Stellaris

Stellaris

Wiirlak Additional Civics & Origins [4.0]
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Update: Sep 21, 2023 @ 5:27am

New :
Empire Specialization - Ascension Perks :
    Fermi Paradox :
  • Requirements : Hasn't met an intelligent species
  • +20% Society Tech & Survey Speed; +30 Unity
  • +2 First Contact Clues; +10% Speed

    Administrative Family :
  • Requirements : Empire Size >= 200
  • +50 Empire Size; -15% Penalty
  • +100 Unity; +1 Influence
  • +10% Agenda Duration

    Singularity :
  • Requirements : >=7 AP; ..The abyss gazes also into you or Project Entropy AP; Once per Galaxy
  • Create a Situation to break open a Black Hole; cost load of Energy, help Physics Research

    Echo Chamber :
  • Requirements : Gestalt
  • +10% Unity; -20% Tradition Cost Empire Size
  • +50 Edict; +2 Councilor Level


QOL :
- Replace the Custom AI Assitant trait to Sapient AI Assistant trait to all leaders when the Positronic AI / Positronic Implants / Positronic Processors Tech is gained.
- Update the Nemesis and The Fall of Everything message icons. It's redder, easier to see it's bad.
- Update the Ascension Peak Cyber message icon, so it's not just a generic symbol.


Compatibility :
- Changed triggers has_authority = auth_machine_intelligence to is_machine_empire = yes.
- Changed triggers has_authority = auth_hive_mind to is_hive_empire = yes.
- Changed triggers has_ethic = ethic_gestalt_consciousness to is_gestalt = yes.


Fix :
- Forgot to update the Project Gargantua and Aegis message icons.
- Missing loc for non-english languages.

Update: Sep 19, 2023 @ 2:10am

Balance :
- The Clonal Degeneration situation goes up a bit slower for certains conditions.


Fix :
- More logs errors removed.
- The Final Frontier AP was missing its icon.
- The Lunar Lake Civic had a message at the wrong timing (65 years, instead of 75).
- The Decrepit Fools AP didn't had its Diplo Weight from Rivals working.
- The Warden and Sanctuaries AP had triggers problems, if they didn't show that was why.
- The Envoys Trainer Role had the requirement of Peacekeeper which in turn, didn't had it (only available if Fallen Empire are present).
- The Clonal Degeneration Situation gained point a bit too easy.

Update: Sep 12, 2023 @ 3:05am

Follow-up of the previous update - yes, too big of an update for Steam :x

Balance :
3.9:
- The Mechromancy AP has been added to the Ascension Specialization
- The Artificial Gravity AP can be taken if one habitat has 10 used districts, and no ruined major/minor orbitals, instead of having 10 habitats

- The Spire of Enlightenment AP now add +1% Aganda Speed (per AP)
- The Galactic Ambassador AP now also has +10% Agenda Duration & Progress
- The Tradition Zenith AP had all its modifiers go from 30% to 10%, and also +10% Agenda Duration & Progress
- The Ascension Specialization - Sprawling Administration has less Empire Size Penalty, at level 2 et 3, but Empire Size reduction

- The Military Subsidies AP now has +10/25/33% Armor in Friendly Territory starting tier 2
- The viligante Role has now +15% Armor in Friendly Territory
- The Sands of Time Aura now has +15% Shield in Friendly Territory

- The Rivalry AP now has +10% Diplo Weight per Rivals
- The Nemesis AP now has +15% Diplo Weight per Rivals
- The Decrepit Fools AP now has +25% Diplo Weight per Rivals

- The Federation Focus AP now has +10% Diplo Weight when supporting
- The Council Elder AP now has +10% Diplo Weight when supporting
- The Alliance Director bonus now has +10% Diplo Weight when supporting
- The Pact of Unity bonus per pact now has +1% Diplo Weight when supporting

- The Imperial Authority AP now has +10% Diplo Weight when opposing
- The Spymaster AP now has +20% Diplo Weight when opposing

- The new Invasive Species Trait is opposite to positive traits
- The new Traits Existential Iteroparity and Psychological Infertility are opposite to traits modifying Pop Growth
- The new Jinxed trait is opposite to the Second Brain and One Mind Traits


Fix :
- Lot of stuff, reduced error logs
- The Imperial Authority AP had his icon changed, taken by the new Harbinger AP
- The Parabellum AP required =50% of Naval Cap, instead of >=50%

Update: Sep 12, 2023 @ 2:27am

Update 3.9.1:

New :
Empire Specialization - Onto the Path :
This is a representation of how your empire is advancing naturally towards something. Can be turn OFF in the options.

    Clonal Degeneration :
  • Requirements : Cloning Tech; Organic Empire; NOT Clone Army
  • For each techs, 5% chance to start the situation - chances increase with each techs
  • Cloning Building has 15% every 2 years to start the situation
  • The situation will help you see how you handle the crisis
  • Techs may be gained secretly - pushing you further into the situation
  • During the situation, you can choose to take the Clonal Degeneration AP to help you
  • Resolving the situation will unlock the Pinnacle AP; failing would render your pops infertiles

Empire Specialization - Onto the Path - Ascension Perks :
    Clonal Degeneration :
  • Requirements : Having the Clonal Degeneration situation ongoing
  • -1 Trait Point & Pick
  • -10% Jobs Production
  • +10% Amenities Usage
  • Will greatly help to handle the situation

    Pinnacle :
  • Requirements : 15 trait points used; pass the Clonal Degeneration Situation
  • +15% Jobs Production; -30% Pops Upkeep
  • +30% Growth Speed
  • +5 Traits +2 Picks
  • Unlocks the Transgenesis Techs


Empire Specialization - Ascension Perks :
    Panopticon :
  • Requirements :
  • Unlock an edict; for 3000 Energy and 10 days, +2 Cloaking Detection
  • +1 Cloaking Detection & Decryption
  • +5 Planet & +3 Ship Hyperlane Range
  • +25% Survey Speed

    Breaking the Chains :
  • Requirements : Being a Subject; Not at War; Not having Loyal Subject
  • Start immediatly an independence War with your Overlord
  • +10% Unity Production; -10% Influence Cost
  • +10% Damage to Normal Empires, and to Superior Empires

    Apotheosis :
  • Requirements : Leader with special traits like Chosen One, or Luminary
  • +1000 Exp for every owned Leader when taken
  • +10% Unity and Influence
  • +1 Leader Trait Options; -1 Negative Trait

    Project Cradle :
  • Requirements : Epigenetic Triggers technology; Not Xenophobe or Homicidal; Need one valid planet; Cost 15 000 Energy and Food; Can only take one Project AP
  • Populate 3 planets with pre-sapients randomly; 15% for Pre-FTL instead (+10% Unity on those planets once finished)
  • +25% Society Research Speed and +10% Production

    Project Entropy :
  • Requirements : Mega-Engineering technology; Cost 15 000 Energy and Minerals; Can only take one Project AP
  • Destroy a system, turning the star into a Black Hole, Pulsar, Neutron Star, or Viridescent Lightbringer. Yes, you can use this a one-time bomb.
  • Randomly propose 3 systems neighboring hostile empire; 3 neighboring empty system; 4 random systems. Can't be inhabited and thing like that.
  • +10% Stations Production

    Project Gargantua :
  • Requirements : Mega-Engineering technology; At least one planet non-artificial; Cost 15 000 Energy and Minerals; Can only take one Project AP
  • Every 2 years, the 3 most populated non-artificial planets: +1 Planet Size. Total of 5 times.
  • +10% Minerals

    Achromatic :
  • Requirements : >=20% of the galaxy stars are Black Holes, Pulsars, or Neutron Stars
  • +15% Habitability Minimum & Stations Production
  • +1% Unity per Black Hole, Pulsar, or Neutron Star owned

    Natural :
  • Requirements : Has Organic Pops
  • +2 Organic Traits Points
  • +15% Habitability Minimum
  • -10% Organic Amenities Usage
  • +5% Happiness

    Destiny :
  • Requirements : >= 14 AP
  • +10% Unity, Research Speed and Diplo Weight
  • -10% Empire Size Penalty
  • +1 Ascension Perk

    Harbinger :
  • Requirements : Have one of the Power Projection AP
  • +10% Unity
  • +2 Leader Cap & Spawn
  • Bonuses per Power Projection AP when taken

    Starborne Philosopher :
  • Requirements : Transcendent Learning AP, and One Vision, One Unit, Technological Ascendancy, or Executive Vigor AP
  • +1 Leader Cap, +2 Councilor Level
  • +10% Research Speed, Unity, Government Ethic Attraction, Agenda Duration & Progress
  • -10% Edict Cost

    Stellar Architects :
  • Requirements : Mega-Engineering Tech; Has megastructures; Colossus, Project Cradle / Entropy / Gargantua, Moon Assembly, or Lunar Weaponization AP (projects must have been completed)
  • +1 Ascension Perk & Megastructure Cap
  • +30% Megastructure Build Speed
  • +20 000 Storage Cap

    Where the Secret Sleeps :
  • Requirements : Has an archaeological site, or Spy Network
  • +50% Archaeostudies Speed and Draw Chance
  • +30% Intel Gain Speed & 15 Base Intel
  • +30% Excavation Speed; +2 Clues & Espionage Skill

    Aegis :
  • Requirements : 30 years of protecting someone
  • Both countries gain the Aegis Civic (random if you have more than one country filling the requirement)
  • +2 Defensive War Influence
  • +100% Defensive War Ship Build Speed

    No One's Home :
  • Requirements : Has a ruined megastructure
  • +30% Megastructure Build Speed, Excavation Speed & Archaeostudies Speed
  • +1 Megastructure Cap
  • +25 Unity, +10% Research Speed per Ruined Megastructures
  • 10% Mega-Engineering Tech if not owned


Civics :
    Original Sin :
  • +10% Unity
  • +15% Government Ethic Attraction & Army Damage
  • -15% Diplo Weight & Edicts Cost

    Children of the Sky :
  • +20% Starbase Capacity
  • +10% Ship Speed
  • -10% Ship Upkeep
  • +15% Survey Speed


QOL :
- The Mega-Engineering Perfection AP requires the Mega-Engineering Tech to be visible
- The Into the Void AP requires 35 years passed, to be visible
- The Colossal Warfare AP requires owning a Colossus, Juggernaut or Star-Eater
- Other AP have been hidden when useless to see them (Exemples: Alliance Director needs you to have a Federation; Council Elder and Imperial Authority to be in the Galactic Community; there's many more)


Balance :
- Adversity Civic from +50 Unity per Rivals to +25
- The Leader Specialization has grant +1 Leader Cap per level
- The Hyper Relays Network AP now requires at least one Hyper Relay
- The Final Frontier AP now requires the Automated Exploration Protocols / Autonomous Exploration Algorithms Tech
- Into the Void AP now spawn a few more random systems around the main system; a bit more if you don't have Utopia
- The Spymaster AP now has +2 Cloaking Detection
- The Colossal AP now has +10% X & T Weapon Slot Damage
- The Durasteel Curtain AP gain +10% Armor & Shield Hardening
- The Blitzkrieg Doctrine AP gain -30% Hyperjump Cooldown
- The Environmentalist Trait has been reduced from 3 points to 2
- The Prestigious Trophies AP has also +20 Edict Fun per Relics
- The Parabellum AP now requires >=150 Naval Cap
- The Trader Role has a gestalt version; +50% Amenities, -5% Market Taxes
- The Slaver Role has a non-slaver version; -10% Job Upkeep, +25% Worker Production

Update with recents civics and origins:
- The Payback or Broken Shackles Origins can't be taken with the Old Acquaintance / Titanic Ship / Ship Builders / Armada Initiative Civics
- The Fear of the Dark Origin can't be taken with the Old Acquaintance Civic
- The Eager Explorers and its variants can't be taken with Nyctophobia or Space Age Origins
- The Terraforming Candidate can't be taken with Idyllic Bloom or Relentless Industrialists Civics

Update: Jun 30, 2023 @ 6:16am

Fix :
- The councilor name and desc weren't showing.
- The Graveyard origin wasn't working anymore.


NOTE: The event files was 40k lines long, so long that Visual Studio wouldn't work properly anymore wit it. I decided to separate the file into 5 files.

Update: Jun 29, 2023 @ 6:32am

3.8.4 Update
Fix :
- Starbases flooded the error logs.
- The Fall of Everything wasn't happy with special / scripted empires, was even causing crashes.
- Fixed the transition from a Hive Mind to a Psionic Hive Mind made you lost your node in the process, looking the council slot empty, and losing 4 leaders slots.

Update: May 23, 2023 @ 2:31am

3.8.2 Update
Balance :
- The Spymaster AP has now also +2 Cloaking Strength.
- The Overlord Origin can be taken by authoritarians, not pacifists.
- The Genetic Selection Origin doesn't complete the Gene-Modding tech anymore, but grant the research option at 10%.
- The Ghost in the Machine AP from +1 traits points to +2; and +10% Robots Production to +20%.


3.8 :
- A council role for EVERY civics; no I won't give the details, too much work, you can see them on the civics' tooltips.
-- Gestalt civics also have council positions, just in case you use a mod that let you do that - if you found one, please tell me.
--- There's an option for it, but doesn't seem to be applied by the game .. stupid game :(

- Every Leader Level bonus (or malus) is changed to Exp Gain (25% per +1 Level), if it didn't already has such a bonus, else it's Upkeep reduction or +1 Starting Skill.
- The Graveyard Origin doesn't grant traits to the scientist anymore, but higher exp.
- The Immortal Origin has its ruler starting with an advanced trait and the council subclass (that also grant +1 trait since when he's suppose to choose the subclass he already has one); still immortal.


Fix :
- Reduce errors logs.
- Fixes errors caused by the 3.8 update.

Update: Apr 26, 2023 @ 7:51am

Balance :
- Added to the Prestigious Trophies AP : +10% Minor Artifacts Production
- Added to the Esteemed Trophies AP : -10% Minor Artifacts Cost
- Added to the Artifacts Restoration : -20% Minor Artifacts Cost & +10% Archaeotech Weapons Damage


Fix :
- Missing icon for the Final Frontiere AP - It uses the Hyper Relays Network AP icon, which has now a new one.
- The Rivalry AP cannot be taken by homicidal anymore.

Update: Apr 22, 2023 @ 1:24pm

New :
Empire Specialization - Onto the Path :
This is a representation of how your empire is advancing naturally towards something. Can be turn OFF in the options.

    Ghost in the Machine :
  • Requirements : Droids Tech; NOT Machine Empire
  • For each techs, you have a 20% chance to start the event chain - it won't start, nor continue, if the Machine Uprising is on-going, or you turn into a Machine Empire
  • Techs and ethics will accelerate the process
  • Events will show progressively the "Ghosts" appearing; flavor, no consequences
  • Techs may be gained, but secretly - pushing you further into the event chain
  • The conclusion is based of the treatment of the robots; this will stop the original Machine Uprising event chain (if you have the DLC)


Empire Specialization - Ascension Perks :
    Final Frontiere :
  • -10% Starbase Influence Cost & Distance Cost
  • +5% Anomaly Chance
  • +20% Survey & Anomaly Speed

    Ghost in the Machine :
  • Requirements : Completed the Ghost of the Machine event chain
  • +1 Robot Trait Point & Pick
  • +10% Robot Jobs Production
  • -15% Robot Amenities Usage
  • +15% Computing Research Speed


Balance :
- The Ancient Shipyard Optimization tech, from the Into the Void AP, now only grant shipyard capacity for shipyards.
-- If you hads the tech before this update, use the console command : event wiirlak_ac.53810
- All of my rare techs have now the weight bonus added from the Research Cooperative Federation Type.


Fix :
- The Ancient Shipyard Optimization tech, from the Into the Void AP, was able to be draw - instead of selection one of the event option.
- The titan from the Titanic Ship Civic wasn't mergeable with other ships.

Update: Mar 31, 2023 @ 5:11am

New :
Empire Specialization - Ascension Perks :
    Nemesis :
  • Requirements : >=1 Rival Equivalent Relative Power or higher
  • Select one country to be your Nemesis - Both countries, until one dies : -20% Influence & Unity
  • Survivor : +1000 Influence, 18 months of Unity & reverse the modifier
  • +15% Damage against rivals
  • +25% Hostile Claim Cost

    Parabellum :
  • Requirements : Not at war; >=50% Naval Cap used
  • +10% Naval Cap, Alloys Production & Influence Power Projection
  • +25% Pacifist Attraction


Compatibility :
- The Council Elder AP has its icon updated; the old icon is now used for the new Nemesis AP.


Balance :
- The Fall of Everything AP :
-- Shouldn't be taken by AI before the year 2230.
-- Leased fleets are lost.
-- Your subjects will follow you into war.
-- You're now the attacker, not defender in the war.


Fix :
- The Vigilante Role couldn't reroll the options when over 10; and the name weren't showing properly.
- The Pact of Unity AP variables weren't properly working.
- Redo a lot of AI weight and script_values that used triggers, don't know if the errors were real of false positive, but better safe than sorry.