Dota 2
CUSTOM HERO CLASH
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Update: Feb 19 @ 3:20pm

5.4.1.0
FIXES:
• Another attempt to fix rounds not ending correctly

NEUTRAL ITEMS:
• Updated neutral items to 7.38
• Tier 1/2/3/4 neutral items are granted when finishing rounds 10/20/30/40, tier 5 neutral items are currently unavailable
• Iron Talon's current hp damage decreased from 80% --> 20%

OMNIPRESENT:
• All stats per level increased from 0.33 --> 0.4
• Bonus damage per attribute increased from 0.1 --> 0.25
• All Knowing's all stats per level increased from 0.66 --> 0.8
• Wrath's bonus damage per attribute increased from 0.4 --> 0.55

Update: Feb 18 @ 9:40pm

5.4.0.1
• Temporarily disabled Tinkerer and Master of Wealth's Branching Out upgrade

Update: Feb 18 @ 9:38pm

5.4.0.0
IMPROVEMENTS:
• Barrage text now has 2 separate checkboxes for round placement and duels/bets allowing you to disable one of them but not the other
• Added a sound cue to help notify players they're in a duel that round

FIXES:
• Disabled neutral items temporarily
• Fixed other player's unpicked Masteries being visible after reconnecting to the game
• Fixed rounds not ending properly sometimes

Update: Feb 14 @ 11:00pm

5.3.4.0
BALANCE:
• Shodo Sai now has a 0.6s mark cooldown during duels

FIXES:
• Fully fixed creeps sometimes being invulnerable
• Fixed Apex Predator allowing Lycan to deal spell to creeps despite having Master of Wealth
• Fixed a rare bug that would break all future ability selections

Update: Feb 10 @ 3:28am

5.3.3.5
BALANCE:
• Giant Strikes' Titan Mode upgrade now takes priority over all other abilities that set attack range to a specific value

FIXES:
• Added a failsafe to fix creeps sometimes being invulnerable
• Fixed Sticky Bomb's model
• Fixed Shodo Sai + Falcon Rush granting too much BAT reduction at high attack speeds (however we couldn't fix it sometimes showing incorrect attack time values)

Update: Feb 5 @ 4:35am

5.3.3.4
• Fixed several summon/transformation models
• Fixed bot models

Update: Feb 1 @ 7:17am

5.3.3.3
• Fixed the year of the rat balloon cosmetic ability causing client crashes

Update: Jan 30 @ 8:44am

5.3.3.2
• Fixed Skeleton's second life model

Update: Jan 30 @ 8:40am

5.3.3.1
• Fixed some broken creep models

Update: Jan 30 @ 5:33am

5.3.3.0
INNATE REPLACEMENTS:
• Arc Warden: Gains the effect of a random power rune at the start of each round
• Dawnbreaker: 1800 radius Truesight for 5s at the start of duels (starts after the 3s countdown)
• Invoker: Gains an extra level from finishing boss rounds
• Io (renamed to Life Force): 25% healing amp
• Kez (renamed to Honed Blade): 10% attack damage
• Lich: Creep/hero death mana increased from 2.5%/15% --> 10%/60%
• Marci: Gain a 500 gold gift after every miniboss/boss round
• Mirana: Also grants Mirana and her allies a Healing Lotus at the end of each round
• Primal Beast: 10% bonus outgoing damage during miniboss/boss rounds
• Ringmaster: +0.1% spell amp per int
• Spirit Breaker: 15% bonus movement speed
• Underlord: Also gets applied when teleported to the creep/duel arena
• Winter Wyvern: Gains an extra level from finishing miniboss rounds

BALANCE:
• Lycan's Apex Predator damage to neutral creeps per level decreased from 2% --> 1%

BLANK SOUL:
• Purity now also grants debuff immunity piercing

DUELIST:
• Champion is now disabled once you're the only player remaining
• Redemption now requires not having died in the past 2 creep rounds (increased from 1)

FOCUS:
• Illusions now copy the main hero's stacks when created
• Illusions no longer proc I'm over here now

REND:
• Now pierces debuff immunity
• Armor reduction per stack decreased from 1.2 --> 1
• Rip and Tear's bonus armor reduction decreased from 0.6 --> 0.5
• Laceration's bleed damage decreased from 50 --> 40

CONTRADICTION:
• Mages be Gone! now grants debuff immunity piercing instead of bonus mana burn

FIXES:
• Stone Remnant and Magnetize can longer be Multicast to prevent crashes
• Fixed Countermagic reflecting False Promise damage
• Fixed the "Use Books of Retraining" quest not counting gold rerolls
• Fixed Unholy Locket's Empower Spell passive not being affected by cooldown reduction
• Fixed Tar Bomb not making skeleton archers attack its target