules:

- Teleport to squadmember (Quick way to teleport a unit to any squadmember without having to find the group first)
- Scatter Teleport - P Pattern
- Paste loadout into Inventory (Copy loadout from a unit with ZENs "right-click -> loadout -> copy" command, and paste it into a box or vehicle with "right-click->inventory->paste loadout"
- Unit Loadout Viewer (Same style quick viewer as when checking boxes. Can now see, but not edit the inventory of a unit without going into the arsenal view. "right-click->loadout->view". (Also shows what group and SL the unit belong to, and the current weight of unit)
- Capture player (Full heals the unit, set captive, and moves weapons and radio to a spawned box next to them)

Update: Apr 11, 2021 @ 9:45am

-Added Colour module

Update: Apr 6, 2021 @ 1:10pm

Update: Apr 6, 2021 @ 1:08pm

-Added Mass Surrender/Captive module
-Added Spawn Arsenal module, which spawns supply crate and set it as arsenal in one go
-Fixed missing prefix for a few logging entries
-Fixed so animals spawned gets zeus editable straight away
-Fixed so remove/restore trees now measure distance in 2D instead of 3D

Update: Apr 5, 2021 @ 3:16pm

Initial release