Stellaris

Stellaris

Wiirlak Additional Civics & Origins [4.0]
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Update: Oct 18, 2024 @ 2:31am

Updated to 3.13.2

Balance :
- The Project Tempest Genesis AP can only be taken once per game
- The Project Entropy AP can only be taken once per game
- The following AP can't be taken if you're a subject : Ruin and Desolation, The Fall of Everything, Project Entropy, Project Tempest Genesis, Destiny, and Singularity


QoL :
- The Project Tempest Genesis AP is now next to the previous Projects; easier to choose one when you can see them all


Fix :
- Missing localization, in languages other than english
- Missing icons in outliner for Kylostructures
- Missing icons in megastructures build menu for Kylostructures
- Cleaned a bit the error logs
- Districts not hiding as they should when using the option to disable them

Update: Sep 25, 2024 @ 12:23pm

Updated to 3.13.1

Empire Specialization - Lost Techniques :
New Lost Techniques :
  • +20% Pop Growth
  • +8% Happiness
  • +15% Robot Production
  • +15% Jobs Energy Production
  • +2 Rare Crystals
  • +15% Exotic Gaz; -5% Minerals
  • +10% Shield
  • +25% Energy Station Production
  • -15% Gateways Cost
  • -10% Empire Size from Districts
  • +10% Research Speed
  • -20 Crime

Added an option to limit how many Lost Techniques can be drawn: 0; 3; 6; 9. Default: 6


Empire Specialization - Heart Worlds :
More Districts :
Added basic districts to build on most planets, you can more easily focus on research, trade, unity, amenities or military
Those kind of replace the role of infinite buildings that produces those ressources

Ecumenopolis Depreciation :
Ecumenopolis will turn into Relic Worlds after 15 years if abandoned; can be disabled in options

Relic Worlds Delves :
Explore the ruins, find some Ressources and recover more Lost Techniques
Use a Decision; if using the Districts below, need the Archaeological District


Additional Districts :
    Resources Districts :
  • Trade
  • Science
  • Unity
  • Amenities
  • Military
  • Integrated from More Standard Districts by corsairmarks; avoid using both at the same time


City Districts :
    Sky :
  • Requirements : Vertical Habitat Engineering tech
  • +3 Housings; +2 Clerk
  • +5 Amenities or +5% Happiness

    Subterranean :
  • Requirements : Subterranean Infrastructure Mastery tech; planet size >10
  • +7 Housings; +2 Clerk
  • +2 Defense Armies; +10 Crime

    Aquatic :
  • Requirements : Aquatic Urbanization tech; wet world
  • +4 Housings; +2 Clerk

They all affect Orbital Bombardment Damage; and +0.5 District with the Urban Expension Protocols tech
Those are affected by hive / machine; gain housings like the main City District
All limited in numbers, generally 2; +2 if Mastery of Nature / Environmental Architects


Special Districts :
    Archaeological :
  • Requirements : Relic world, Precursor or an archaeology site; only 1
  • +2 Housings / Archaeoengineers (+1 with Archaeo-Engineers AP)
  • +10% Researcher Production

    Astral Observation :
  • Requirements : +1 if Astral Rift/Scar; +1 Planetary Storm Negation tech
  • +2 Housings / Astrometeorologist (+1 with Storm Convergence AP)
  • +10% Researcher Production
  • +1 Energy/Minerals/Food if Cosmic Storm


Balance :
- Both the Terraforming Mastery Tier 3 and Advanced Ambition : Planet Sculpting bonus now give access to Toxic terraforming like vanilla (planets with the Toxic Terraforming Candidate Modifier)
-- Using the Detox AP will not be useful
-- Requires the Toxoids DLC now; no more molten worlds terraforming either
- AP Projects cost edited :
-- Cradle : -15000 Energy/Food => -25000 Energy/Food, -150 Influence
-- Entropy : -15000 Energy/Minerals => -75000 Energy, -350 Influence
-- Gargantua : -15000 Energy/Minerals => -75000 Minerals, -100 Influence


Fix :
- Some Origins will be blocked for primitives country
-- Civics should be blocked by default by Paradox; maybe they could still reform through


3.13 Update :
- Most Deposits are now protected from terraforming
- The Singularity AP / Situation will use the Cosmic Storms, if available
- New relics accounted
- New precursors accounted
- New Galactic Weather Control AP accounted
- New origin and civics accounted
-- Planetscapers civics will count like Mastery of Nature for the Living Planet origin


Empire Specialization - Ascension Perks :
    Storm Convergence :
  • Requirements : Advanced Storm Manipulation tech
  • Capital Medium Storm Attraction
  • +25 Unity / Science per Storm inside borders
  • +25% Terraforming Speed in a system with a Storm

    Project Tempest Genesis :
  • Requirements : Advanced Storm Manipulation tech; 50000 Energy, 250 Influence
  • Spawn a Cosmic Storm on the capital
  • Spawn Cosmic Storms in the galaxy at random (quantity depends on galaxy size and year)
  • +10% Research Speed / Diplomatic Weight while Capital is under a Cosmic Storm
  • -10% Devastation from Cosmic Storm


Civics :
    Stormfall :
  • +10% Sublight Speed
  • +10% Evasion / Sublight Speed inside a Cosmic Storm
  • -10% Hostile ship Fire Rate inside a Cosmic Storm, if one of your fleet is present

    Tempest Infusion :
  • +5% Energy Job Production
  • While a planet is in a Cosmic Storm:
  • +15% Resources from jobs
  • +15% Unity from Jobs

Update: Jun 30, 2024 @ 5:36am

Update 3.12.5

Update: May 30, 2024 @ 9:41am

Update 3.12.3

New :
Empire Specialization - Kilostructures :
Massive orbital installations designed for unparalleled efficiency. Kylostructures revolutionize space infrastructure with advanced capabilities. Can be turn OFF in the options.

    Orbital Shipyard :
  • Tech Requirements : Orbital Ring Tech
  • A modified Orbital Ring used exclusively for shipmaking; 3 Tiers, up to :
    - 9 shipyard
    - 35% Build Speed
    - -35% Build Cost

    Asteroid Defense Station :
  • Tech Requirements : Corps of Engineers Tech
  • Uses asteroid to produces cheap static defense; 3 Tiers, up to 30 asteroids
  • Each Defense Station will fuse defenses together
  • Missing Asteroids are replaced every 2 years

    Aether Reactor :
  • Tech Requirements : Astral Harvesting Tech
  • Uses an Astral Scar to produces Astral Threads and reduce upkeep cost; 3 Tiers
  • Fleet and Station Upkeep: -10%
  • System Fleet and Station Upkeep: -30% / -60% / -90%
  • Ruined version can spawn


Empire Specialization - More Astral Edicts :
  • Additional Astral Edicts, unlocked by the Planar Mastery astral action:
    - +1 Encryption
    - +50 & +10% Unity
    - Create an Astral Scar, once


Balance :
- Arc Furnace & Dyson Swarm are counted at 20% value for Megastructures Count
- My Kilostructures are too valued at 20%
- The Forgemaster council position had a typo, it's now 5% Alloy


Fix :
- Fixed an error with the Ship Builder civic; with the Battlewright and Arctrellis
- Generated fleets and ships would not have a random name setup, rather "RANDOM"

Update: May 18, 2024 @ 1:27pm

Fix :
- The Cosmic Forge AP didn't check for Dyson Swarm tier. It has to be Tier 3
- Ascension Specialization : Admin - Talent Lookout didn't give the +3 levels to leaders
- Reworked Ascension Path : Modularity Path didn't ask for the proper DLC
- Reworked Ascension Path : Modularity / Virtuality / Nanite requires to be a Machine Empire (or you will have a bugged event permanently)

Update: May 18, 2024 @ 3:23am

Fix :
- The Cosmic Forge AP asked for a system with a Dyson Swarm, or an Arc Furnace, instead of both

Update: May 16, 2024 @ 7:18am

Fix :
- The Fleeting Excellence overtuned trait was appearing in empire creation

Update: May 16, 2024 @ 3:36am

Update 3.12.2:

Fix :
- The Traditionless Civic has been updated to NOT count the AP gained from UI Overhaul Dynamic - Ascension Slots.
-- I was able to get it to work witht the updated version, but it was unbearable to gain up to 9 AP at a time.
-- So, I tried limiting it to 3, was good actually: 3 AP per 10 years.
-- But then, I realize they could still take the tech, and I don't want to overwrite it - nor try to play with the var that's running it, so it will be 7 AP in 70 years, then civics. Gain more AP by taking the tech like everyone else.

Update: May 15, 2024 @ 9:41am

New :

Empire Specialization - Ascension Perks :
    Cipher Mastery :
  • Requirements : Negative-Time Keys tech, >= 15 Encryption, Limited to 1
  • +10% Diplo Weight
  • +1 Encryption
  • +10 Intel & +100% Gain Speed
  • Unlock a cumulative unique Trade Deal:
    - You: +2 Encryption
    - Them: +2 Decryption

Update: May 15, 2024 @ 6:24am

QoL :
- Added an option in Ascension Perks: Disable the Tradition Zenith AP for the AI