Squad
SATCOM
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Opdatering: 6. dec. 2022 kl. 23:40

Reverting to previous version until v4.0 drops.

Opdatering: 6. dec. 2022 kl. 23:34

-- v4.0 Mod compatibility
-- Artillery must be captured in the field instead of built by Commanders. Capturable artillery added to all layers.

Opdatering: 5. dec. 2022 kl. 21:30

-- Fixed bug where IFV vehicle spawn would not go away after IFV was destroyed.

-- Added invisible box below HQ parking lot with Landscape collision type. This may help with occasional issue with the server spawning vehicles on a WorldDynamic object (the HQ).

-- Slight decrease to passive ammo awarded for derricks at low populations. Derricks started at 27 ammo and scaled down to 20 ammo once you had 32 players. Derricks instead start at 25 ammo and scale 20.

Opdatering: 4. dec. 2022 kl. 21:18

Hotfix to make Resource Depots actually take entire round to reach 75k/75k (starting at 15k/15k and ticking up 100/100 every 6 seconds)

Opdatering: 4. dec. 2022 kl. 18:41

Hotfix:
-- Fixed issue where "IFV Tutorial" message was showing when getting into any vehicle driver seat.
-- Fixed issue where T menu had two deployable folders

Opdatering: 4. dec. 2022 kl. 13:15

-- To encourage infantry and vehicle cooperation and buff infantry mobility, all IFVs automatically create a team-wide spawn point once stationary for 5 seconds.
-- Added small icon to Commander UI to indicate which vehicles allow spawning
-- Team-wide spawns removed from Armored Logis
-- Team-wide (IFV) spawns can now be sieged (1 soldier need within 25 meters)
-- Unarmed IFV added to each team.
-- Increased prices of armed IFVs by 200 ammo
-- Unarmed IFVs do not require a Research Facility; Armed IFVs now require Research Facility
-- In seeding mode, HQ spawns Unarmed IFV instead of Armored Logi
-- Transport vehicles cut from game mode. HQ no longer spawns transport trucks.

-- Armored Logis given weapons (AAVP7A1 turret and MTLB NSV)
-- Increased AAVP7A1 price by 75 (1600 to 1675)
-- Decreased RU MTLB price by 75 (1440 to 1365)
-- Armored Logis resource capacity increased to 2400/2400
-- US Armored Logi gunner seat modified to not require Crewman kit

-- Instead of starting at 75k, Resource Depots start at 15k/15k and slowly gain 60k over the course of the match
-- Oil Derricks no longer destroyable (until we can figure either a better way to indicate damage to all players, or allow repairing, or something better)

-- Increased INS Bike from 30 to 150
-- Increased INS Tech Logi from 150 to 300

-- Various level design changes to Outpost

Opdatering: 27. nov. 2022 kl. 21:34

-- Reduced rounds from 90 minutes to 60 minutes.
Long version: reduced game time from 94 minutes to 62 minutes (2 min staging + 60 minute round). The original 94-minutes should have been 92. When we reduced the staging time from 4 minutes to 2 minutes, the round time should have also gone from 94 to 92.
-- Armored Logi drivers will now see const/ammo count in lower-right. When deploying smoke, UI will temporarily switch to regular ammo count UI.
-- Fixed RU Headquarters not spawning Armored logi in Sandbox USvRU Seeding
-- More fixes to Sandbox, plugging gaps where you could get under cliff meshes
-- Removed debug arrow from base defenses

Opdatering: 27. nov. 2022 kl. 9:30

-- Added Narva seeding layers with 3 derrick / 1 resource depot setup
-- Increased helipad prices for US/RU (2050 const to 2750 const)
-- Increased helipad build times for US/RU (24 seconds to 45 seconds)
-- Doubled all helicopter build times (15/30/45 seconds to 30/60/90 seconds)
-- Derrick deposit amounts slightly nerfed at lower player counts. They now start at 60/27 Const/Ammo with 1 player (and scale down to 20/20 as the server gets to 32 players). Previously, oil derricks started at 80/30 Const/Ammo.
-- Minor fixes to Sandbox (e.g. plugging gaps where you could get under cliff meshes)

Opdatering: 24. nov. 2022 kl. 7:43

-- When counter-attacking an enemy unit that has damaged a building, base defense structures will only fire at their ?allowed? vehicle types. (i.e. AT turrets do not counter-attack and fire at helicopters).

-- Added larger collision to preview meshes for base defenses and artillery to prevent stacking them close together or putting them under buildings.

-- Sandbox evening lighting restored

-- Removed concrete based from the Research Facility that was z-fighting with terrain. Removed some scaffolding and weld effects from the Research Facility while it?s under construction.

-- Fixed missing texture from new game mode description widget (for team selection page)

Opdatering: 20. nov. 2022 kl. 21:42

-- Changed Oil Derricks to use simple Alpha/Bravo/Charlie designations on map
-- Oil Derrick 3D Icons display the letter designation and the team that owns it
-- Oil Derricks now reward points based on total player count (as a new seeding mode / game pacing mechanic). When the server has 1 player, each oil derrick produces 80/30. This scales down linearly to 20/20 as the server gets up to 32 players.
-- Reverted Seeding mode HQ to 20/20 passive income (same as regular mode)
-- US/RU Combat Engineer and INS Sapper roles have had team-wide player count requirements removed, and each team can have up to 5 total (increased from vanilla values of 2 combat engineers and 4 sappers)
-- Fixed recent issue where the ?FOB status? widget (in the upper left) was showing when you were standing near the HQ. So you would see the same construction/ammo balance twice on your screen.
-- Fixed recent issue where faction flag were not showing in UI
-- Added game mode help text to starting team selection menu