Stellaris
Halo: Forerunner Ships & Portraits
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Actualización: 7 JUN a las 13:18

Actualización: 7 JUN a las 12:57

- Fixed an issue in the event files that was causing the majority of the origins to not function properly.


Actualización: 24 MAY a las 15:17

Actualización: 18 MAY a las 21:40

Actualización: 17 MAY a las 19:03

Actualización: 17 MAY a las 10:42

- Updated to 4.0

- Fixed an issue that caused the forerunner ship set to be classified as biological

- Updated triggers and pop/job numbers to 4.0 standards (still a work-in-progress)

- Added build icons to forerunner megastructures

- Error log fixes (ongoing)



Actualización: 16 MAY a las 16:17

Actualización: 15 MAY a las 20:41

Actualización: 10 MAY a las 18:28

Actualización: 13 ABR a las 4:52

- Added the remaining six Halo Installation systems as custom empire starts:
Myung System (Beta Halo)
Zhagolin System (Epsilon Halo)
Khaphrae System (Gamma Halo)
Coelest System (Delta Halo)
Mdorkon System (Kappa Halo)
Ephsu System (Zeta Halo)


- Updated each start with an additional mining district to prevent unemployed pops.

(Known issue: These system starts will have a consumer goods deficit, so it is recommended that you build a factory at the start of a game until it is fixed)