RimWorld

RimWorld

Project RimFactory Revived
Showing 71-80 of 148 entries
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Update: Jul 11, 2020 @ 12:55am

Update:
- fixed a typo in research
- added a patch for armored floors to not throw a red error for trying to add to concrete floors

Update: Jul 7, 2020 @ 1:35pm

- update text on machines when powered off.
- update text on machines in info box.
- T0 and T1 furnace are now working correct with fueled.
- Added a mod setting for t1 furnace being fueled or not
- added arrows and minifiable to belt entrance/exit
- underground and wall belts now transmit power to be more consistent
- Patched "What the hack?!" for Miners
- made a mod setting to reduce grouping
Thanks to LWM for fixing C# and pointing out bugs

Update: Jul 1, 2020 @ 2:05am

- New Xl mechanites cultivator
- increased power use to 750 from 700 on adaptive assembler

Update: Jun 29, 2020 @ 11:58pm

- removed old industrial storage unit (wasnt visable)
- Moved alot stuff around in xml files
- Removed Grouping from lamps
- text update for mod settings for miners
- Machines now show Miss ingredients or bill instead of Idle.
- updated "switch operating status" button on pullers
- updated puller description
- update description on furnaces

Update: Jun 26, 2020 @ 3:46am

- Updated description on fridge I/O port
- Electric Furnace now import whole crematorium instead of just corpse.
- Electric Furnace Skill level are now 20 and 10 in art. to support modded smeltings
- Updated descriptions for furnaces
- Fixed text on adeptive assembler help tab
- Updated description and help tab for DB
- Added cell color description to t1 cooker, blast furnace and assemblers+db
- Lowered silver chance t3 miner
- Updated DB texture
- Updated description for disc

Update: Jun 23, 2020 @ 9:51pm

- removed pulse glower option entirely as it took too much resources
- updated simplified chineese
- updated wall texture for belts
- updated help tab for adaptive assembler (include gets faster + better qual over time)
- removed heatpusher from spacer cooker (so can be placed inside fridges better)

Update: Jun 23, 2020 @ 1:41am

fixed a mistake:
- passthroughonly should be PassThroughOnly

Update: Jun 22, 2020 @ 10:23pm

Update:
- added Startup impact to incompat list (if mod settings are used it will crash/reset)
- furnaces are now passthroughonly instead of impassable.
- cooking stuff are now passthroughonly

Update: Jun 21, 2020 @ 1:28am

- updated ChineseSimplified by @十里小飞
- Vanilla cooking expanded grill + frier recipe will be in spacer cooker
- Time on plasteel recipe changed to fit rimafeller time. 200-> 500 work
- recipe price been set to match rimfellar also 20 steel 100 chem = 20 plasteel
- research have been increaced 2500-> 4000
- updated prereq. research for t1 miner to machining and deepdrilling.
- updated text/names on research for miners.
- batteries split into 3 researches instead of 2
- There are now 3 main research one for each tier.
- Redone most of research screen, might need some small tweaks still.
- Updated some research req. on buildings to fit new research screen.
- updated color texture on vacuum hopper
- 256k battery are now 3x2 and have new texture
- 100k battery are now 2x2 cells
- LWM cleaned up some code for pullers/conveyors

Update: Jun 19, 2020 @ 6:25am

- Added support for Vanilla cooking expanded in food prepper