Stellaris

Stellaris

Halo: Forerunner Ships & Portraits
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Update: Jun 7 @ 1:18pm

Update: Jun 7 @ 12:57pm

- Fixed an issue in the event files that was causing the majority of the origins to not function properly.


Update: May 24 @ 3:17pm

Update: May 18 @ 9:40pm

Update: May 17 @ 7:03pm

Update: May 17 @ 10:42am

- Updated to 4.0

- Fixed an issue that caused the forerunner ship set to be classified as biological

- Updated triggers and pop/job numbers to 4.0 standards (still a work-in-progress)

- Added build icons to forerunner megastructures

- Error log fixes (ongoing)



Update: May 16 @ 4:17pm

Update: May 15 @ 8:41pm

Update: May 10 @ 6:28pm

Update: Apr 13 @ 4:52am

- Added the remaining six Halo Installation systems as custom empire starts:
Myung System (Beta Halo)
Zhagolin System (Epsilon Halo)
Khaphrae System (Gamma Halo)
Coelest System (Delta Halo)
Mdorkon System (Kappa Halo)
Ephsu System (Zeta Halo)


- Updated each start with an additional mining district to prevent unemployed pops.

(Known issue: These system starts will have a consumer goods deficit, so it is recommended that you build a factory at the start of a game until it is fixed)