RimWorld

RimWorld

Rim War
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Opdatering: 5. maj 2024 kl. 1:47

[Auto-generated text]: Update on 5/5/2024 10:47:14 AM.

Opdatering: 5. maj 2024 kl. 0:47

[Auto-generated text]: Update on 5/5/2024 9:47:19 AM.

Opdatering: 21. apr. 2024 kl. 3:20

[Auto-generated text]: Update on 4/21/2024 12:19:56 PM.

v0.9.9.1

Supports RimWorld v1.5

Opdatering: 22. okt. 2022 kl. 5:34

[Auto-generated text]: Update on 10/22/2022 2:34:52 PM.

Updated to support RimWorld v1.4

Bug Fixes:
o Fix CTD for RimWar menu

Opdatering: 28. aug. 2022 kl. 5:51

[Auto-generated text]: Update on 8/28/2022 2:51:15 PM.

v0.9.8.11

New:
o Mod option to disable drop pod raids

Bug fixes:
o Error in RimWar tab that could occur when a faction was disabled, defeated, or otherwise missing critical faction data

Opdatering: 5. feb. 2022 kl. 9:40

[Auto-generated text]: Update on 2/5/2022 6:40:11 PM.

v0.9.8.10

New:
o French translation courtesy of Xitrine

Tweaks:
o Combat power will be capped at 20,000 when attacking a settlement even if rimwar points exceeds this amount
o AI settlements can only request reinforcements from a single ally at a time
o Vassal states now have a "heat" value that will help reduce time between attacks
o Increased amount of combat power gained from gifting resources to a vassal settlement by 50%

Opdatering: 7. dec. 2021 kl. 12:40

[Auto-generated text]: Update on 12/7/2021 9:40:14 PM.

v0.9.8.9

Tweaks:
o Trade caravans performed by vassal colonies will result in positive gains on average
o Added a cooldown for how frequently a vassal settlement can generate a new unit

Opdatering: 5. dec. 2021 kl. 2:34

[Auto-generated text]: Update on 12/5/2021 11:34:11 AM.

v0.9.8.8

New:
o Letter notification option for vassal settlements

Bug fixes:
o Settlements being created on top of vassal colonies after a battle is lost

Opdatering: 2. dec. 2021 kl. 12:14

[Auto-generated text]: Update on 12/2/2021 9:14:05 PM.

Opdatering: 30. nov. 2021 kl. 11:05

[Auto-generated text]: Update on 11/30/2021 8:05:35 PM.

v0.9.8.7

Tweaks:
o Adjusted settlement and unit heal rates

Bug fixes:
o Battles at vassal settlements will end correctly
o Fixed inspection of non-settlement world objects (item stash, etc)