Dota 2
Dota 2 Horde Mode *UPDATED*
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Update: Jun 1, 2020 @ 3:16am

- 5 Charges Royal Jelly is back.

Update: Jun 1, 2020 @ 1:19am

- Reverted the Royal Jelly change until rework (Was causing a crash).

Update: May 31, 2020 @ 10:46am

Update v1.31c

** Neutral Items **

-- Changed Drop rates/timings.

- Royal Jelly charges from 2 to 5.
- Trusty Shovel's cooldown from 55 to 30.
- Vampire Fangs attack lifesteal from 15% to 12%, Spell lifesteal from 6% to 10%
- Imp Claw's cooldown from 8 to 4.
- Philosopher's Stone GPM from 70 to 180, damage reduction from -35 to -70.
- Dragon Scale's DPS from 18 to 50.
- Essence Ring's mana cost from 200 to 75.
- Clumsy Net's cooldown from 25 to 10, Stats from 6 to 9, mana regen from 2 to 4.
- Greater Faerie Fire's charges from 3 to 5, damage from 35 to 50.
- Enchanted Quiver's cooldown from 6 to 3.
- Titan Silver's stats from 16% to 20%.
- Telescope's bonus cast range from 125 to 250, range is now global.
- Mind Breaker's cooldown from 20 to 5, magic damage from 25 to 45.
- Prince's Knife cooldown from 12 to 7.
- Flicker bonus movement speed from 40 to 100.
- Ninja Gear agility from 20 to 35, movement speed from 30 to 50.
- Havoc Hammer's cooldown from 10 to 8, bonus strength from 18 to 30, active damage from 225 + 100% Strength to 400 + 250% Strength.
- Magic Lamp's cooldown from 75 to 20, heal from 300 to 1500.
- Minotaur Horn's cooldown from 40 to 12, duration from 2 to 3.5.
- Ballista's knockback distance reduced from 25 to 10.
- Book of the Dead's cooldown from 90 to 15.
- Pirate Hat partially reworked, still provides 150 attack speed, now also provides a non-stacking 0.2 BAT reduction.

** Bugs **
- Some tooltip fixes

Update: May 30, 2020 @ 8:36am

Minor Update

** The Horde **
- Endless mode will now spawn a different kind of Corpselord (Undying).

** Items **
- Exalted Mjollnir's passive Chain Lightning will no longer stack.

** Bugs **
- Gold bags will no longer break if a player owned "creep" tries to pick it up (Such as LD's bear / Visage's birds etc..)

Update: May 29, 2020 @ 3:55pm

Hotfix.

Update: May 29, 2020 @ 3:04pm

Minor Update

- Glyph of Fortification will now also apply to radiant creeps for 4 seconds.

** Bugs **
- Fixed some custom talents being removed on death.
- Fixed all the weirdness with creeps stopping randomly, invisible wolves not attacking etc..

Update: May 28, 2020 @ 3:55pm

Update v1.31b

** Bosses **
- Inner Demon's Disruption illusions damage taken from 166% to 100%.
- Skeleton Boss will now use his Shiva's Armaments.
- Leshrac Boss will now cast all his spells, will also use Veil and Bloodstone.
- Leshrac Boss' Edict cooldown from 0.7 to 1.2

** Heroes **

--- Abaddon ---
- Borrowed Time cooldown from 40/30/20 to 50/40/30.

--- Phantom Assassin ---
- Blur duration from 25 to 4.

** Items **

-- Buffed all custom boots movement speed by 25, except for Boots of Power.
-- Cheese and Refresher Shard have a 1 second cooldown now.

-- Ballista
- Knockback distance from 50 to 25, duration from 0.2s to 0.1s.
- Pure Damage from 40 to 80.

-- Cursed Rapier
- Health regen reduction increased from -55% to -80%.
- Health loss to damage conversion from 15% to 10%.

-- Exalted Black King Bar
- Cooldown from 27 to 37.
- Bonus damage from 80 to 100.
- Bonus Strength from 40 to 50.

-- Exalted Mjollnir
- Static Shield's damage conversion from 50% to 40%
- Normal lightning damage conversion from 25% to 20%
- Reduced Lightning jump delay.

-- Heart of Tarrasque
- Health regen % reduction when taking damage increased from -3%/-5% to -3.5%/-5.5% (melee/ranged).

** Bugs **
- Fixed Boots of Power's tooltip.
- Some minor fixes for Mars' Spear.
- Fixed Ultra maps being unplayable.
- Minor backend fixes.

Update: May 25, 2020 @ 5:48pm

Update v1.31a
** Gameplay **
  • Runes will no longer spawn the same type at once.
** Bosses **
  • Inner Demon has a new spell:
Demonic Presence : Nearby controlled units cannot attack unless a hero is in vision of Inner Demon.
  • Slight increase to respawning stats for damage and armor.
  • Nerfed King Treant's Living Armor health regeneration.

** Items **
-- Arcane Scepter --
  • Active Spell Amp from 350% to 175%.
  • Passive Spell Amp per Int from 0.25% to 0.35%.
  • Bonus Intelligence from 50 to 60.
  • Cooldown reduced from 60s to 45s.

-- Arcane Bloodthorn --
  • End of silence damage from 50% to 30%.
  • Target Crit multiplier from 265% to 325%.

** Heroes **
--- Bane ---
  • Slight buff to the old first spell.

--- Queen of Pain ---
  • Shadow Strike AoE is back.
  • Replaced Level 20's +35 Intelligence Talent with 900 AoE instant Shadow Strike.

--- Visage ---
  • Reduced familiars health.

** Bugs **
  • Minor UI fixes
  • Fixed some bosses still using the old resistance system.
  • Fixed Bane's buggy spells.
  • Inner Demon will no longer get stuck trying to cast a spell on non-hero units.

    Update: May 24, 2020 @ 1:36am

    Update v1.31

    ** Misc **
    • Added a "notification" for Skeleton boss.

    ** The Horde **
    • Late Game creeps will no longer get Spectre's Dispersion as a random spell.
    • Late Game Horde's damage reduction aura reduced from 5%->60% to 3%->50%

    ** Bosses **
    • New neutral Boss : Inner Demon

    -- Changes:
    • All bosses Status Resistance nerfed from 80% to 40%
    • Boss Status Resistance will no longer self purge, will now lower debuff duration just like with heroes. (This allows for items like Orchid/Bloodthorn to be viable)
    • Bosses are now more resilient against magic damage.
    • Bosses armor increased by approximately 15%.
    • Increased Skeleton boss' Spooky Blast cast range by 50.
    • Reduced Skeleton boss' Doom cast range by 50.
    • Guard boss (Necro warrior) is slightly more annoying.
    • Added Troll Warlord's Fervor to Wild Beast boss (The very first boss).
    • Neutral Bosses (Rapier Ogre & Inner Demon) will now respawn 5 to 7 minutes after being killed.
    • Each respawn will exponentially increase health and damage.
    • Each respawn will linearly increase armor.

    ** Items **
    -- New neutral Boss drop:
    • Arcane Matter

    -- New items:
    • Exalted Mjollnir.
    • Arcane Octarine Core.
    • Arcane Bloodthorn.
    • Arcane Scepter.
    • Helm of the Commander.

    (!) The remaining patch notes can be found here.

    Update: May 17, 2020 @ 2:16pm

    Minor Update.

    **Misc**
    - Updated Aether Lens' upgrades icons.
    - Updated some recipe icons.

    **Heroes**

    --- Clinkz ---
    - Removed Burning Army (until a future rework maybe).
    - Death Pact is the new ultimate (and has been buffed accordingly).
    - Strafe is back.
    - Replaced Burning Army's talents.

    --- Outworld Devourer ---
    - Essence Flux is back.
    - Arcane Orb damage talent bonus is back.
    -- Arcane Orb --
    - Mana percent to damage from 6/7/8/9 to 6/8/10/12.
    - Removed the int steal component and vanillafied mana cost.
    - Scepter radius from 200 to 300

    --- Spectre ---
    - Haunt will now search for the farthest towers from the Ancient. It was random before.

    **Bugs**
    - Fixed Spectre not being able to buy items while Haunt is active.
    - Fixed Quelling Blade 2 stating quell damage in %.
    - Fixed Outworld Devourer's Arcane Orb restoring mana on its own.
    - Fixed Outworld Devourer's Arcane Orb restoring mana on target hit instead of on ability cast.
    - Fixed Chaos Knight's Chaos Bolt dealing more damage than it should.