Arma 3
Crows Zeus Additions
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Update: Oct 29, 2024 @ 3:11pm

- hotfix for the release yesterday missing idle animations for the new animals. (Thanks Zorn!)

Update: Oct 28, 2024 @ 2:44pm

- Adds Western Sahara Camel to the animal follow module (#104) - Thanks OverlordZorn!
- Adds SPEs rat to the animal follow module

Update: Oct 19, 2024 @ 6:38am

- Hotfix, fixed missing include in drawbuild

Update: Oct 19, 2024 @ 6:13am

- Added simplified Chinese translation (#100) - Thanks Huzy
- Cleaned up some naming schemes and linting highlighted by hemtt (Thanks Brett!)
- Added Sutures to the ResupplyPlayerLoadouts module if ACE is loaded (#103)

Update: Jul 24, 2024 @ 4:04am

- Added pelican if OPTRE is loaded for resupply loadouts airdrop module (#98)
- Changed internals of resupply loadouts module so mission-makers can override variables to add extra airdrop options (#98)
- Added stringtable for localization. Only English is added, feel free to provide PRs for other languages (#99)
- Changed DrawBuild module to allow custom objects, added more and changed the GUI of it. (#92) - Thanks Landric!
- Added onKill module that allows to set effects, notifications or code to execute when a unit is killed (#93) - Thanks Landric!
- Added suitcase device module, that allows to set down a suitcase with screens with a countdown and defuse option (#94) - Thanks Landric!

Update: Oct 1, 2023 @ 4:54am

- Changed entire mod to follow the ACE3/CBA project structure for usage with HEMTT
- Fixed so CBA settings can be overwritten and saved on the server, if the mod is also loaded on the server
- CBA settings is now also available in the editor under Addon Options
- prefix changed from crowsZA to crowsza
- folder changed to lowercase @crowsza
- New bikey has been generated, so this update requires key update too

Update: Jul 3, 2023 @ 6:57am

- Removed unnessecary network calls to SurrenderChance module (Thanks Landirc!)
- Added flight direction to resupply loadouts module (Thanks HarryGWA!)
- Fixed bug in FireSupport module that could make it fire 100s simultanious if salvos was set to 0.
- Fixed togglePathing to work for remote units
- Updated StripExplosives module with new dynamic UI, and allowing replacement for items from several common mods (including RHS). Added various fixes and overhauls for better behaviour of the module. (Thanks Landirc!)

Update: Mar 22, 2023 @ 3:15am

- Removed IEDClutters module dependency on ACE, works without ACE now too (Thanks Landric!)
- Added right-click menu to disable pathing on groups, units, or sides (Thanks Landric!)
- Added more default options for resupply player-loadouts aircrafts if RHS or AMF is loaded.
- Added textbox as optional input for classnames for the aircraft you want to use for resupply player loadout aircrafts
- Changed so resupply-player-loadouts aircrafts takes the aircraft size into account when spawning the supply crate
- Fixed bug after ZEN update of objects not being added to Zeus Editable Objects
- Added SurrenderChance module. When put on a unit it has a zeus-decided chance to surrender when an player aims at it with a weapon. Useful for HVT capture scenarios. Shows icon for Zeus to see what units have it applied (Thanks Landric!)

Update: Dec 3, 2022 @ 9:36am

Thanks to Landric for making this update:

Added Features:
* Add "tall" sandbags
* Add ground-laid cables
* Add overhead cables
* Add extra row to UI
* Remove preview images for unused UI grids
* Call enableSimulationGlobal locally now
* "Walkable" objects (e.g. hescos) can be stacked
* Objects can now be placed on buildings (with some degree of success)

Known Issues
* Ground cables occasionally float over/are occluded by terrain (particularly on steep slopes)
* Workaround: zeus can Alt+drag to snap back to terrain
* Positioning objects accurately on top of buildings is difficult depending on camera angle

Update: Nov 19, 2022 @ 2:46am

- Updated SpawnIEDClutter for performance and option to hide IED inside clutter.
- stripExplosives can now remove UGL ammo aswell.
Thanks Landric for the updates!