RimWorld

RimWorld

Rim War
Viser 11-20 af 49 forekomster
< 1  2  3  4  5 >
Opdatering: 7. dec. 2021 kl. 12:40

[Auto-generated text]: Update on 12/7/2021 9:40:14 PM.

v0.9.8.9

Tweaks:
o Trade caravans performed by vassal colonies will result in positive gains on average
o Added a cooldown for how frequently a vassal settlement can generate a new unit

Opdatering: 5. dec. 2021 kl. 2:34

[Auto-generated text]: Update on 12/5/2021 11:34:11 AM.

v0.9.8.8

New:
o Letter notification option for vassal settlements

Bug fixes:
o Settlements being created on top of vassal colonies after a battle is lost

Opdatering: 2. dec. 2021 kl. 12:14

[Auto-generated text]: Update on 12/2/2021 9:14:05 PM.

Opdatering: 30. nov. 2021 kl. 11:05

[Auto-generated text]: Update on 11/30/2021 8:05:35 PM.

v0.9.8.7

Tweaks:
o Adjusted settlement and unit heal rates

Bug fixes:
o Battles at vassal settlements will end correctly
o Fixed inspection of non-settlement world objects (item stash, etc)

Opdatering: 27. nov. 2021 kl. 9:27

[Auto-generated text]: Update on 11/27/2021 6:26:55 PM.

v0.9.8.6

Tweaks:
o Re-enabled RimWar features for Empire (mod) settlements; many thanks to Imperitor from the Empire team for addressing incompatibilities in the Empire mod
o Successfully defending a reinforced settlement will improve relations with the defending faction; successful reinforcements are recorded as a history event
o Unit's will suffer permanent point damage for half of the recovered injury points (same as settlements)

Bug Fixes:
o Reinforcing a settlement no longer sets the faction to hostile; settlement battles will determine results immediately once a player leaves the map in order to prevent a delayed event result that does not take into account the situation in real-time, which could cause the settlement to be destroyed after the fact
o Engaging a RimWar unit with a caravan where the resulting battle is fought on a map will no longer cause a change to the ownership of the map; this was causing player bases to be destroyed when a player caravan initiates a fight against a unit but combat was held on map of the player's base

Opdatering: 25. sep. 2021 kl. 7:36

[Auto-generated text]: Update on 9/25/2021 8:36:48 AM.

v9.8.6.5

New:
o Added an option to change your rival; with DevMode enabled, select the settlement of a faction and use the corresponding button

Tweaks:
o Settlements reinforcements now have a cooldown
o Units and Settlements will now only restore half of the damage taken, the other half will be permanently lost
o Increased visibility of Rival faction in the RimWar menu to be a red "!" underneath the faction icon

Opdatering: 8. aug. 2021 kl. 2:42

[Auto-generated text]: Update on 8/8/2021 11:42:35 AM.

v0.9.8.4

Bug fixes:
o Fixed an issue with threading causing a crash when loading a saved game a second time
o The Rim War relations menu will now only attempt to draw information for known factions
o Added a small patch to prevent an error when using More Faction Interaction

Opdatering: 25. juli 2021 kl. 11:32

[Auto-generated text]: Update on 7/25/2021 8:32:39 PM.

RimWar v0.9.8.3 update
New:
o Added support for RimWorld v1.3

Bug fixes:
o Fixed a bug where a battle site could be created on the same tile as the player's settlement
o Fixed a bug where the player's colony is used as a battle site; events that happen on the players settlement should always occur in the colony map

Opdatering: 16. maj 2021 kl. 12:17

[Auto-generated text]: Update on 5/16/2021 1:17:08 PM.

Update v0.9.8.2

New:
o Scroll bar added to option menu
o Mod option to disabled RimWar threading
o AI settlements near the player can now request reinforcements from other settlements in their faction

Tweaks:
o Removed configurations for cross mod features with Empire
o Fixed an issue that would cause performance drops when a toxic spewer or solar blocker event appears on the world map

Bug Fixes:
o Traders will now offset from the colony tile when rejected or waiting for entry; this is to prevent a bug with field battles occurring on top of the player colony
o The player's faction or vassal can no longer randomly be assigned as the player's rival
o Fixed some calculations that could result in some settlements never growing
o Modified Trader combat options to prevent strange raid behavior

Opdatering: 16. feb. 2021 kl. 8:58

[Auto-generated text]: Update on 2/16/2021 9:58:09 AM.

Bug fixes:
Fix for neutral scouting parties to continuously enter a battle site and create duplicates
Null check for warband creation