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Same issue, but on 1.6. Ive got an extensive modlist so assuming its a conflict - But theres no bills, either on the Saltwater or Freshwater. Going down my list to debug.
ty for the help :DD
You need to configure the bill and provide it with the Ingredients (fish food) and power like the other machines.
@TioTrix
Sure.
You can choose between an SAL or Assembler with a Recipe DB.
@[Recon]The Famous Zombie Hunter
You are either just very unlucky or you have a conflicting mod.
I can’t help you if you don’t provide me with the relevant details.
Please check: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports on how to make a full report
Thanks for the report we will look into it.
@drzemela
You know we write Change Notes for a reason.
When you select the Splitter you may open the “Filter” tab.
From there you should see the connection status indicated by arrows.
A white arrow pointing to the center indicates an Input, you can't select those.
A yellow arrow indicates a potential output, you can select one and the current one will be highlighted.
If you don’t have a connected belt, then that potential output will be disabled, this is indicated by it being crossed out.
Simply select an output and use the filter below to configure what items should go in that direction. If an item is allowed for multiple outputs those will be used in sequence.
I hope that helps and we will look into improving the help text.
Thanks for your report, a fix will be included in the next Update.
@NotaDoctor @Kushiban
Thanks for your reports. I can confirm this was unintentional, we will be looking into a fix for the next update.
@特雷森最強伝説と無敗の帝王!東海帝王にす
We do not implement the freezing logic, that's the task of freezer mods.
It appears the one you are using is currently broken in some way.
@RimFactory I really need those buttons please :)
I meant, as I understood it, that the storage that is located on the gravship is connected to ports outside the ship's territory. Errors are created when starting gravship.
There is no problem if the ports outside the ship are destroyed or if they are reconnected to storage facilities that are outside the ship and that remain on the map (if there is a gravity anchor)
I would love to help, but I just don't have much time because of the new developments in my IT company. Not the point.
Seems like something isn’t working as it should be for you.
Please feel free to make a Full Report with a HugsLibLog. See:
https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log
Io Ports should work fine with the Gravship. If you continue to observe this issue please consider making a clear and detailed report.
Please also Include a HugsLibLog. See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
@Mrshilka
The requirement for “machine frames” and “robotic arms” is nothing new. They were already required back in Rimworld version 1.2.
You can craft them with the “Robotic machining table” or an “Basic assembler”.
You may have been using Lite mode, in that reduced version (available as a setting) those are not required but there are also no assemblers and so on.
Please make sure you have all Prerequisites: “Machine learning” and “Fabrication”.
Then you need to have a “Multi-analyzer” and “Factory research terminal” powered and linked to a “hi-tech research bench”. With that you should be able to research it just fine on Research benches that meet those requirements.
@黎昕-PW
Your post confuses me. What do you mean by “Spaceship”?
If you mean the Gravshipthat such an error should not occur.
SOS2 is not on 1.6 as of now so it's probably not that either.
If you continue to observe this issue please consider making a clear and detailed report.
Please also Include a HugsLibLog. See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
We don’t have a dedicated building for Chemfule, you may use an SAL or an Assembler. Or maybe take a look at “Rimefeller” for a dedicated Oil mod.
As for beer, that's only a single purpose with no other mods, it has support for other brewing mods aswell.
@Chessxn @特雷森最強伝説と無敗の帝王!東海帝王にす @Crimson Prose
Already resolved in V2.9.1
@Tobi
I’m unable to reproduce your report. It works fine for me.
Maybe make sure that there is a growzone if you don’t have “cutting” set.
But that is also required without this mod.
@koimono
Should be. We are currently only aware of issues with belts.
We are working on that.
If you haven't lost hope of completing odyssey with this mod yet. I'll give you some advice. Destroy the entry and exit ports. Because they don't have a function to unlink the storage. All ports on the ship do not create a bug. And everything outside of the pre-launch period is.
If a bug occurs, do not download the saves, but completely close rimworld and restart it. The bug is saved in memory
a stockpile with everything enabled is able to take them
I know, S.A.L. exists but that results in a 9x9 footprint at least (:
Thanks for your report. I was able to reproduce this but only when linked to an ASU.
We will look into that issue