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A crash-landed scenario doesn't work too well with Rim War if you have a lot of other mods that extend the gameplay. I created a custom scenario where I start with 6 or 8 pawns. I keep 3-5 of them at my main starting town and let the other 3 form a semi-permanent caravan right at the start of the game. The idea is that it emulates the concept of a player controlled scouting party.
I guess he is on his discord despite not being here much
Just in case people are confused, technically this mod wasnt abandoned in 2020 or it wouldnt function.
Iron without
there have been issues and i have been trying to identify if it is coming from this mod or the others, and just want to ask for input.
the errors regularly being shown are
Could not get new name (first rule pack: NamerSangheiliFemale)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Exception while generating pawn group: System.ArgumentOutOfRangeException: Length cannot be less than zero.
Parameter name: length
[Ref D08CC351]
IncidentWorker_CaravanMeeting could not generate any pawns.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
this happens almost exclusively when trying to initiate caravan combat on the world map, but it only happens about half the time and the other half it works with no issues.
https://steamcommunity.com/sharedfiles/filedetails/?id=1633517937
This mod works fine on 1.3 for anyone who wants to know.
My colony has 22 pawns, with 1 ship in orbit, and 2 large colonies
Haven't had any bugs or slow-down, can't say how it performs on 1.5, but so far 1.3 feels smooth