Stellaris

Stellaris

Wiirlak Additional Civics & Origins [4.0]
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Update: Jun 30, 2024 @ 5:36am

Update 3.12.5

Update: May 30, 2024 @ 9:41am

Update 3.12.3

New :
Empire Specialization - Kilostructures :
Massive orbital installations designed for unparalleled efficiency. Kylostructures revolutionize space infrastructure with advanced capabilities. Can be turn OFF in the options.

    Orbital Shipyard :
  • Tech Requirements : Orbital Ring Tech
  • A modified Orbital Ring used exclusively for shipmaking; 3 Tiers, up to :
    - 9 shipyard
    - 35% Build Speed
    - -35% Build Cost

    Asteroid Defense Station :
  • Tech Requirements : Corps of Engineers Tech
  • Uses asteroid to produces cheap static defense; 3 Tiers, up to 30 asteroids
  • Each Defense Station will fuse defenses together
  • Missing Asteroids are replaced every 2 years

    Aether Reactor :
  • Tech Requirements : Astral Harvesting Tech
  • Uses an Astral Scar to produces Astral Threads and reduce upkeep cost; 3 Tiers
  • Fleet and Station Upkeep: -10%
  • System Fleet and Station Upkeep: -30% / -60% / -90%
  • Ruined version can spawn


Empire Specialization - More Astral Edicts :
  • Additional Astral Edicts, unlocked by the Planar Mastery astral action:
    - +1 Encryption
    - +50 & +10% Unity
    - Create an Astral Scar, once


Balance :
- Arc Furnace & Dyson Swarm are counted at 20% value for Megastructures Count
- My Kilostructures are too valued at 20%
- The Forgemaster council position had a typo, it's now 5% Alloy


Fix :
- Fixed an error with the Ship Builder civic; with the Battlewright and Arctrellis
- Generated fleets and ships would not have a random name setup, rather "RANDOM"

Update: May 18, 2024 @ 1:27pm

Fix :
- The Cosmic Forge AP didn't check for Dyson Swarm tier. It has to be Tier 3
- Ascension Specialization : Admin - Talent Lookout didn't give the +3 levels to leaders
- Reworked Ascension Path : Modularity Path didn't ask for the proper DLC
- Reworked Ascension Path : Modularity / Virtuality / Nanite requires to be a Machine Empire (or you will have a bugged event permanently)

Update: May 18, 2024 @ 3:23am

Fix :
- The Cosmic Forge AP asked for a system with a Dyson Swarm, or an Arc Furnace, instead of both

Update: May 16, 2024 @ 7:18am

Fix :
- The Fleeting Excellence overtuned trait was appearing in empire creation

Update: May 16, 2024 @ 3:36am

Update 3.12.2:

Fix :
- The Traditionless Civic has been updated to NOT count the AP gained from UI Overhaul Dynamic - Ascension Slots.
-- I was able to get it to work witht the updated version, but it was unbearable to gain up to 9 AP at a time.
-- So, I tried limiting it to 3, was good actually: 3 AP per 10 years.
-- But then, I realize they could still take the tech, and I don't want to overwrite it - nor try to play with the var that's running it, so it will be 7 AP in 70 years, then civics. Gain more AP by taking the tech like everyone else.

Update: May 15, 2024 @ 9:41am

New :

Empire Specialization - Ascension Perks :
    Cipher Mastery :
  • Requirements : Negative-Time Keys tech, >= 15 Encryption, Limited to 1
  • +10% Diplo Weight
  • +1 Encryption
  • +10 Intel & +100% Gain Speed
  • Unlock a cumulative unique Trade Deal:
    - You: +2 Encryption
    - Them: +2 Decryption

Update: May 15, 2024 @ 6:24am

QoL :
- Added an option in Ascension Perks: Disable the Tradition Zenith AP for the AI

Update: May 14, 2024 @ 8:37am

Fix :
- Removed delay for debug; you have to wait years, not days :)

Update: May 14, 2024 @ 8:19am

Fix :
- Missing modifiers for the Megastructure Perfection bonus from the 2 new Mega/Kylostructures