Stellaris

Stellaris

Halo: Forerunner Ships & Portraits
866 Comments
P2020-Killer 13 hours ago 
are the weapon techs locked behind the forerunner start tech? I created a custom forerunner empire with the Ark start and defeated them in combat, scanned the debris and got the options for the weapon tech but when I research them they just get re-added to the list and I can't equip them on ships. I remember prior to 4.0 that when I did the same thing I got the forerunner start tech first then the weapons. Is my save fried?
DocHolliday Jul 12 @ 9:04pm 
Also out of curiosity, If I am playing as Ancient humanity will the other custom forerunner worlds and stations like installation-00 spawn?
DocHolliday Jul 12 @ 7:33pm 
It would be amazing if you'd consider adding the Didact's portrait to the non-mechanical forerunner portrait section as well! He wasn't a robot. Like all of your mods, it's amazing regardless though!
force728  [author] Jul 10 @ 5:38pm 
@Mael: You can get sentinel strike craft and the heavier variant by researching the Ferrarius & Minoris Assembler Vat technologies respectively. The Phaeton gunships are unlocked by researching the "Promethean Weapon Craft" technology.

@AleBaulX: No.
addy2845 Jul 10 @ 4:07pm 
The mod already has Sentinels and Phaeton Gunships as strike craft, doesn't it?
Mael Jul 10 @ 9:45am 
I have a suggestion for the mod. The Forerunners were all about Fighters and the like, deploying millions at a time. It'd be cool if there were a Forerunner Strike Craft Technology to use
AleBauIX Jul 7 @ 4:22pm 
Do I absolutely need the Utopia DLC to play this mod?
addy2845 Jul 3 @ 2:12pm 
Ancient Humanity is in their UNSC Portraits mod, with their own traits and technologies.
CTHeavy Jul 3 @ 8:48am 
Will ancient humanity be added some time?
addy2845 Jun 27 @ 10:12pm 
Gotcha, thank you for the response <3
force728  [author] Jun 27 @ 5:12pm 
@addy2845: If you don't see anything in the log, then it's either small loc text changes or version number updates. If its something substantial, then I'll post it.
addy2845 Jun 26 @ 8:29pm 
What are all the updates? I keep seeing that your halo mods were updated recently and checking to see if anything was added, so I'm just curious.
Cold Death Jun 24 @ 2:59pm 
Not sure if it was this update or the last one but this mod causes deync in mp not sure how but once I removed the mod it worked
TheTrueVictom Jun 18 @ 4:00pm 
at least thats from what ive experienced
TheTrueVictom Jun 18 @ 3:59pm 
same bug happens on built halos'. you gotta build the nexus district first and it will correct itself and allow building slots
Cold Death Jun 18 @ 3:49pm 
Think it was the two planets that start with Maethrillian origin, only the ark is stable as a planet
force728  [author] Jun 18 @ 3:04pm 
@Cold Death: Which planets are you referring to?
Cold Death Jun 17 @ 8:47pm 
Some of this mods planets are glitched where you cant build anything on them, and generator district replaces city one
twitch.tv/teapowergaming Jun 17 @ 2:26pm 
never mind, it just doesnt let you have both ancestor and forerunner tech with ancient humanity civic and equmine council civic. I had my species use forerunner early game until i unlocked and upgraded to ancestor. It works with ancient san'shyuum civic.
twitch.tv/teapowergaming Jun 7 @ 1:13pm 
Has something gone wrong with the mod since the latest update? I can no longer get access to the forerunner buildings, but i still have access to ancestor buildings from the start, cannot even unlock forerunner through research.
caverman2001 Jun 7 @ 12:43pm 
hey, when doing the mantle option and going to war you can no longer make them primatives even if u click on it, it just gives u the starbases adn then the u get the planets
TheTrueVictom Jun 7 @ 4:56am 
tested with only the req mod aswell as with a full playset, still doesnt spawn on the Ark
TheTrueVictom Jun 7 @ 4:54am 
installation 00 origin isnt working/ starting solar system for said origin is missing
LauraTons Jun 6 @ 9:10am 
Were you able to reproduce my issue?
Also could you please make a compatibility patch or built in compatibility for "BPV - More building slots"?
https://steamcommunity.com/sharedfiles/filedetails/?id=3482693757
Your custom city districts for the halo rings and such don't have support for the extra districts.
DewShineX1 Jun 2 @ 3:15am 
any plans on doing UNSC ships?
idkynot May 31 @ 6:01am 
can this have a 3.14 legacy version please
TouaregNRV May 27 @ 9:05pm 
is it possible to keep only the portraits and ships? but disable the faction in itself so it doesnt spawn or isnt used by AI
OssomUmbra May 26 @ 5:57am 
Mind-blowingly detailed mod! Im loving it, and just used a Halo Array to nuke an Awakened Empire back to the pre-stone age! Works as of today, and has *so* many things to learn :D
Pheonix May 24 @ 3:59pm 
@caverman2001, you gotta build a city district first, i found that hiccup also but after that everything works fine
DemonicReaper May 20 @ 2:23pm 
@force728 could you make a mod for Warhammer 40k ?
caverman2001 May 18 @ 6:21pm 
hey, found an issues, where the ring world firstly the city details are wrong they have details about the covonet, and the ring world whenever i build anything the buildings disapear after a while, not sure why
killumdaily2 May 17 @ 5:40pm 
why is ur-didact female
Grand Admiral Thrawn May 16 @ 8:54pm 
I've tested it more, and it seems most of the issues with the megastructures/habitats are the labeling of the jobs
addy2845 May 16 @ 1:52am 
I was pleasantly surprised to see the Forerunner-specific buildings were available to build now! (Though admittedly out of date, the Domain Archive only provides 5 Researcher jobs which I don't think exist anymore?)
Consequently, I've been messing with the text file for those
Silvermyst May 14 @ 10:28pm 
latest patch broke many mods
Grand Admiral Thrawn May 14 @ 7:10pm 
Well, the ARK research districts aren't giving me researchers, they give me science directors which only give me like 0.4 trade, and no science. I think it's something messed up with the districts tbh, because when I build districts other than city or on other than city, the halo works okay.
Silvermyst May 14 @ 6:23pm 
change the planets/rings colony designation from auto then just build one thing at a time and acend them to least ascension lv 1 and it will stop reseting. at least for the patch before this latest one.
Inquisitor Raziel May 14 @ 4:24pm 
I get the same issue with shield worlds as Thrawn.
Grand Admiral Thrawn May 13 @ 9:56pm 
I've colonized a halo ring and cannot build anything. When the timer completes, the building is made, then it instantly deletes.
Silvermyst May 13 @ 2:46pm 
ive sent a text wall to the bug report page but the latest update to the game just broke most if not all mods again. :(
Inerael May 13 @ 1:54pm 
Thanks you so much for the update !
just wondering if someone know please, what Trait/civic/or origin do you need to take, to get the forerunner technology ?
Large Big Balls May 12 @ 12:22pm 
Thanks for the quick response! Can't wait for the Banished update.
force728  [author] May 12 @ 10:50am 
@Sea Salt!: Yes, but you have to first research mega engineering tech first and halo array activation tech in the late tech tiers. Yes, you can get it without the origin, you just need to colonize a Halo Ring and the Ark. The tech should appear after that.

It's not supposed to spawn that many, but the origin wasn't intended to be used multiple times. Also, you don't have to use the Halo Installation origin for each empire. Just use the custom empire initializer versions.

You can use whatever UI mod you want, it's just there because some of the text and custom added districts may be hard to see without it.
Large Big Balls May 12 @ 10:29am 
Does the Ark origin ever give the tech to fire the array / is it possible to get the tech if your origin is not the Halo Installation one?

Also if I create 7 empires (plus the ark one) with the Halo Installation Origin will it spawn 42-49 other rings or will they cancel out?

Also Also Is the UI Overhaul required for certain parts of the mod to work?
♥♥♥♥♥♥♥ Pomni May 11 @ 2:11am 
함선이 뽑히지 가않네요 ㅠㅠ
Skorri May 9 @ 11:41pm 
are these portraits animated?
Sozoya May 9 @ 9:25am 
@force729 Happy to hear it, you have my thanks!
yeahno May 6 @ 3:46pm 
praise be the onmnis... erhm i mean praise be force728
force728  [author] May 6 @ 2:52pm 
@Sozoya: Yes, I'm working on it now.
Sozoya May 6 @ 7:31am 
This is a truly amazing mod for Halo fans like myself, will the mod be updated to 4.0?