RimWorld

RimWorld

Rim War
2,115 Comments
Birisi Aug 29 @ 6:23pm 
this mod is pretty shit :steamhappy:
Тьмослав Aug 28 @ 9:52am 
Will I have problems if I install the mod not at the beginning of the game?
王名字 Aug 27 @ 2:08am 
I downloaded both rimwar and Empire at the same time, but I cannot defend my territory properly. They keep fighting automatically, and when I try to click on the defense of my territory, it displays "Manually fighting battles are currently disabled due to game breaking bugs". How can I solve this problem?
milleniumnomad Aug 26 @ 11:05am 
seems having compatibility issue with vehicle framework.

System.NullReferenceException: Object reference not set to an instance of an object

[Ref 4FF41A33]

  at RimWar.Planet.RimWarSettlementComp+<GetGizmos>d__71.MoveNext () [0x000b3] in <d7bf433ec9a54c9b900a5838fe33ec9e>:0 

  at RimWorld.Planet.WorldObject+<GetGizmos>d__110.MoveNext () [0x0022c] in <cb53cd4422904947932d33f561ad8d15>:0 

  at RimWorld.Planet.MapParent+<GetGizmos>d__35.MoveNext () [0x00072] in <cb53cd4422904947932d33f561ad8d15>:0 

  at RimWorld.Planet.Settlement+<GetGizmos>d__65.MoveNext () [0x00076] in <cb53cd4422904947932d33f561ad8d15>:0 

  at Vehicles.Patch_Gizmos+<AddVehicleCaravanGizmoPassthrough>d__4.MoveNext () [0x0005f] in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Vehicle-Framework\Source\Vehicles\Harmony\Patches\Patch_Gizmos.cs:123 
BenFD Aug 25 @ 10:14am 
@Torann
Do you know if More Faction Interaction is compatible with rimwars ?
Torann  [author] Aug 24 @ 4:02pm 
Threading is currently causing issues where events will not happen when triggered by a rimwar object - recommend to NOT use threading with v1.6 right now. The latest update (hopefully) fixes object warping.
jorban Aug 23 @ 2:40pm 
not sure if it's a conflict with other mods but whenever a raid approaches, it will get to my settlement on the map but the raid never happens.
Qlamer53 Aug 23 @ 8:33am 
can someone help me for some reason it's only spawning like 3 factions when i use the mod?
BenFD Aug 23 @ 2:15am 
is there a problem with geological landform ?

[Geological Landforms v1.7.10] Failed to apply compatibility patches for RimWar
McFlurry Butts Aug 22 @ 2:24am 
How does this work in orbit?
Havel The Sock Aug 21 @ 2:20am 
I have not had a single orbital trader since I made a save with this mod included. 2 in game years. Is it possible the fact they are an actual faction now has caused them not to be able to send orbital trade requests? As they can't travel to your base.
U3|A-PVP Aug 19 @ 10:30am 
After a while, no activity appeared on the map. There are no korovans or any units. What is the reason for this?
тетеря, блин Aug 19 @ 9:05am 
appretiate your continuous work on this. would highly appreciate a possibility to delay a war, so it wouldn't start right from the beginning.
Revan Aug 19 @ 8:14am 
Does amount of pawns on enemy settlement depends on it's combat power? I tried to attack bandit settlement with combat power of 100 and faced 20 armored pawns.

If it is not indented, then base generations modes like Vanilla Base Generation Expanded breaks balance Rim War balance.
RandomBK Aug 18 @ 4:51pm 
I ran into some issues + bad mod interactions with my save, and needed to remove Rim War mid-game. This is the script I threw together to strip out references to the mod. No issues or errors so far, though I can't guarantee it perfectly resets things to a pre-RimWar state. Use at your own risk.

https://gist.github.com/randombk/a684734e8ab21b4d07dde00aa7eab7d4
Bat stealer Aug 18 @ 4:33pm 
THEY ARE SO RELENTLESS OH GOD EVERY 10 MINS IM DEALING WHIT A RAID... maybe i should have not sandwitched myself between 8 enemy settlements...
українець №416591 Aug 18 @ 11:42am 
плесневый мод
cricketboy01 Aug 18 @ 6:57am 
Is there any way to make a faction start with higher power? I play with V.O.I.D. enabled and it feels goofy to see their bases get destroyed by a random tribal a-hole, so giving their faction higher base power feels appropriate.
PotatOS Aug 18 @ 12:48am 
update : in 5 years of my colony i have had 2 trade caravans and in the last 2 days i have had 10 different raids, is this mod safe to remove mid-game? or am i just stuck in hardcore mode (strive to survive with phoebe commitment mode)
Starempire42 Aug 17 @ 8:16pm 
Got a question, what happens if you destroy the capital of a faction? anything special or no
Santi Aug 17 @ 5:34pm 
Sadly this mod is still not functional and has serious issues.

Running latest Rim War default settings without any other mods:
-Parties(scouts, war bands, traders) start teleporting all over the map throwing errors and lagging your game
-Settlers arriving at their destination disappear instead of settling
-Parties arriving at your colony often just disappear
- With multi threading ON it throws some thread errors

This is the Last mod Im waiting for :( for my play trough
Rim World feels dead without this mod.
Andromeda Aug 17 @ 3:11pm 
Scouting parties should act as actual scouts and not just glorified raiders, maybe have them circle your settlement either on the edge of your map or on the world layer
KLSNR Aug 16 @ 11:58pm 
I'm getting 1-3 raids almost daily, each with more than 30 pawns, the game is laggin like hell but it's fun to watch them fight each other
Misterdino Prime Aug 16 @ 10:36am 
for some reason the raids coming to me despawn, is normal?
PotatOS Aug 16 @ 3:51am 
i think the mod has some issues with the raiding system, because i think it does the opposite of what its supposed to do with raids because, the factions just keep sending meaningless raids to my colony, i dont even bother picking up their stuff, it feels like winston waves but without the reward part, like there is so much of them that sometimes they just fight each other, it is independed from the storyteller becasue even on chillax, it feels like they jsut send unending waves of raiders just to claim my 400 limestone bricks and 9 rice
TiraboTurbos Aug 15 @ 2:53pm 
The startup log mentions a failed incompatiblity patch with geological landforms.
StarOri Aug 15 @ 12:53pm 
Hello, I love this mod thank you for keeping it up to date!
I'm still on the latest 1.5 version though (still on 1.5 rimworld). And I suddenly found out factions are not creating settlers anymore. They are destroying each other's settlements without any way to create new ones (apparently never capturing setlements either), thus I'm down to only 2 factions left in my save :D

I tried creating new settlements manually using dev tools, and can reproduce the same issue (they create the 3 others types of units and continue destroying each other).

Is there any way to debug this ? I tried the dev action to spawn settlers: it does nothing (no errors too). I tried modifying the settings (I modified a few things in there during my ongoing game) but setting to 100 max settlements doesn't seem to change anything.
Or is there any way to stop factions to be able to destroy settlements maybe? While still keeping the rest of the mechanics. I'm looking for a solution to fix my save indeed!
PhonyStuff Radio Aug 15 @ 7:49am 
Rim war objects being high up or moving too fast seems like an incompatibility with the Performance - Tick Rate mods from my testing.
progamer5556 Aug 13 @ 9:38am 
settlers and scouts fly across the map at insane speeds and there is no activity at my colony besides numerous random event traders coming to the point of there being 4 traders at any time.
Jean1337_ Aug 11 @ 12:59pm 
great mod
Citrix Aug 10 @ 7:21pm 
@Torann Iam getting this now after Update "[Geological Landforms v1.7.10] Failed to apply compatibility patches for RimWar
HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean GeologicalLandforms.Compatibility.ModCompat_RimWar::WorldReachability_CanReach_Patch(System.Boolean& __result)"
Hello There Aug 10 @ 6:38pm 
For some unknowable reason I'm witnessing caravans(I'm putting each new type of party under here, from settlers to war bands to make it simple) get magnetized to locations actually cross world, and I've even seen stacking parties "bounce" off of my settlement. I'm getting VERY curious as to why this is happening.
Torann  [author] Aug 10 @ 1:59pm 
Latest update applies a bug fix for pathing sometimes getting deleted for objects. If you are still getting errors, try toggling multi-threading.
Solo Extremo Aug 10 @ 12:59pm 
im supossed to get raids every 3-4 days? storyteller doenst matter, just getting invaded since day 1.
Dom Lula I Aug 10 @ 11:58am 
Is it possible to allow for AI parties to traverse ocean tiles?
AstroLisik Aug 10 @ 10:55am 
It's a good thing that the mod has been updated, but it's a bad thing that it's completely broken. Caravans don't arrive, and neither do armies. We're waiting for the out of range error to be fixed.
you as beautiful as the day i lost you
Schalkan Aug 10 @ 6:43am 
i just checked if it is updated yet because i have a urge to play again and yes it is thank you man

it is one of the mods that are allways on for me !
young_engineer_brown Aug 10 @ 3:29am 
can i uninstall mid game
ProdavecGovna Aug 9 @ 4:55am 
УРАААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААА:steammocking::steammocking::steammocking:
Panthercat64 Aug 8 @ 8:40pm 
Nice
cjaustin319 Aug 8 @ 8:32pm 
Oh nice Rim War is 1.6 cool.
Hiroshi Kururugi Aug 8 @ 6:30pm 
Oh, I'm sorry, I used this mod before and really liked it, but it started giving me errors lately. ✋😐
Dr.Acula Aug 8 @ 12:10pm 
@Astrolisk - try disabling the settings "Restrict Events" and "replace scans with random selection". Especially the second one can create problems (probably related to map size)
Tinasbuddy Aug 7 @ 7:19pm 
freezes the game for 1-2 seconds every few thousand ticks/30 seconds
@Tinasbuddy why?
Tinasbuddy Aug 7 @ 8:49am 
its also incredibly bad on performance
AstroLisik Aug 7 @ 1:22am 
Unfortunately, the mod still doesn't work, and it throws an out of range error. Caravans and scouts only move at the beginning and then stop.
DiorSavage💴 Aug 6 @ 10:01pm 
anyone know how im able to remive drop pod raids?
Torann  [author] Aug 6 @ 6:12pm 
Latest update fixes a few objects that were still being created using an invalid tile as their destination.