RimWorld

RimWorld

Project RimFactory Revived
Showing 51-60 of 148 entries
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Update: Oct 4, 2020 @ 6:39am

Update
- New Tier 3 miner Random Pulse Drill (for rare ores)
- Adjusted t1 miner research 2000 -> 1000 points
- Added missing help button to auger drill
- Added "cannot overlap zone" on some prf buildings
- Set power down to 2000 -> 1500 assemblers range
- Set DB range radius on adaptive assembler 4 -> 5
- Fixed a bug with striped floor
- Added some extra text to mod settings
- Added Brazilian Portuguese by Lucas559-noob

Update: Sep 18, 2020 @ 1:52am

--- Update ---
This update is one of the bigger ones and i closed like 5 or more issue we had on our issue tracker for some time, it also implement some new stuff.
it was meant to be part of a even bigger update, but due to lack of time i rather have it out now to get those issues fixed.
BIG thanks to Sn1p3rr3c0n for hes big help sorting out backend bugs!


- New t3 animal harvester might need more features, feel free to suggest.
- New Wall sun lamps.
- New Part Assembler/maker (t3)
- Added t3 glow to metal refinery
- Removed breakdown from metal refinery
- lowered poweruse for range to 500 metal refinery
- Adjusted cooled I/O port icon size
- Adjusted Underground icon size
- Removed breakdowns for I/O since they are T3
- Added recipes for weak ai, drone module and robotic arms for use in assemblers


Backend stuff C#
- Fixed a bug with assemblers throwing out "masterwork created" even when it wasnt
- Fixed a bug where stuff got lost with I/O limit function.
- Added switch power off logic to assemblers.
- Fixed a conflict with drones and fluffys work tab.
- Support for animal stations using Range slider.

Update: Sep 12, 2020 @ 1:30pm

Update:
- Small hotfix for manifest file for mod manager users

Update: Sep 12, 2020 @ 1:27pm

Update:
- Small hotfix for manifest file for mod manager users

Update: Sep 12, 2020 @ 1:24pm

Update:
- Small hotfix for manifest file for mod manager users

Update: Sep 9, 2020 @ 10:43pm

Update:
- new comp added borrowed from RimFridge to layer textures.
- addded floor "inside" t1 animal stations.
- slight update to textures for t1 animal stations textures.
- Fixed a issue where furnace would not use fuel when being worked.
- Added authors to steam author list, some still wanna be annonomous.
thanks spdskatr, sn1p3rr3c0n, lwm and rest for making this awesome mod!

Update: Sep 3, 2020 @ 5:03am

Update:
- Updated Q/A on Coal and Save game
- Coal can now be found be long range scanners
- Coal should be used BEFORE wood to fuel
- Fixed a annoying incompat with floored mod
- Added that range circle to all lamp types, let me know what your think? cant get Syr Radius one to work.
- might be more? cant remember lol

Update: Aug 22, 2020 @ 5:22am

Update:
- fixed a bug with better loading mod
- fixed a bug with rimsql (possible other mods) dsu uninstall crash game

Update: Aug 12, 2020 @ 11:16am

removed hugslib as a dependency

Update: Aug 12, 2020 @ 11:09am

Update
- fixed patch for rimfridge since that mod changed name it needed a update