RimWorld

RimWorld

Rim War
Showing 11-20 of 45 entries
< 1  2  3  4  5 >
Update: Nov 27, 2021 @ 9:27am

[Auto-generated text]: Update on 11/27/2021 6:26:55 PM.

v0.9.8.6

Tweaks:
o Re-enabled RimWar features for Empire (mod) settlements; many thanks to Imperitor from the Empire team for addressing incompatibilities in the Empire mod
o Successfully defending a reinforced settlement will improve relations with the defending faction; successful reinforcements are recorded as a history event
o Unit's will suffer permanent point damage for half of the recovered injury points (same as settlements)

Bug Fixes:
o Reinforcing a settlement no longer sets the faction to hostile; settlement battles will determine results immediately once a player leaves the map in order to prevent a delayed event result that does not take into account the situation in real-time, which could cause the settlement to be destroyed after the fact
o Engaging a RimWar unit with a caravan where the resulting battle is fought on a map will no longer cause a change to the ownership of the map; this was causing player bases to be destroyed when a player caravan initiates a fight against a unit but combat was held on map of the player's base

Update: Sep 25, 2021 @ 7:36am

[Auto-generated text]: Update on 9/25/2021 8:36:48 AM.

v9.8.6.5

New:
o Added an option to change your rival; with DevMode enabled, select the settlement of a faction and use the corresponding button

Tweaks:
o Settlements reinforcements now have a cooldown
o Units and Settlements will now only restore half of the damage taken, the other half will be permanently lost
o Increased visibility of Rival faction in the RimWar menu to be a red "!" underneath the faction icon

Update: Aug 8, 2021 @ 2:42am

[Auto-generated text]: Update on 8/8/2021 11:42:35 AM.

v0.9.8.4

Bug fixes:
o Fixed an issue with threading causing a crash when loading a saved game a second time
o The Rim War relations menu will now only attempt to draw information for known factions
o Added a small patch to prevent an error when using More Faction Interaction

Update: Jul 25, 2021 @ 11:32am

[Auto-generated text]: Update on 7/25/2021 8:32:39 PM.

RimWar v0.9.8.3 update
New:
o Added support for RimWorld v1.3

Bug fixes:
o Fixed a bug where a battle site could be created on the same tile as the player's settlement
o Fixed a bug where the player's colony is used as a battle site; events that happen on the players settlement should always occur in the colony map

Update: May 16, 2021 @ 12:17pm

[Auto-generated text]: Update on 5/16/2021 1:17:08 PM.

Update v0.9.8.2

New:
o Scroll bar added to option menu
o Mod option to disabled RimWar threading
o AI settlements near the player can now request reinforcements from other settlements in their faction

Tweaks:
o Removed configurations for cross mod features with Empire
o Fixed an issue that would cause performance drops when a toxic spewer or solar blocker event appears on the world map

Bug Fixes:
o Traders will now offset from the colony tile when rejected or waiting for entry; this is to prevent a bug with field battles occurring on top of the player colony
o The player's faction or vassal can no longer randomly be assigned as the player's rival
o Fixed some calculations that could result in some settlements never growing
o Modified Trader combat options to prevent strange raid behavior

Update: Feb 16, 2021 @ 8:58am

[Auto-generated text]: Update on 2/16/2021 9:58:09 AM.

Bug fixes:
Fix for neutral scouting parties to continuously enter a battle site and create duplicates
Null check for warband creation

Update: Feb 15, 2021 @ 3:20pm

[Auto-generated text]: Update on 2/15/2021 4:20:38 PM.

RimWar v0.9.8 update
New:
o Option to adjust settlement growth rate
o Can now specify the rival faction type in the RimWar options when creating a new game; if multiple factions are generated for a single type, then only one is selected as the rival
o Unit Health - A new modifier has been added to track unit and settlement health
- units will primarily suffer health damage during combat engagements instead of raw point adjustments
- a damaged unit or settlement that is engaged by the player will generate a combat force that reflects recent combat casualties
o Battle Sites - Combat between AI units now resolves over time and allows player interaction/participation
- The more combat power involved in a battle, the longer the battle will last
- Battles between units on the world map are now depicted as "Battle Sites"
- Battles between units at a settlement show details on the settlement panel and are graphically depicted by the battle site icon to the top right of the settlement icon on the world map
- These sites are valid caravan destinations and will allow the player to enter a map to join the battle; battle's that have been engaged by the player continue to update and reflect unit health conditions when the battle begins and outcome in combat points based on the condition of any surviving forces
- The player is allowed to interact with sites/settlements in combat via caravans, drop pods, and shuttles
- A Reinforcement of allied or neutral settlements allows the player to engage in map combat without triggering immediate hostilities

Tweaks:
o Removed legacy capitol system - incorporated capitols into existing comps - use debug tools to remove legacy capitols
o Attacked AI settlements will now spawn with an equivalent combat power instead of reinforcing
o Traders will prompt the player for entry prior to entering a map containing threats
o Player colonies will no longer reduce relations from settlement proximity

Bug Fixes:
o Fixed a bug that would trigger events related to a scouts destination when that scout was engaged in field combat
o Fixed a bug where scouts and warbands could become stuck on friendly settlements

Update: Dec 17, 2020 @ 4:08pm

[Auto-generated text]: Update on 12/17/2020 5:08:38 PM.

Minor hotfix to account for Empire mod updates

Update: Dec 7, 2020 @ 4:24pm

[Auto-generated text]: Update on 12/7/2020 5:24:18 PM.

Tweaks:
o Reduced minimal settlement points required to generate traders; should increase the frequency of traders appearing at the start of the game
o Fixed an out-of-index issue for settlements

Update: Dec 6, 2020 @ 11:31am

[Auto-generated text]: Update on 12/6/2020 12:31:02 PM.

New:
o New options to the RimWarDef that allow a faction to be excluded from RimWar actions and events

Tweaks:
o Silver used to form an alliance should be detected even when using modded storage containers
o Increased the silver required to form an alliance
o Scouts can no longer spawn with an infinite amount of points when generated as a result of global action
o Included the old world texture icons

Bug Fixes:
o Hospitality comms console invitation should now appear as an option when the mod is enabled
o Resolves a bug that was preventing events from occurring when a unit attacks an Empire settlement