Stellaris

Stellaris

477 ratings
~~ BPV - More Building Slots
15
3
2
3
5
2
2
3
3
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
472.990 KB
May 16 @ 4:18pm
Jun 17 @ 4:47am
28 Change Notes ( view )

Subscribe to download
~~ BPV - More Building Slots

In 1 collection by 喵小夕 · F_thx
小夕的模组
51 items
Description
Enhanced Default Slots:
  • City Building Slots increased to 10 (+4)
  • City Zone Building Slots increased to 4 (+1)
  • City Zone Slots remains at 2 (same as vanilla)
  • Zone Building Slots increased to 4 (+1)
  • Estate Building Slots remains at 4 (same as vanilla)

Tailored Customization:
We offer various sub-mods tailored to different player needs for DIY slot configuration:

City Building Slots:

City Zone Slots:

Zone Building Slots:
(Affects both City Zones and District Zones)

Estate Building Slots:
(Affects Corporate and Subject Holdings)

Patches for This Mod:

Compatibility & Dependencies:
Requires the Better Planet View mod (UI optimization). Theoretically compatible with other UI mods that display additional slots.
Modifies vanilla zones and districts. Compatible with most mods when using the compatibility patch.

Load Order: (Same number = Any position)
  1. UI Overhaul Dynamic
  2. Better Planet View
  3. ~~ BPV - More Building Slots
    ~ BPV - More Building Slots - City Slots
    ~ BPV - More Building Slots - Zone Building Slots
    🞄 BPV - More Building Slots - City Zone
  4. Other mods
  5. BPV - More Building Slots - Compatibility

For Mod Developers:
To make your mod compatible with BPV - More Building Slots, implement these changes:

# common/scripted_variables/~~BPV_compatibility.txt @BPV_compatibility_load = 0 @BPV_CITY_SLOT = 3 # end with "#" or empty line
# common/zones/your_city_zone.txt # before: max_buildings = 6 # after: max_buildings = @[ BPV_CITY_SLOT * BPV_compatibility_load ]

# common/zones/your_other_zone.txt # → DO NOT set max_buildings in zone definitions # This utilizes default building slot defines that BPVMBS will modify

# common/districts/your_main_city_district.txt # → Only for primary city districts # → Append at district end: (preserve original zone_slots) inline_script = { script = districts/BPV_district_slots2 GOVERNMENT = slot_city_government SLOT1 = slot_city_01 SLOT_END = your_slot_city_02 } # This script duplicates END specialization until reaching user-requested counts
Popular Discussions View All (1)
13
1
Oct 19 @ 12:34am
The fix for getting extra Zones and the ability to purchase different Zone specialisations in middle of your Save file
udkudk
424 Comments
Bjorn_Stormcrow Oct 31 @ 9:07am 
Confirming what Walayimuna said, doesn't work properly with gigastructures alderson disk.
Dare14 Oct 25 @ 3:21pm 
Is there or can you make a version where the extra building slots need to be researched?
Walayimuna Oct 12 @ 10:55am 
Has issues with megastructural engineering, does not work for Alderson Disks
不要玩地雷 Oct 10 @ 10:11am 
伟大,无需多言。论星际时代建筑同时向空中和海洋发展的形势
一夜干烧青花鱼 Oct 9 @ 6:25am 
打了4特化普通城市还是没有4个特化槽,怀疑有bug
Akshka Oct 7 @ 7:12pm 
Still broken
(●'◡'●) Sep 29 @ 10:59am 
时代变了
ism1994 Sep 27 @ 1:40am 
Please, update
Rolhn Sep 26 @ 11:02am 
Update when?