Stellaris

Stellaris

Halo: Forerunner Ships & Portraits
929 Comments
force728  [author] 8 hours ago 
@Daepapa: You can change it to what I have and see what happens, but if it doesn't work, then I would suggest copying one of the base game's ship set graphical_culture and asset files (like mammalian_01) and use that as a template. It may take more time to do, but you would be better off using a base ship set that's already mechanical. I usually do this when I make a new ship set.
Daepapa 15 hours ago 
@force728 Thanks for your answer! It's strange, I do have that in my graphical_culture file for both my shipsets, but they still seem to be biological for some reason. I made sure they're referencing the correct species_class as well.

I was wondering if it was maybe an .asset file issue with my entity definitions, since I saw that your baseline corvette/destroyer/etc. entities define the pdxmesh as the vanilla molluscoid mesh with different sections referencing the specific forerunner meshes, whereas my baseline ship size entities first define the pdxmesh as a mod mesh.
force728  [author] Nov 8 @ 10:45am 
@Daepapa: Sure, just copy and paste this into your ship set's graphical_culture:

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
Daepapa Nov 8 @ 1:08am 
May I ask how you got the forerunner shipsets to be mechanical instead of biological? I'm trying to create my own mod but I can't get past the issue of shipsets defaulting to biological.
force728  [author] Nov 3 @ 3:53pm 
@Embersfall817: Adding the flood would be beyond the scope of this mod's purpose as a standalone forerunner faction mod. I wouldn't mind adding a crisis event, but it would be a separate mod altogether. You can bill everything mentioned except for Maethrillian using any of the forerunner civics/origins.
Embersfall817 Nov 3 @ 6:02am 
Would it be possible to add the flood as a end game crisis and can you build maethrillian, requirem or genesis if you picked the Ark origin or vice versa
John Shepherd N7117 Oct 29 @ 9:54pm 
Thank lyu, now I can make my Halo theme factions for forerunners.
Which gave me the idea of making an ancient humanity reclaimers with relic world starting origin and forerunner in their trait. As "survivors" of the great war seeking to reclaim the stars.
force728  [author] Oct 29 @ 6:03pm 
@Dravos77: Post some more details in the bug reports section and tell me what mods are you using with this one because the Ark does spawn for me and everything else is normal.

@Mael: I'll update those districts for the next update.
Dravos77 Oct 29 @ 10:23am 
i don't know why but the ark model doesn't spawn in. it says the arks there but when i click on it i get a normal planet, with normal districts. none of the ark specific districts
Mael Oct 26 @ 11:21am 
Another issue I've run into is that districts provide "Artificer Jobs" that don't actually do anything
force728  [author] Oct 26 @ 11:08am 
@Mael: Don't know about the BPV Reborn mod, but if this happens every month, build a domicile city district first on the shield world before building any buildings. It's a workaround to stop it for now.
Mael Oct 26 @ 10:27am 
Hey I'm having trouble with the mod. Genesis deletes buildings as soon as they're built is that a bug with this mod or maybe an incompatibility with the BPV Reborn mod I'm using? Please help thanks
TooHippForDip Oct 26 @ 6:18am 
every time i unpause the game it says the the "forerunner better this way" how do i fix this to keep using the mod
蔚音凛湮窗弦 Oct 25 @ 2:02pm 
decision_shield_world_slipspace_bubble
I think the version should also be adapted and some housing and zoning elements should be added.
蔚音凛湮窗弦 Oct 25 @ 1:54pm 
I think more housing and comfort facilities should be provided for "the dwellings of pioneers". It's at least more than the original version of the game.
force728  [author] Oct 19 @ 5:58am 
@taz447: Yes, the Halo Installation origin does spawn in the Ark. Genesis, however, doesn't spawn in that origin, but you can build that shield world type using forerunner tech.

@Lone Spartanz: Sure.

@VLADER: In the Change Notes. If you don't see anything after an update, it's a version number or small text change. Other than that, I'll note it in the log. There is no Discord for this mod.
taz447 Oct 18 @ 10:38pm 
If you have just one of the origins, say the Halo Installation origin, does it spawn all of the special locations like the Ark and Genesis or not? I tried combing back through the comments but couldn't find a solid answer, so sorry if this has already been answered before.
Lone Spartanz Oct 18 @ 7:57am 
u should add Tragic Solitudes sigil
VLADER Oct 6 @ 5:37pm 
where can I see the changes for this update? discord?
Aenyeweddien Sep 29 @ 11:43am 
I'm so happy this mod got updated. This might finally get me to play Stellaris again, honestly.
force728  [author] Sep 24 @ 2:49pm 
@MegaPro1921: I need some time to look over the mod to see what changed, so I can't update it just yet. Just be patient for now.
Centurian128 Sep 23 @ 7:47pm 
That's incredibly rude. 4.1 came out 24 hours ago.
MegaPro1921 Sep 23 @ 4:15pm 
Update?
Super Colby Sep 23 @ 12:50pm 
Is there anyway to fix the shield world ui?
weiss schnee Sep 22 @ 8:58am 
Dose it works on 3.14?
Henz Sep 17 @ 7:53am 
Is there like a line of code I have to change so that artificers become artisans/traders?
Henz Sep 16 @ 10:15am 
Hello just got back trying to do halo runs in 4.0, does anyone know how to fix the artificers that make consumers goods? they dont populate the job when I make them in the ecumene origin.
EMPIREVSREBLES Sep 12 @ 5:37pm 
Still going through all the other mods, figured I would come back here. With the other mods added there are 3 of each Huragok, 3 Prometheans, but technically 2 since one of them has the Didact in the ruler photo, and a bunch of portrait sections.
EMPIREVSREBLES Sep 12 @ 4:32pm 
Question, why are the ships separated by forerunner and forerunner construct? They seem exactly the same, except construct is missing a description.
Centurian128 Sep 10 @ 8:07am 
Mind if I try in the meantime then? If so, could you be available to answer questions when I have them?
force728  [author] Sep 9 @ 6:08pm 
@Centurian128: No, I mean whole number versions like 5.0 or major expansion updates.
Centurian128 Sep 9 @ 11:33am 
For clarity, that means something like Stellaris version 4.1 and not version 5.0, right?
anghangah 2.0 Sep 8 @ 5:56pm 
@force728 I just realized that all this time I was building the wrong district... I'm stupid, Thanks anyway.
force728  [author] Sep 8 @ 5:41pm 
@anghangah 2.0: Try and build a Requiem city district first.
@Lennox: No, I don't. I honestly didn't expect so many requests for legacy versions after 4.0, so I'll make sure to make a legacy version when the next version number comes out.
anghangah 2.0 Sep 7 @ 6:38pm 
I don't know if this is a bug, but when I colonize Requiem, it won't let me build anything, and sooner or later it will destabilize.
Lennox Sep 6 @ 10:13am 
Do you have legacy versions for 3.xx by any chance?
force728  [author] Sep 3 @ 3:10pm 
@victoriousdread07: No, just the technology to activate and use the megastructure in question. However Forerunner tech can be reverse-engineered from debris.

I tried it before and it didn't work well with the ai, so I left it alone. AI empires can still get starting forerunner tech and weapon research if they have one of the forerunner civics.
@force728 in addition to my previous comment, would simply controlling the Ark allow me access to the forerunner technologies as research? And could the same be said for the covenants High Charity?
victoriousdread07 (private) Aug 22 @ 9:16pm 
@force728 Could you add an option to allow AI empires to be able to start with the options we have at the beginning? Tier 2 techs, forerunner techs, or both. Would be easier than trying to chance this empire having the advanced start.
force728  [author] Aug 22 @ 1:17am 
@HexOnDuke: If you have the UI Overhaul Dynamic mod, try resubbing to that mod. I experienced the same problem until I resubscribed. I also tested the mod by itself and I didn't encounter the same crash.
HexOnDuke Aug 21 @ 6:14pm 
just encoted a bug where after slecting the ark or the rings themselfs games crshes
matt_ryan2 Aug 19 @ 7:03pm 
Thanks Force - definitely lumped all those civics together in my head and thought it was just for this mod. That makes complete sense though!
force728  [author] Aug 18 @ 11:22pm 
@matt_ryan2: Not sure I follow but, you're talking about the civics in the Covenant mod in combination with this one? Ok, to answer your question, yes it was intended for you to use both and yes, the civics were intended to depict the Didact ruling Jul's Covenant. However, I can see that it can be restrictive if you just want to use the Promethean Warlord civic by itself and I can have the restriction removed in the mod.

As for using promethean civics from both mods together, I wouldn't recommend it since these are standalone mods and I haven't tested mixing civics together like that so you're more likely to have some issues.
matt_ryan2 Aug 18 @ 2:39pm 
Had a question that might just be me being dumb/missing something, but is the Promethean Warlord civic supposed to locked behind Didact's Hand? Feel like that should be separate from the Covenant Remnants, and you can't use both Promethean civics in one empire with Knights being locked behind gestalt machines (but still have Didact portrait for the Prometheans)- unless it's just supposed to depict the Didact ruling the Covenant Remnants and I'm looking at it wrong.
force728  [author] Aug 12 @ 2:53pm 
@victoriousdread07 (private): Yes, you can reverse engineer forerunner tech.

@Centurian128: Unfortunately, no. I don't have the time to make a legacy version right now.
Centurian128 Aug 12 @ 10:35am 
I'm guessing there's no chance of a Legacy 3.14 version of any of your mods, is there.
Pheonix Aug 11 @ 8:36pm 
@victoriousdread07 been wondering this myself... if so i'll declare a quick war on my friends (Players not NPC) and send a single corvette at them to share the tech lol
is it possible for a non forerunner empire to learn the technology from these guys?
Draco117-0 Aug 9 @ 2:33am 
@djpaulycee if it's from a Forerunner installation/artificial world like the Ark then you need to build a district first before building anything else
djpaulycee Aug 7 @ 4:45pm 
@force728 my buildings and specialization districts keep disappearing after being built!