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meaning it was a vanila raid
It's never a good idea to remove game mechanics mods like this mid-game. This one touches far more than most, making it even more risky.
Bruh this mod came out in 2020, if we wait for the 1.0 our kids will be enjoying it not us
That said, thanks for the mod!
The mod works at first, then sputters errors and most traffic cease to exist.
I thought this was the one thing I should say first, so I'll say it first.
However, when I installed this mod, for some reason the visit-related traders stopped working.
This may be an issue specific to my environment, so please be aware that it only affects some people.
I reluctantly deleted this mod, but until the problem came to light, this mod provided me with a fresh and unprecedented experience.
Thank you RimWar, and thank you mod creator.
huglib is updated to 1.6 game patch..
https://steamcommunity.com/sharedfiles/filedetails/?id=818773962
I get alerts sometimes, but if Empire and Rim War are both sending their own raid parties, perhaps I'm only getting alerts for Empire's raids and not Rim War's? I'd do more testing but unsure exactly what I need to be looking for.
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4FF41A33]
at RimWar.Planet.RimWarSettlementComp+<GetGizmos>d__71.MoveNext () [0x000b3] in <d7bf433ec9a54c9b900a5838fe33ec9e>:0
at RimWorld.Planet.WorldObject+<GetGizmos>d__110.MoveNext () [0x0022c] in <cb53cd4422904947932d33f561ad8d15>:0
at RimWorld.Planet.MapParent+<GetGizmos>d__35.MoveNext () [0x00072] in <cb53cd4422904947932d33f561ad8d15>:0
at RimWorld.Planet.Settlement+<GetGizmos>d__65.MoveNext () [0x00076] in <cb53cd4422904947932d33f561ad8d15>:0
at Vehicles.Patch_Gizmos+<AddVehicleCaravanGizmoPassthrough>d__4.MoveNext () [0x0005f] in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Vehicle-Framework\Source\Vehicles\Harmony\Patches\Patch_Gizmos.cs:123
Do you know if More Faction Interaction is compatible with rimwars ?