Stellaris

Stellaris

Wiirlak Additional Civics & Origins [4.0]
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Update: May 14, 2024 @ 8:10am

Fix :
- Missing a check for DLC in previous update

Update: May 14, 2024 @ 8:04am

Update 3.12:
The new origins incompatibility with the following civics / origins:
- Cybernetic Creed​: Genetic Engineering
- Synthetic Fertility​: Genetic Engineering; Brain Slug Symbiosis
- Arc Welders​: Lunar Lake; Mining Cities; Planetary Management

The new civics incompatibility with the following civics / origins:
- Guided Sapience civics​: Terrain Exploitation; Ecumenopolis
- Natural Design civics​: Shrouded Connection; Genetic Selection; Growing Pods; Metalic Shapeshifter; Brain Slug Symbiosis

- Obsessional Directive​​: High-energy Production Protocols; Nanite Foundries
- Diplomatic Protocols​: Xeno-communication
- Tactical Algorithms​​: /

- Augmentation Bazaars​: Genetic Engineering; Brain Slug Symbiosis; Shrouded Connection; Genetic Selection

- Spyware Directives (requires Nemesis)​​: /
- Astro-Mining Drones (requires MegaCorp)​​: /


Compatibility added for the 2 new relics


Compatibility added for the new Megastructures, or should I say Kylostructure ?
- The Arc Furnace
- Dyson Swarm


Compatibility added for the new AP: Cosmogenesis
Not everywhere, but most places where it checked if it was a Galactic Nemesis, should also work with it
Notably, I skipped the ones that were the most warmonger, has this path is technological in nature, not detroyer


Compatibility added for the Nanite Swarmer ship, for the Ship Builder Civic, also for the Battlewright / Arctrallis that were missing


Compatibility added for the overtuned auto-mod trait
Updated my copied version of the overtuned traits with the new category field
Updated my traits to the new category field


Reworked Ascension Path - An extremely expensive research will let you choose another path.
New Path <= Requirements:
- Psi <= Bio / Cyber + Cybernetic Creed, Soul Forge or Zro Manufacturer
- Bio <= Psi / Cyber
- Cyber <= Bio / Psi + Soul Forge / Synth (if there's organics)
- Synth <=
- Modularity <= Synth / Cyber
- Nanotech <= Synth / Psi
- Virtual <= Bio

It uses less complex code, and so less risks of breaking by changing the type of authority. There will still be some weird things, like using Psi Corps (Specialists) as an Hive, but way less risky and problematic.


Various code fixes to adapt to the renamed modifiers, triggers, and such


New :
Empire Specialization - Ascension Perks :
    Arc Forged :
  • Requirements : Arc Furnace >= 5
  • +10% Minerals
  • +1 & +10% Alloys from Job

    Cosmic Forge :
  • Requirements : System with Dyson Swarm Tier 3 + Arc Furnace
  • +100% Station Production
  • +30 000% Star Output
  • Turn planets Molten and build Arc Furnaces


Compatibility :
- Updated all "Host has DLC" trigger to the new format "has_XXX_dlc" has it's better optimized; but also better in cases of mixed DLC requirement


Balance :
- +1 Society Research from Observation Station for the Observationist Civic
- The civics Eager Explorers, and it's variants, are now incompatible with Border Control / Dreaming Void / Armada Initiative / Flotilla / Ship Builder / Titanic Ship
- The civics Sovereign Guardianship, and it's variants, are now incompatible with Planetary Defence Protocol
- The civics Hyperspace Specialty, and it's variants, are now incompatible with Adrift
- The following Origins start with a Tradition unlocked to quick start the Ascension Path :
- Genetic Selection
- Nanite Foundries
- Shrouded Connection


Fix :
- The Observationist Civic can't be abused anymore by dismantling and rebuiling the station
- Fixed a few log errors from AP
- Updated changed from vanilla repeatable technologies

Update: Mar 3, 2024 @ 6:50am

Update 3.11.1:

New :
Empire Specialization - Lost Techniques :
Requires Archaeostudies, recover lost technologies from your empire past:
- +1 Building Slot & +10% Districts
- +10% Jobs Food Production
- +10% Jobs Minerals Production
- +10% Jobs Alloys Production
- +10% Jobs Consumer Goods Production


Empire Specialization - More Ambitions :
Additional Ambitions Edicts, unlocked by the Ascension Theory technology:
- +3 Astral Threads; +500 Max Stockpile
- +3 Minor Artifact; +500 Max Stockpile
- +25% Archaeotech Weapons Damage
- +2 Building Slots
- +5% Job Production
- +15% Station Production


QOL :
- Gestalt civics won't show / give any councilors.


Balance :
- The Soul Forge Civic needs to be Spiritualist to be taken


Fix :
- The Artificial Gravity AP and Decision had a slight oversight if it was a Habitat
- The Sanctuaries AP was causing scope errors in the log
- Error with the icon of the Juggernaut origin's Lost Crown Trait
- A few weights modifiers didn't like checking for event_target that may not be setup
- Tech cost have been updated to the new 3.11 standard

Update: Nov 21, 2023 @ 8:58am

Balance :
- +1 Scientist Cap to the Unfathomable AP

Update: Nov 21, 2023 @ 8:52am

Fix :
- Missing some : Multiple Diplo Weight to Envoys have been changed into (Stance) Diplo Weight or Delegate Diplo Weight

Update: Nov 21, 2023 @ 8:28am

Update 3.10.0:

Balance :
- The Sands of Time AP has now +1 Starting Leader Level, instead of 20 Leader Age

3.10.0
Leader consolidation
- Councillors positions have been edited
- Immortal origin has been tweaked
- Gestalt nodes have been updated when turning into a psionic hive

- The Federation bonus for the Alliance Director AP, lost its +20% Cohesion per Envoys and became +5 Experience
- The Federation Focus AP lost its Cohesion per Envoys bonus

- Multiple Diplo Weight to Envoys have been changed into (Stance) Diplo Weight

- Leader Cap has been changed into individual cap
- Could be a buff or nerf, since +2 generic leaders could have became +1 each
- Each Power Projection - Buildings offers +1 of the Leader Cap
- +1 Commander Cap to the Grand Armada AP
- +1 Official Cap to the Taxing Haven AP
- +1 Scientist Cap to the Unlimited Funding AP

- Added +1 External Leader Pool Size to the Galactic Counsellor / Federation Focus / Executive Vision / Pact of Unity / Galactic Ambassador AP
- +1 External Leader Pool Size per Primitive Civilization for the Sanctuaries AP


- New relics, including the missing one from previous updates (The Key, and the Vacuum Flower) have been added to the Special Project using them
-- Including a new category, Rift, for both Power Projection Relics AP, and a new bonus


- The Explorer's Instinct & Where the Secret Sleeps AP also works on Astral Rifts (visible in the tooltip)
- The Singularity AP event has a chance to produce Astral Rifts / Scars


- +20% Dimensional Lock Duration to Mega-Engineering Perfection AP - Quantum Catapult bonus / ..The abyss gazes also into you AP / Wormhole Generator AP - Tech 3 / Sands of Time AP / Singularity AP


- Refactored the modifiers for rare techs, using the vanilla inline_script, should make it more compatible

3.9
- The Wonder Sphere is taking in account for the Mega-Engineering Perfection AP
-- It's considered a secret, so you won't need it to finish the Special Project, do it before finishing it !


Fix :
- Less error logs from the Singularity finale

Update: Oct 23, 2023 @ 3:25am

Update 3.9.3:

Fix :
- Machine World AI added a Head Researcher which cost consumer goods in upkeep, now, it also gives 5 consumer goods to help.

Update: Oct 5, 2023 @ 5:28am

Balance :
- The Administrative Family AP, +1 Civic Slot.


Fix :
- Councilors for Children of the Sky, and Original Sin was bugged, refused to take any leaders.

Update: Oct 1, 2023 @ 1:35am

Update 3.9.2:

Balance :
Clonal Degeneration:
- Even less likely to spontaneously start. It also REQUIRES the cloning tech.
- The start value of the situation is slightly lower.
- An event will start to help fight back the situation (the potential bonus is 0.5, 1, or 1.5).

- The malus during the Situation has been changed :
-- Leader Pool Size from -5 and -3, to -3 and -2.
-- Pop Growth Speed penalty removed, instead it's Pop Assembly.

- The final event has another choice, choose to save your fertility at the cost of cloning.

Update: Sep 25, 2023 @ 1:21am

QOL :
- The config menu can be open by an Edict, don't need to enter a console command again.


Balance :
Clonal Degeneration:
- Slightly lower chance to start it.
- A bit lower base monthly progress.
- Halved the progress from traits.
- The Genetic Selection Origin has an advantage instead of a penalty.
- Reduced buildings progress by half. Cloning building even more.
- Added jobs to fight back the situation.
- The Master Archive building would help too, if you manage to have one.


Fix :
- The Celestial Expansion Civic didn't destroy broken worlds.