Stellaris

Stellaris

Halo: Forerunner Ships & Portraits
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Uppdatering: 7 jun @ 13:18

Uppdatering: 7 jun @ 12:57

- Fixed an issue in the event files that was causing the majority of the origins to not function properly.


Uppdatering: 24 maj @ 15:17

Uppdatering: 18 maj @ 21:40

Uppdatering: 17 maj @ 19:03

Uppdatering: 17 maj @ 10:42

- Updated to 4.0

- Fixed an issue that caused the forerunner ship set to be classified as biological

- Updated triggers and pop/job numbers to 4.0 standards (still a work-in-progress)

- Added build icons to forerunner megastructures

- Error log fixes (ongoing)



Uppdatering: 16 maj @ 16:17

Uppdatering: 15 maj @ 20:41

Uppdatering: 10 maj @ 18:28

Uppdatering: 13 apr @ 4:52

- Added the remaining six Halo Installation systems as custom empire starts:
Myung System (Beta Halo)
Zhagolin System (Epsilon Halo)
Khaphrae System (Gamma Halo)
Coelest System (Delta Halo)
Mdorkon System (Kappa Halo)
Ephsu System (Zeta Halo)


- Updated each start with an additional mining district to prevent unemployed pops.

(Known issue: These system starts will have a consumer goods deficit, so it is recommended that you build a factory at the start of a game until it is fixed)