Dota 2
CUSTOM HERO CLASH
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Update: Apr 6 @ 1:25am

5.6.1.1
FIXES:
• Fixed Parry not working
• Fixed Smart Ready not working for Huskar

Update: Apr 5 @ 3:49am

5.6.1.0
BALANCE:
• Elemental Trinity's Nature Power Wind Orb knockback increased from 50 --> 60
• Elemental Trinity's Nature Power Ice Orb slow/duration increased from 70%/2.5 --> 80%/3
• Elemental Trinity's Elemental Power Wind Orb damage increased from 245 --> 280
• Elemental Trinity's Elemental Power Ice Orb damage increased from 140 --> 160
• Spellfury's cast speed/spell amp per stack increased from 3%/3% --> 4%/4%
• Spellfury's Temporal Fury cast speed/spell amp per stack increased from 9%/9% --> 12%/12%
• Spellfury's Protective Fury barrier per stack increased from 5% --> 6%
• Trapper's Sneaky Trap cooldown decreased from 7 --> 5
• Trapper's Explosive Trap damage/max hp damage increased from 90/9% --> 100/10%
• Trapper's traps now spawn closer to the centre of the creep arena in 6v6

FIXES:
• Fixed Elemental Trinity and Feel My Pain working with illusions
• Fixed Elemental Trinity Orbs not respawning after dying
• Fixed Spellfury not getting procced by abilities with charges
• Fixed Spellfury stacks getting reset at the start of the round instead of the start of combat

Update: Apr 4 @ 8:42am

5.6.0.1
FIXES:
• Fixed Elemental Trinity Orbs not respawning after dying in a duel
• Fixed One Summon Army sacrificing enemy summons

Update: Apr 3 @ 11:22pm

5.6.0.0
• Join the Custom Hero Clash Discord[discord.gg] for the full patch notes

NEW CLASH POWERS:
• Elemental Trinity
• Feel My Pain
• One Summon Army
• Spellfury
• Trapper

FIXES:
• Fixed Invoker's Innate being Invoke instead of Mastermind
• Fixed Forge Spirits not being killed when new ones are summoned
• Fixed Fiend's Grip Scepter illusions trying to attack enemies, causing them to instantly die
• Fixed Protective Parry working on targeted spells
• Fixed Bulwark Soldiers working with Soul Link's spell recast
• Fixed some of the new cosmetics not working correctly

Update: Apr 1 @ 4:30am

5.5.2.0
NEW MASTERY PRECISION:
• Your attacks reduce enemy evasion by 25%/40%/57% for 5s (applies even if the attack misses)
• Evasion reduction is multiplicative, meaning 50% evasion reduction on an enemy with 50% evasion reduces their evasion to 25%

COMEBACK ITEMS:
• Last/second last/third last now get 1500/1000/500 gold gifts after each boss round in FFA and Duos
• Players in the losing 6v6 team now get 1500/3000 gold gifts after the round 20/30+ boss rounds

FIXES:
• Removed Bad Juju, Torrent Storm and Unfettered since they're no longer in vanilla Dota
• Fixed Lightning Hands' bonus attack speed not working
• Fixed Cruel Stars dealing 150x damage to illusions instead of 1.5x damage

Update: Mar 23 @ 6:38am

5.5.1.1
• Hotfix

Update: Mar 23 @ 4:47am

5.5.1.0
TINKERER:
• Reworked and added back to CHC
• Now increases neutral enchantment stats by 100%
• Artisan now increases bonus neutral enchantment stats to 150%
• Clockmaker now decreases tier 1/2/3/4/5 neutral artifact cooldowns by 90%/80%/70%/60%/50%
• Contrabandist now increases tier 1/2/3/4/5 neutral artifact stats by 400%/250%/150%/100%/50%
• Ninja Gear's duration decreased from 15 --> 10 to prevent perma uptime with Clockmaker or Contrabandist

Update: Mar 17 @ 9:59pm

5.5.0.0
COMEBACK REWARDS:
• Removed comeback items from boss rounds
• Players now get bonus gold from winning duels against higher networth enemies (more bonus gold the larger the difference in networth)
• These changes are designed to make dueling high networth enemies feel better and remove any need to artifically lower networth in order to get better comeback items
• If you find any bugs with these changes or feel they need tweaking please let us know on the CHC Discord, through the in-game feedback or through the dev chat

BALANCE:
• Precision Aura's agility base bonus increased from 4%/8%/12%/16% --> 4%/18%/32%/46%
• Precision Aura's agility bonus per level decreased from 1% --> 0%
• Hammer of Purity is now affected by spell amp with 25% potency (down from 100%)
• Pierce the Veil is now disabled during duel overtime
• Invoker's new 7.38 Scepter/Shard upgrades are now available on all heroes

FIXES:
• Split Shot can no longer be procced by Glaives of Wisdom's bounce talent (fixes infinite attack loop)
• Fixed Essence Flux's Scepter creating a barrier based on current mana instead of max mana
• Fixed Big Game Hunter's Poacher upgrade not visually applying the debuff to enemies
• Fixed the Crude neutral enchantments not working
• Fixed Master of Wealth preventing Heartstopper Aura from dealing damage
• Fixed Vengeance Aura's Scepter illusion's duration and prevented it from casting duel overtime disabled abilities during duel overtime
• Fixed Soul Link being able to heal Nimbus
• Fixed Magus being able to proc Spawn Spiderlings more than once per unit per round
• Fixed killing all Revenge of the Couriers enemies at the same time sometimes preventing the attribute books from being granted
• Fixed Cascading Arcana not stacking from multiple allied sources in Duos and 6v6

Update: Mar 4 @ 12:11am

5.4.4.0
BALANCE:
• Reworked Prognosticate: Oracle can see which Clash Power upgrade options he will be offered after choosing your Clash Power

FIXES:
• Updated Witchcraft to 7.38 values
• Fixed Split Shot not having a Scepter upgrade
• Fixed Wyrm's Wrath not working and it now uses the Frost Dragon effects
• Fixed Soulbind + Reaper's Scythe sometimes making you lose all your Reaper's Scythe stacks
• Fixed Dead in the Water's model

Update: Feb 23 @ 10:16pm

5.4.3.0
NEUTRAL ITEMS:
• Round 50+ boss rounds now give Madstone Shards, allowing the crafting and recrafting of tier 5 neutral items
• Rebalanced neutral item artifacts and enchantments
• Removed Trusty Shovel, Pirate Hat and Wise

BALANCE:
• Removed Bloodseeker's Blood Mist Scepter
• Rubick's Might and Magus damage/resistance talent decreased from +0.25%/+0.25% --> +0.05%/0.002%
• Wraith King's Bone Guard skeletons spawned talent decreased from +5 --> +1

FIXES:
• Fixed Master of Wealth + self damage causing Disseminate to deal extremely high damage
• Fixed illusions granting Slippery Squad/Bulky Band buffs to the main hero