RimWorld

RimWorld

Rim War
Viser 21-30 af 49 forekomster
< 1  2  3  4  5 >
Opdatering: 15. feb. 2021 kl. 15:20

[Auto-generated text]: Update on 2/15/2021 4:20:38 PM.

RimWar v0.9.8 update
New:
o Option to adjust settlement growth rate
o Can now specify the rival faction type in the RimWar options when creating a new game; if multiple factions are generated for a single type, then only one is selected as the rival
o Unit Health - A new modifier has been added to track unit and settlement health
- units will primarily suffer health damage during combat engagements instead of raw point adjustments
- a damaged unit or settlement that is engaged by the player will generate a combat force that reflects recent combat casualties
o Battle Sites - Combat between AI units now resolves over time and allows player interaction/participation
- The more combat power involved in a battle, the longer the battle will last
- Battles between units on the world map are now depicted as "Battle Sites"
- Battles between units at a settlement show details on the settlement panel and are graphically depicted by the battle site icon to the top right of the settlement icon on the world map
- These sites are valid caravan destinations and will allow the player to enter a map to join the battle; battle's that have been engaged by the player continue to update and reflect unit health conditions when the battle begins and outcome in combat points based on the condition of any surviving forces
- The player is allowed to interact with sites/settlements in combat via caravans, drop pods, and shuttles
- A Reinforcement of allied or neutral settlements allows the player to engage in map combat without triggering immediate hostilities

Tweaks:
o Removed legacy capitol system - incorporated capitols into existing comps - use debug tools to remove legacy capitols
o Attacked AI settlements will now spawn with an equivalent combat power instead of reinforcing
o Traders will prompt the player for entry prior to entering a map containing threats
o Player colonies will no longer reduce relations from settlement proximity

Bug Fixes:
o Fixed a bug that would trigger events related to a scouts destination when that scout was engaged in field combat
o Fixed a bug where scouts and warbands could become stuck on friendly settlements

Opdatering: 17. dec. 2020 kl. 16:08

[Auto-generated text]: Update on 12/17/2020 5:08:38 PM.

Minor hotfix to account for Empire mod updates

Opdatering: 7. dec. 2020 kl. 16:24

[Auto-generated text]: Update on 12/7/2020 5:24:18 PM.

Tweaks:
o Reduced minimal settlement points required to generate traders; should increase the frequency of traders appearing at the start of the game
o Fixed an out-of-index issue for settlements

Opdatering: 6. dec. 2020 kl. 11:31

[Auto-generated text]: Update on 12/6/2020 12:31:02 PM.

New:
o New options to the RimWarDef that allow a faction to be excluded from RimWar actions and events

Tweaks:
o Silver used to form an alliance should be detected even when using modded storage containers
o Increased the silver required to form an alliance
o Scouts can no longer spawn with an infinite amount of points when generated as a result of global action
o Included the old world texture icons

Bug Fixes:
o Hospitality comms console invitation should now appear as an option when the mod is enabled
o Resolves a bug that was preventing events from occurring when a unit attacks an Empire settlement

Opdatering: 26. nov. 2020 kl. 11:57

[Auto-generated text]: Update on 11/26/2020 12:57:18 PM.

Opdatering: 26. nov. 2020 kl. 0:11

[Auto-generated text]: Update on 11/26/2020 1:11:44 AM.

RimWar v0.9.7.1 update
Bug Fixes:
o Fixed an xpath bug if another mod adds comps to Caravans
o Fixed a bug with something something programming nonsense due to Empire dll reference

Opdatering: 25. nov. 2020 kl. 20:53

[Auto-generated text]: Update on 11/25/2020 9:53:16 PM.

Opdatering: 25. nov. 2020 kl. 18:10

[Auto-generated text]: Update on 11/25/2020 7:10:19 PM.

New:
o Threading has been incorporated into the base Rim War mod courtesy of Karim (AmusedSaucer)
o Improved world unit icons courtesy of Poet
o Units engaged on the world map by a caravan have additional options to redirect the unit to visit the player colony or attack a nearby enemy, for a price
o Compatibility added for Empire mod:
- Player settlements are recognized as "vassal" factions to the player
- Vassal states are able to generate units at the direction of the player
- Vassal settlements that are attacked by an enemy unit will trigger a settlement defense event from the Empire mod; this will always cost the Vassal settlement RimWar points, regardless of the outcome
- Vassal settlement growth rate is limited by the settlement power level
o All mod options now have explanation tooltips
o New mod option for AI aggression cost and cooldown - adjusts the frequency AI settlements may initiate aggressive acts against the player
o Added two new presets for 'easy' and 'hard' settings
o Selecting a settlement on the world map will now draw a ring that shows the settlements effective range
o AI Settlements will now display their aggression points in the settlement info box; selecting player colonies will show the minimum aggression points a settlement needs to attack
o Added relative power unit costs - to help prevent faction snowballing, unit costs will be adjusted +- 25% based on a factions relative, overall combat power

Tweaks:
o Reduced the natural growth rate for settlements
- Growth rate is determined by biome, capitol, faction tech level, and behavior
- Growth ranges are 24 to 60 points per settlement per day; this can be adjusted in the mod options
o Reduced overall settlement starting power by 50%
o Caravans should have a reasonable chance of being undetected by units with overwhelming combat power
- Detection factors in caravan visibility, wealth, and distance to enemy unit
o Settlement effective range has been modified to be less dependent on settlement power
o Caravan engagements with other units should be more responsive

Bug Fixes:
o RimWar support added for Factions using fixed names
o Alert lists are sorted before displaying
o Template generation added for Factions without any defined Groups
- This will allow factions without pre-defined groups functionality
- The script is executed each time the game loads with parameters that are random-in-range

Opdatering: 20. okt. 2020 kl. 20:26

[Auto-generated text]: Update on 10/20/2020 9:26:19 PM.

Tweaks:
o Modified comms console to be more selective when removing default options for trade and military aid requests
o RimWar tab will update stored silver count immediately when opening the tab

Opdatering: 18. okt. 2020 kl. 20:57

[Auto-generated text]: Update on 10/18/2020 9:57:35 PM.

Bugs:
o hotfix for errors when trying to use the comms console and when opening the RimWar tab