RimWorld

RimWorld

Rim War
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Opdatering: 18. okt. 2020 kl. 13:13

[Auto-generated text]: Update on 10/18/2020 2:13:30 PM.

v0.9.5.0 - Beta

New:
o Formal Alliances will now require a financial tribute to establish
- The player can select and request unit deployments from allied settlements
- This feature is separate from comms console and allows a greater degree of action
o Comms console revamp
- All factions can now provide military assistance, though only technologically capable factions can launch a warband
- Each unit (Scout, Warband, Launched Warband) provides a variety of options for power, speed, and cost

Tweaks:
o Added attributes to each faction that modify movement speed, combat power, and growth rate
- attributes can be defined in the RimWarDef file or will be randomized each game
- this feature can be toggled when starting a new game but requires a new game to take effect
- all existing games will be unaffected
o Each faction will be assigned a capitol - the faction capitol will act more frequently, have improved growth rate and will gain a small bonus to defense
o Improved performance for various Harmony patches courtesy of Wiri

Opdatering: 11. okt. 2020 kl. 23:30

[Auto-generated text]: Update on 10/12/2020 12:29:56 AM.

RimWar v0.9.4.1
Tweaks:
o Events triggered from hidden factions are no longer suppressed

Bug Fixes:
o Settlers will no longer attempt to settle on tiles with Biomes that can't support bases or are extreme (compatibility with Impassable Map Marker)
o Null reference checks added for several methods
o Fixed a bug when calling for aid from allied factions

Opdatering: 11. okt. 2020 kl. 22:59

Reverted due to incomplete update

Opdatering: 11. okt. 2020 kl. 22:58

[Auto-generated text]: Update on 10/11/2020 11:58:29 PM.

Opdatering: 3. okt. 2020 kl. 12:31

[Auto-generated text]: Update on 10/3/2020 1:31:45 PM.

v0.9.4.0
New:
o Added improved interaction between caravans and Rim War units
- Can initiate trade with traders and settler units
- Can initiate attacks on hostile units
- The visibility of a caravan will determine if a hostile combat unit will detect the caravan
- If detected and in close proximity (~1 tile) warbands and scouts may demand tribute from the caravan or will simply ambush the caravan
- If detected, hostile scouts will pursue the caravan (~3 tiles)
- Friendly warbands and scouts may be engaged (future updates will add features to bribe or request assistance from these units)
- Hostile units will only engage the player caravan once; however, if the player targets the hostile unit for interaction then the unit will be free to engage the player again
o Additional information will be displayed when selecting a unit on the world map
o Framework added for event sites
- future updates will change how Rim War units interact, these event sites will be a limited duration engagement that will allow the player to participate
- events will leave historic markers for a period of time to show "hot spots" and may be further adapted to allow the player to enter the site of old battles

Tweaks:
o Caravan targets are now saved
o Adjusted caravan incident handling to accommodate Rim War units
o Settlement points required to generate a trader changed from 1000 -> 500
o When interacting with a unit on the world map, the generated incident will be with the correct faction
- Note: not all modded factions have defined traders or combatants; engaging these units in actions they can't perform should be disabled but may generate errors
o Scouts will now move 10% faster, warbands will move 20% slower

Bug Fixes:
o Factions will no longer attempt to send Traders to a player's town if the faction def has no kinds of traders
o Factions will no longer attempt to launch or send warbands or scouts at a player's town if the faction def has no combat group makers

Opdatering: 27. sep. 2020 kl. 17:48

[Auto-generated text]: Update on 9/27/2020 6:48:20 PM.

New:
o Added compatibility with RimCities

Tweaks:
o Combat actions will result in a net loss of combat power
o Traders resupply internally will grant the destination city a small bonus to net combat power
o Reduced combat power attributed to new cities - this affects both the combat power cities have at the start of a game and settlements created by settlers
o Reduced incremental settlement growth

Bug Fixes:
o Error generated when consolidating points to a parent settlement
o Fixed a bug where warbands were always being destroyed after combat

Opdatering: 27. sep. 2020 kl. 10:36

[Auto-generated text]: Update on 9/27/2020 11:36:53 AM.

Debug tool tweaks.

Opdatering: 26. sep. 2020 kl. 17:21

[Auto-generated text]: Update on 9/26/2020 6:21:26 PM.

New:
o Added an option to unrestrict all events - disabled by default; when enabled, the storyteller will continue to generate random events such as raids and caravans

Tweaks:
o Overhauled Rim War association of settlements into a world comp instead of a data field reference; this will improve tracking of key fields and reduce update dependencies and invalid references
o Rim War now allots a grace period at the start of a new game before it will take hostile actions against the player (1-3 days)
o Incremental growth for settlement power will stop at 25000 points
o Tweaked behaviors to be less one-sided in their actions
o Scouts and Warbands generate with reduced combat power
o Introduces a dynamic AP scale to moderate actions against the player
- Any action taken against the player increases the amount of AP needed to act against the player
- Settlements and Factions increase AP over time
- AP needed to act against the player reduces over time
o Rival faction will start with increased combat power
o Traders and Settlers engaging in combat with a Caravan will now generate the appropriate kind of pawns

Bug Fixes:
o Fixed a bug preventing hostile scouts from engaging player caravans
o Players will get an appropriate message during a settlement attack when the AI reinforcements arrive
o Fixed a bug that would generate an error if the player abandoned their only colony
o Fixed a bug where caravans would not be attacked if the caravan did not have any trade goods

Opdatering: 15. sep. 2020 kl. 0:32

[Auto-generated text]: Update on 9/15/2020 1:32:32 AM.

Improved destination tracking and validation.
Improved destroyed world object detection to prevent war object actions against destroyed/despawned settlements and other war objects.

Opdatering: 13. sep. 2020 kl. 18:19

[Auto-generated text]: Update on 9/13/2020 7:19:05 PM.

Added temporary exception handling for troubleshooting.