RimWorld

RimWorld

Rim War
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Update: May 5, 2024 @ 1:47am

[Auto-generated text]: Update on 5/5/2024 10:47:14 AM.

Update: May 5, 2024 @ 12:47am

[Auto-generated text]: Update on 5/5/2024 9:47:19 AM.

Update: Apr 21, 2024 @ 3:20am

[Auto-generated text]: Update on 4/21/2024 12:19:56 PM.

v0.9.9.1

Supports RimWorld v1.5

Update: Oct 22, 2022 @ 5:34am

[Auto-generated text]: Update on 10/22/2022 2:34:52 PM.

Updated to support RimWorld v1.4

Bug Fixes:
o Fix CTD for RimWar menu

Update: Aug 28, 2022 @ 5:51am

[Auto-generated text]: Update on 8/28/2022 2:51:15 PM.

v0.9.8.11

New:
o Mod option to disable drop pod raids

Bug fixes:
o Error in RimWar tab that could occur when a faction was disabled, defeated, or otherwise missing critical faction data

Update: Feb 5, 2022 @ 9:40am

[Auto-generated text]: Update on 2/5/2022 6:40:11 PM.

v0.9.8.10

New:
o French translation courtesy of Xitrine

Tweaks:
o Combat power will be capped at 20,000 when attacking a settlement even if rimwar points exceeds this amount
o AI settlements can only request reinforcements from a single ally at a time
o Vassal states now have a "heat" value that will help reduce time between attacks
o Increased amount of combat power gained from gifting resources to a vassal settlement by 50%

Update: Dec 7, 2021 @ 12:40pm

[Auto-generated text]: Update on 12/7/2021 9:40:14 PM.

v0.9.8.9

Tweaks:
o Trade caravans performed by vassal colonies will result in positive gains on average
o Added a cooldown for how frequently a vassal settlement can generate a new unit

Update: Dec 5, 2021 @ 2:34am

[Auto-generated text]: Update on 12/5/2021 11:34:11 AM.

v0.9.8.8

New:
o Letter notification option for vassal settlements

Bug fixes:
o Settlements being created on top of vassal colonies after a battle is lost

Update: Dec 2, 2021 @ 12:14pm

[Auto-generated text]: Update on 12/2/2021 9:14:05 PM.

Update: Nov 30, 2021 @ 11:05am

[Auto-generated text]: Update on 11/30/2021 8:05:35 PM.

v0.9.8.7

Tweaks:
o Adjusted settlement and unit heal rates

Bug fixes:
o Battles at vassal settlements will end correctly
o Fixed inspection of non-settlement world objects (item stash, etc)