Squad
SATCOM
Viser 111-120 af 276 forekomster
< 1 ... 10  11  12  13  14 ... 28 >
Opdatering: 16. nov. 2022 kl. 4:51

Versioning fix for previous update

Opdatering: 11. nov. 2022 kl. 21:40

-3.4 compatibility

Opdatering: 6. nov. 2022 kl. 9:03

-Added Yehorivka and Narva layers back, along with a method to prevent building construction over trees and buildings.

-Fixed Outpost Seeding V2, which was mistakenly still using the old "prefab" HQ/layer setup

Opdatering: 3. nov. 2022 kl. 22:05

-- Fixed commander respawn bug. Commander's "UnitDetection" CollisionSphere was set to overlap with detection zones. This was causing building husks, which normally detect all infantry and vehicles inside a small zone and destroy them, to destroy the commander's pawn (which is actually a vehicle). This would break the game.

-- Changed logic that based defenses use when doing a line of sight check before firing. This should help reduce instances where base defenses think that the ground is in the way when it is not.

Opdatering: 30. okt. 2022 kl. 7:24

-- Hotfix so HQ doesn't start ticking credits before staging starts
-- Sandbox seeding layer HQs on USvINS fixed to actually tick more credits

Opdatering: 30. okt. 2022 kl. 6:33

-- Map Layer setup has been modified to not rely on "Prefabs," which appear to randomly cause issues with clients spawning extra vehicles that don?t actually exist on the server. The HQ now spawns its own console, uplink, vehicles, and staging zone all at runtime. This should hopefully fix vehicle spawning issues at start-up while keeping things simple for level designers.

-- HQs spawn Logis and Transports only. Offensive vehicles must use a War Factory.

-- Only Sandbox and Outpost have seeding layers. Seeding layer oil derrick and resource depot arrangement is tailored to smaller player counts, and concentrates gameplay to center.

-- All other maps have a simple 3-layer setup: USvsRU, USvsINS, INSvsRU.

-- Seeding Construction/Ammo amounts modified to boost construction points than ammo. This is because smaller player counts need fewer vehicles, so less ammo points are needed. On the other hand, you still need a fully functional base no matter the player count, so more construction points are needed. The passive incomes are now:
--- HQ: 20/20
--- HQ Seeding: 60/40
--- Oil Derrick: 20/20
--- Oil Derrick Seeding: 80/40

-- Cut maps that had construction zones that had trees (Narva and Yehorivka). The mod's base building system assumes that all World Static objects are buildable surfaces. These maps need a compatibility pass before being added back.

-- Fixed issue where the HQ spinning radar was referencing a texture from a different mod folder. This appears to have caused at least one server crash.

Opdatering: 16. okt. 2022 kl. 9:27

Fixed issue where base defenses were counter-attacking ?base attackers? regardless of their team or whether that base defense was allowed to shoot that type of vehicle.

Added custom sound attenuation for AA and regular turrets. AA turrets are quieter and the volume falls off more quickly.

Modified AA and regular turret sound ?concurrency? settings so only two sounds can play at once.

Fixed issue where, on some layers, the artillery ability was showing as a white square for the commander did not actually call anything.

Minor Balancing/layout changes to Outpost map

Other bug fixes

Opdatering: 15. okt. 2022 kl. 11:17

Maps update

Opdatering: 2. okt. 2022 kl. 10:16

SATCOM RELEASE NOTES - October 2nd, 2022
THE BASE BREACHER UPDATE - VERSION 2.5

Map Changes:
-Mod download filesize dramatically reduced due to the following changes.
-Mutaha
-All Mutaha layers now use vanilla Squad geometry and new water effects.
-Removed Mutaha geometry copies from the mod files.
-Tallil
-All Tallil layers now use vanilla squad geometry.
-Removed Tallil geometry copies from the mod files.

Building Changes:
-Added foundations and necessary ramps to all buildings in order to accomodate uneven terrain.
-Turrets:
-Added directional arrows to all turret preview meshes.
-HQ:
-Added portside parking lot to the HQ to accomodate initial vehicle spawns.
-Extended HQ foundations further to accomodate uneven terrain.
-Warfactory:
-Updated Vehicle Prices decals.
-Helipad:
-Updated Vehicle Prices decals.

Miscellaneous Changes + Bug Fixes:
-Fixed bug where vehicle UI would disappear on exiting CAS pilot seat.
-Revamped all vanilla map layers to use vanilla geometry files. Massive filesize reduction and will keep mod size down in the future.
-Corrected issue where an Uplink references was not set on certain layers, resulting in an invincible Uplink.

Opdatering: 1. okt. 2022 kl. 15:26

SATCOM RELEASE NOTES - October 1st, 2022
THE BASE BREACHER UPDATE - VERSION 2.4 Hotfix

Gameplay Changes:
-Commander
-Commander is now invulnerable while using the Command Console.
-Artillery cooldown reduced from 10 minutes to 5 minutes.
-MANPADS:
-Rearm cost reduced from 160 to 150.

Building Changes:
-HQ:
-Added rotating radar array to the HQ.
-SATCOM uplink moved to aboveground, contained within the HQ dome.
-SATCOM Command Console moved aboveground, contained within the starboard tower.
-Added randomized spawns to the HQ. Anti-spawncamping measure.
-Removed HQ basement.
-Threshold at which HQ is breached is now 20%
-Uplink:
-Uplink can now only be damaged by C4 and similar placed explosives.
-Uplink damage multiplier increased to 3x.
-Turrets:
-AA Turret range increased from 625m to 750m.

Miscellaneous Changes + Bug Fixes:
-Fixed Squad 3.3 issue where all kits showed up as LAT kits.