Stellaris

Stellaris

Halo: Forerunner Ships & Portraits
914 Comments
force728  [author] 20 hours ago 
@taz447: Yes, the Halo Installation origin does spawn in the Ark. Genesis, however, doesn't spawn in that origin, but you can build that shield world type using forerunner tech.

@Lone Spartanz: Sure.

@VLADER: In the Change Notes. If you don't see anything after an update, it's a version number or small text change. Other than that, I'll note it in the log. There is no Discord for this mod.
taz447 Oct 18 @ 10:38pm 
If you have just one of the origins, say the Halo Installation origin, does it spawn all of the special locations like the Ark and Genesis or not? I tried combing back through the comments but couldn't find a solid answer, so sorry if this has already been answered before.
Lone Spartanz Oct 18 @ 7:57am 
u should add Tragic Solitudes sigil
VLADER Oct 6 @ 5:37pm 
where can I see the changes for this update? discord?
Aenyeweddien Sep 29 @ 11:43am 
I'm so happy this mod got updated. This might finally get me to play Stellaris again, honestly.
force728  [author] Sep 24 @ 2:49pm 
@MegaPro1921: I need some time to look over the mod to see what changed, so I can't update it just yet. Just be patient for now.
Centurian128 Sep 23 @ 7:47pm 
That's incredibly rude. 4.1 came out 24 hours ago.
MegaPro1921 Sep 23 @ 4:15pm 
Update?
Super Colby Sep 23 @ 12:50pm 
Is there anyway to fix the shield world ui?
weiss schnee Sep 22 @ 8:58am 
Dose it works on 3.14?
Henz Sep 17 @ 7:53am 
Is there like a line of code I have to change so that artificers become artisans/traders?
Henz Sep 16 @ 10:15am 
Hello just got back trying to do halo runs in 4.0, does anyone know how to fix the artificers that make consumers goods? they dont populate the job when I make them in the ecumene origin.
EMPIREVSREBLES Sep 12 @ 5:37pm 
Still going through all the other mods, figured I would come back here. With the other mods added there are 3 of each Huragok, 3 Prometheans, but technically 2 since one of them has the Didact in the ruler photo, and a bunch of portrait sections.
EMPIREVSREBLES Sep 12 @ 4:32pm 
Question, why are the ships separated by forerunner and forerunner construct? They seem exactly the same, except construct is missing a description.
Centurian128 Sep 10 @ 8:07am 
Mind if I try in the meantime then? If so, could you be available to answer questions when I have them?
force728  [author] Sep 9 @ 6:08pm 
@Centurian128: No, I mean whole number versions like 5.0 or major expansion updates.
Centurian128 Sep 9 @ 11:33am 
For clarity, that means something like Stellaris version 4.1 and not version 5.0, right?
anghangah 2.0 Sep 8 @ 5:56pm 
@force728 I just realized that all this time I was building the wrong district... I'm stupid, Thanks anyway.
force728  [author] Sep 8 @ 5:41pm 
@anghangah 2.0: Try and build a Requiem city district first.
@Lennox: No, I don't. I honestly didn't expect so many requests for legacy versions after 4.0, so I'll make sure to make a legacy version when the next version number comes out.
anghangah 2.0 Sep 7 @ 6:38pm 
I don't know if this is a bug, but when I colonize Requiem, it won't let me build anything, and sooner or later it will destabilize.
Lennox Sep 6 @ 10:13am 
Do you have legacy versions for 3.xx by any chance?
force728  [author] Sep 3 @ 3:10pm 
@victoriousdread07: No, just the technology to activate and use the megastructure in question. However Forerunner tech can be reverse-engineered from debris.

I tried it before and it didn't work well with the ai, so I left it alone. AI empires can still get starting forerunner tech and weapon research if they have one of the forerunner civics.
@force728 in addition to my previous comment, would simply controlling the Ark allow me access to the forerunner technologies as research? And could the same be said for the covenants High Charity?
victoriousdread07 (private) Aug 22 @ 9:16pm 
@force728 Could you add an option to allow AI empires to be able to start with the options we have at the beginning? Tier 2 techs, forerunner techs, or both. Would be easier than trying to chance this empire having the advanced start.
force728  [author] Aug 22 @ 1:17am 
@HexOnDuke: If you have the UI Overhaul Dynamic mod, try resubbing to that mod. I experienced the same problem until I resubscribed. I also tested the mod by itself and I didn't encounter the same crash.
HexOnDuke Aug 21 @ 6:14pm 
just encoted a bug where after slecting the ark or the rings themselfs games crshes
matt_ryan2 Aug 19 @ 7:03pm 
Thanks Force - definitely lumped all those civics together in my head and thought it was just for this mod. That makes complete sense though!
force728  [author] Aug 18 @ 11:22pm 
@matt_ryan2: Not sure I follow but, you're talking about the civics in the Covenant mod in combination with this one? Ok, to answer your question, yes it was intended for you to use both and yes, the civics were intended to depict the Didact ruling Jul's Covenant. However, I can see that it can be restrictive if you just want to use the Promethean Warlord civic by itself and I can have the restriction removed in the mod.

As for using promethean civics from both mods together, I wouldn't recommend it since these are standalone mods and I haven't tested mixing civics together like that so you're more likely to have some issues.
matt_ryan2 Aug 18 @ 2:39pm 
Had a question that might just be me being dumb/missing something, but is the Promethean Warlord civic supposed to locked behind Didact's Hand? Feel like that should be separate from the Covenant Remnants, and you can't use both Promethean civics in one empire with Knights being locked behind gestalt machines (but still have Didact portrait for the Prometheans)- unless it's just supposed to depict the Didact ruling the Covenant Remnants and I'm looking at it wrong.
force728  [author] Aug 12 @ 2:53pm 
@victoriousdread07 (private): Yes, you can reverse engineer forerunner tech.

@Centurian128: Unfortunately, no. I don't have the time to make a legacy version right now.
Centurian128 Aug 12 @ 10:35am 
I'm guessing there's no chance of a Legacy 3.14 version of any of your mods, is there.
Pheonix Aug 11 @ 8:36pm 
@victoriousdread07 been wondering this myself... if so i'll declare a quick war on my friends (Players not NPC) and send a single corvette at them to share the tech lol
is it possible for a non forerunner empire to learn the technology from these guys?
Draco117-0 Aug 9 @ 2:33am 
@djpaulycee if it's from a Forerunner installation/artificial world like the Ark then you need to build a district first before building anything else
djpaulycee Aug 7 @ 4:45pm 
@force728 my buildings and specialization districts keep disappearing after being built!
VLADER Aug 3 @ 7:28pm 
@force728 i'm gonna try that, thanks for the help. great mod tho
Centurian128 Aug 3 @ 2:27pm 
That sounds a lot like what is happening to me.
force728  [author] Aug 3 @ 10:12am 
@VLADER: It may be from another mod because I didn't see any error pop up events when I checked. You can try resubscribing so the mod can be re-download again.
VLADER Aug 2 @ 4:25pm 
@force728 4.0.22 the latest version i think, or the problem comes from a bug with other mods i have?
force728  [author] Aug 2 @ 1:22pm 
@VLADER: Which version of Stellaris are you using?
VLADER Aug 1 @ 8:55pm 
i keep getting window events, but there is just a OK button, it's called promethen_start.31 or furerunner_start.14 anybody can help me??? should i delete something or reinstall???
force728  [author] Jul 31 @ 3:22pm 
@Daepapa: Yes, but they still work with 4.0 pop changes. I just forgot to update the text.
Daepapa Jul 31 @ 1:09pm 
Are the 'construct sentinels/mechanical prometheans' decisions from pre-4.0? The description reads that they build 5 pops when I feel like you should get at least 100 pops for 1k energy 2k minerals
Sevats Jul 31 @ 10:52am 
Just tried it on Genesis and the same thing happens there, too.
Sevats Jul 31 @ 10:47am 
Hey, building any of the special districts on Requiem permanently deletes the City district section, and moves the chosen district section up to where the City one used to be. Makes the planet unusable, unfortunately.
Centurian128 Jul 28 @ 7:34pm 
Hello - Would it be possible to get a 3.14 version of this, please? 4.0 compatibility makes it unusable on earlier versions. I get two blank event popups every day when I try.
DocHolliday Jul 23 @ 1:55pm 
This ruined a super long playthrough I was in the middle of... Didn't realize they would even be able to do that until all autosaves prior were gone......... They also build random megas around it like shipyards from the gigastructural engineering mod which clip though the station.... Seems like you just shouldn't be able to place mega's in in the Maeth system...
DocHolliday Jul 23 @ 1:50pm 
YOOOOOOOOOOO the AI will actively build ring segments in Maeth and DELETE Maethrillian station permanently.............................. Would very much appreciate a fix....
Alexander Jul 18 @ 7:10am 
are the weapon techs locked behind the forerunner start tech? I created a custom forerunner empire with the Ark start and defeated them in combat, scanned the debris and got the options for the weapon tech but when I research them they just get re-added to the list and I can't equip them on ships. I remember prior to 4.0 that when I did the same thing I got the forerunner start tech first then the weapons. Is my save fried?
DocHolliday Jul 12 @ 9:04pm 
Also out of curiosity, If I am playing as Ancient humanity will the other custom forerunner worlds and stations like installation-00 spawn?