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Looking at ZENs code for their teleport player module, then they include spacing between players so players will be teleported into a grid to not collide with eachother:
https://github.com/zen-mod/ZEN/blob/master/addons/modules/functions/fnc_moduleTeleportPlayers.sqf#L38-L48
Is that what you experience and see? Because then it is seemingly by design. Having my mod loaded should not change anything about their modules.
When testing the "Teleport Players" module it seems to just teleport the player to the spot clicked with no scatter applied.
https://i.imgur.com/aBFkuWP.jpeg
So I am not quite sure what "teleport zen module" you use?
Could you be more specific in terms of what you mean?
Hi there. Sorry. that is not an option. I am using hemtt as build system that does not allow that, besides the best practice is to update the key on each release to ensure all clients are running the same version of the mod. Which is important even though it is clientside, as there is code that can intereact between multiple zeus' all running this mod. So if they were running different versions it could break stuff.
Apologies for the multiple releases in a row here recently, but had to get a hotfix out as some bugs had sneaked into the earlier release.
Can you just make 1 universal keys? and not change every update
Thankyou