Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I thought this was the one thing I should say first, so I'll say it first.
However, when I installed this mod, for some reason the visit-related traders stopped working.
This may be an issue specific to my environment, so please be aware that it only affects some people.
I reluctantly deleted this mod, but until the problem came to light, this mod provided me with a fresh and unprecedented experience.
Thank you RimWar, and thank you mod creator.
huglib is updated to 1.6 game patch..
https://steamcommunity.com/sharedfiles/filedetails/?id=818773962
I get alerts sometimes, but if Empire and Rim War are both sending their own raid parties, perhaps I'm only getting alerts for Empire's raids and not Rim War's? I'd do more testing but unsure exactly what I need to be looking for.
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4FF41A33]
at RimWar.Planet.RimWarSettlementComp+<GetGizmos>d__71.MoveNext () [0x000b3] in <d7bf433ec9a54c9b900a5838fe33ec9e>:0
at RimWorld.Planet.WorldObject+<GetGizmos>d__110.MoveNext () [0x0022c] in <cb53cd4422904947932d33f561ad8d15>:0
at RimWorld.Planet.MapParent+<GetGizmos>d__35.MoveNext () [0x00072] in <cb53cd4422904947932d33f561ad8d15>:0
at RimWorld.Planet.Settlement+<GetGizmos>d__65.MoveNext () [0x00076] in <cb53cd4422904947932d33f561ad8d15>:0
at Vehicles.Patch_Gizmos+<AddVehicleCaravanGizmoPassthrough>d__4.MoveNext () [0x0005f] in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Vehicle-Framework\Source\Vehicles\Harmony\Patches\Patch_Gizmos.cs:123
Do you know if More Faction Interaction is compatible with rimwars ?
[Geological Landforms v1.7.10] Failed to apply compatibility patches for RimWar
If it is not indented, then base generations modes like Vanilla Base Generation Expanded breaks balance Rim War balance.
https://gist.github.com/randombk/a684734e8ab21b4d07dde00aa7eab7d4
Running latest Rim War default settings without any other mods:
-Parties(scouts, war bands, traders) start teleporting all over the map throwing errors and lagging your game
-Settlers arriving at their destination disappear instead of settling
-Parties arriving at your colony often just disappear
- With multi threading ON it throws some thread errors
This is the Last mod Im waiting for :( for my play trough
Rim World feels dead without this mod.
I'm still on the latest 1.5 version though (still on 1.5 rimworld). And I suddenly found out factions are not creating settlers anymore. They are destroying each other's settlements without any way to create new ones (apparently never capturing setlements either), thus I'm down to only 2 factions left in my save :D
I tried creating new settlements manually using dev tools, and can reproduce the same issue (they create the 3 others types of units and continue destroying each other).
Is there any way to debug this ? I tried the dev action to spawn settlers: it does nothing (no errors too). I tried modifying the settings (I modified a few things in there during my ongoing game) but setting to 100 max settlements doesn't seem to change anything.
Or is there any way to stop factions to be able to destroy settlements maybe? While still keeping the rest of the mechanics. I'm looking for a solution to fix my save indeed!