Arma 3
Crows Zeus Additions
Viser 11-20 af 39 forekomster
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Opdatering: 3. dec. 2022 kl. 9:36

Thanks to Landric for making this update:

Added Features:
* Add "tall" sandbags
* Add ground-laid cables
* Add overhead cables
* Add extra row to UI
* Remove preview images for unused UI grids
* Call enableSimulationGlobal locally now
* "Walkable" objects (e.g. hescos) can be stacked
* Objects can now be placed on buildings (with some degree of success)

Known Issues
* Ground cables occasionally float over/are occluded by terrain (particularly on steep slopes)
* Workaround: zeus can Alt+drag to snap back to terrain
* Positioning objects accurately on top of buildings is difficult depending on camera angle

Opdatering: 19. nov. 2022 kl. 2:46

- Updated SpawnIEDClutter for performance and option to hide IED inside clutter.
- stripExplosives can now remove UGL ammo aswell.
Thanks Landric for the updates!

Opdatering: 19. nov. 2022 kl. 2:37

- added "Set Teleport To Squadmember". So you can set an entity/object so it will have a scroll-wheel action to Teleport To Squadmembers. So players can use the feature themselves without Zeus intervention. Handy for easy respawn in BF style.

Opdatering: 23. okt. 2022 kl. 5:30

- Added so snakes spawned with "AnimalFollow" module will apply SOG:PF skin, if SOG:PF is loaded, for the vietnam snake feel.

Opdatering: 5. okt. 2022 kl. 1:22

- Improved zeus detection to make modules available no matter how the zeus are created. By Johnb432, Thanks!
- Lowered vertical speed of flares on the firesupport module, so they sink a bit slower
- Fixed so scatter teleport without including vehicle works on units that is sitting inside vehicles. Dismounting them first then TP'ing.
- Added spawn IED clutter module. By Landric, Thanks!
- Added remove/replace grenades/explosives module. can be used for quick removal from sides, groups or units. If used on players, each player will be notified zeus have altered their loadout. By Landric, Thanks!

Opdatering: 20. juni 2022 kl. 3:38

- Fixed issue with zeus modules and help text also being loaded for non-zeus.
- Added remote control zeus indicator to help zeus see what units other zeus' are currently remote-controlling

Opdatering: 14. juni 2022 kl. 10:12

- added medical hud functionality for zeus to see players ace medical status. (Default keybind ctrl+shift+h)
- added 1L saline to the medical supply when using resupply players module

Opdatering: 21. mar. 2022 kl. 15:14

- Fixed bug with Firesupport resetting to default on every use
- Made Radius-heal work for non-ace medic so its available for base-game now too.

Opdatering: 16. mar. 2022 kl. 10:02

-Added module to remove radios/binoculars from single unit, its group or an entire side. Useful for removing radios/binos for all AI when making compositions or playing with AI mods like lambs. If used on players the player will be notified with a hint, that zeus removed radio/binos
-Added visual aid to firesupport module and remove/restore trees module. A ring of dots will show the area of effect as the radius slider is moved

Opdatering: 20. feb. 2022 kl. 8:03

- Fixed TFAR vehicle side change not being broadcast for all clients
- Fixed rounding issue with spawn animals. It should now actually spawn the amount you select in animal-follower
- Updated deleteAllDead vehicle crew-removal to use version 2.06 syntax