RimWorld

RimWorld

Project RimFactory Revived
3,046 Comments
Aperson 34 minutes ago 
I love this mod so much, this is the best mod I have ever used
一只忘八 8 hours ago 
why the mining machine became so slow?
Blessings O'Babylon 22 hours ago 
@Zack

Same issue, but on 1.6. Ive got an extensive modlist so assuming its a conflict - But theres no bills, either on the Saltwater or Freshwater. Going down my list to debug.
Steve.VAUGHN Aug 22 @ 2:47pm 
Why do I feel that my mining machine's mining speed has slowed down after the update?
Zack Aug 21 @ 7:01am 
@[IoD]Sn1p3rr3c0n How does one configure the bill? That is no bill button.
TioTrix Aug 21 @ 6:11am 
ahh ok no wounder i cant find it XD sal never workes for me and the assembler recipe db thingy never have recipe in it :D
ty for the help :DD
【みずき】暁山瑞希 Aug 20 @ 6:46pm 
@TioTrix yup,you can find a small machine which can place in front of a working bench,then put some material near by, the machine will work as a pawn, execute the working list in the working bench
【みずき】暁山瑞希 Aug 20 @ 6:43pm 
In my memory, there was a setting to let machine distribute its products to the whole storage area.But now I can't find it,did it has been removed or crashed with some other storage mod? P.S. Love your mod, can't live without it:steamthumbsup::china:(sc+10000)
[IoD]Sn1p3rr3c0n  [author] Aug 20 @ 3:49am 
@The UK Is Mine
You need to configure the bill and provide it with the Ingredients (fish food) and power like the other machines.

@TioTrix
Sure.
You can choose between an SAL or Assembler with a Recipe DB.

@[Recon]The Famous Zombie Hunter
You are either just very unlucky or you have a conflicting mod.
Is anyone else ONLY getting Steel from the Pulse Drill Mk.II, despite it being the drill that's supposed to randomly mine up a broad list of ores?
TioTrix Aug 19 @ 6:46pm 
is there a way to automate drugs?
The UK Is Mine Aug 18 @ 9:19pm 
I'm playing on 1.5 right now, I have all DLC and few other mods enabled and I cant seem to get the automated fish farms to work. Is there something required to make them work that I am missing?
苍穹 Aug 18 @ 4:58pm 
下次预计什么时候更新?
[IoD]Sn1p3rr3c0n  [author] Aug 18 @ 10:36am 
@MadMage
I can’t help you if you don’t provide me with the relevant details.
Please check: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports on how to make a full report
MadMage Aug 18 @ 9:49am 
I'm not sure what is causing it, but my DSU is just dumping stacks onto the ground for no apparent reason. It's not full and my pawns aren't accessing it. They just... drop out for no reason.
[IoD]Sn1p3rr3c0n  [author] Aug 18 @ 12:30am 
@Bosmun
Thanks for the report we will look into it.

@drzemela
You know we write Change Notes for a reason.
[IoD]Sn1p3rr3c0n  [author] Aug 18 @ 12:30am 
@kirapicturez
When you select the Splitter you may open the “Filter” tab.
From there you should see the connection status indicated by arrows.
A white arrow pointing to the center indicates an Input, you can't select those.
A yellow arrow indicates a potential output, you can select one and the current one will be highlighted.
If you don’t have a connected belt, then that potential output will be disabled, this is indicated by it being crossed out.

Simply select an output and use the filter below to configure what items should go in that direction. If an item is allowed for multiple outputs those will be used in sequence.

I hope that helps and we will look into improving the help text.
drzemela Aug 17 @ 12:00pm 
Excluding the influence of other mods, the mining work volume of the plasma drilling miner (3) increased abnormally, resulting in a very slow mining process. It took me two days to confirm that I was not an isolated case. QAQ
Bosmun Aug 16 @ 4:10pm 
so after 35 factory research terminals it turns my laboratory into a workshop ..... idk if that is a bug as i would believe factory research terminals are marked as laboratory but it appears that they are marked for workshops instead idk if that is intended or not
NotaDoctor Aug 16 @ 7:09am 
@[IoD]Sn1p3rr3c0n thanks so much!
kirapicturez Aug 15 @ 11:19pm 
Can anyone help in to understand how splitters work? I read the little help bar and with it I am still confused on how to set certain items to go in one direction than the other.
[IoD]Sn1p3rr3c0n  [author] Aug 15 @ 11:43am 
@DEADSHOOT
Thanks for your report, a fix will be included in the next Update.

@NotaDoctor @Kushiban
Thanks for your reports. I can confirm this was unintentional, we will be looking into a fix for the next update.

@特雷森最強伝説と無敗の帝王!東海帝王にす
We do not implement the freezing logic, that's the task of freezer mods.
It appears the one you are using is currently broken in some way.
Kushiban Aug 15 @ 11:07am 
@NotaDoctor The second one that is missing is "Ignore storage restriction" or something like that.

@RimFactory I really need those buttons please :)
The food in the refrigerated storage unit powered by electricity will rot as usual XD
NotaDoctor Aug 14 @ 9:03pm 
Hey, noticing since the last patch under settings on anything with an output its missing two options now the "place items on any part of the stockpile" and another I cannot remember. The settings button is still there and the forbid items on placement setting is still there but the other two tick boxes are gone. Was this intentional or is my game bugged?
DEADSHOOT Aug 14 @ 4:00am 
@[IoD]Sn1p3rr3c0n

I meant, as I understood it, that the storage that is located on the gravship is connected to ports outside the ship's territory. Errors are created when starting gravship.

There is no problem if the ports outside the ship are destroyed or if they are reconnected to storage facilities that are outside the ship and that remain on the map (if there is a gravity anchor)

I would love to help, but I just don't have much time because of the new developments in my IT company. Not the point.
[IoD]Sn1p3rr3c0n  [author] Aug 14 @ 2:12am 
@Mrshilka
Seems like something isn’t working as it should be for you.
Please feel free to make a Full Report with a HugsLibLog. See:
https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log
Mrshilka Aug 13 @ 4:16pm 
I have the lite version clicked yet it still needs the robotic arms so lacks any of the ability to make said items or research the ability to get them,
[IoD]Sn1p3rr3c0n  [author] Aug 13 @ 6:08am 
@DEADSHOOT
Io Ports should work fine with the Gravship. If you continue to observe this issue please consider making a clear and detailed report.
Please also Include a HugsLibLog. See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports

@Mrshilka
The requirement for “machine frames” and “robotic arms” is nothing new. They were already required back in Rimworld version 1.2.
You can craft them with the “Robotic machining table” or an “Basic assembler”.
You may have been using Lite mode, in that reduced version (available as a setting) those are not required but there are also no assemblers and so on.
[IoD]Sn1p3rr3c0n  [author] Aug 13 @ 6:07am 
@Turtle Man @Techpriest Emily
Please make sure you have all Prerequisites: “Machine learning” and “Fabrication”.
Then you need to have a “Multi-analyzer” and “Factory research terminal” powered and linked to a “hi-tech research bench”. With that you should be able to research it just fine on Research benches that meet those requirements.

@黎昕-PW
Your post confuses me. What do you mean by “Spaceship”?
If you mean the Gravshipthat such an error should not occur.
SOS2 is not on 1.6 as of now so it's probably not that either.
If you continue to observe this issue please consider making a clear and detailed report.
Please also Include a HugsLibLog. See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
[IoD]Sn1p3rr3c0n  [author] Aug 13 @ 6:07am 
@hurRdurR
We don’t have a dedicated building for Chemfule, you may use an SAL or an Assembler. Or maybe take a look at “Rimefeller” for a dedicated Oil mod.
As for beer, that's only a single purpose with no other mods, it has support for other brewing mods aswell.

@Chessxn @特雷森最強伝説と無敗の帝王!東海帝王にす @Crimson Prose
Already resolved in V2.9.1

@Tobi
I’m unable to reproduce your report. It works fine for me.
Maybe make sure that there is a growzone if you don’t have “cutting” set.
But that is also required without this mod.

@koimono
Should be. We are currently only aware of issues with belts.
We are working on that.
Mrshilka Aug 11 @ 11:20pm 
I am playing my first game since I updated to 1.6 version of this mod and now I have reached the time to build pullers its telling me I now need machine frames and robotic arms yet I cannot find where to build these items, I only ever used the pullers and io storage side of the mod in 1.5 and before and they never needed these things.
Techpriest Emily Aug 11 @ 6:29am 
After testing with removing RR, wasn't that... they're still not researching, and forcing them results in them standing in place constantly starting and stopping trying to do other work. *Only* affects Binary System so far.
Necromenta Aug 10 @ 6:53pm 
@Techpriest Emily might be linked, since I was able to research without any issue using miles research extended and I have a 300+ modlist
Techpriest Emily Aug 10 @ 12:29pm 
Also unable to research Binary Systems even though I meet all prerequisites... kinda a huge problem lol. Potentially linked to Research Reinvented? But that's just an assumption since it's not even throwing errors in the log....
DEADSHOOT Aug 9 @ 3:40pm 
@黎昕-PW

If you haven't lost hope of completing odyssey with this mod yet. I'll give you some advice. Destroy the entry and exit ports. Because they don't have a function to unlink the storage. All ports on the ship do not create a bug. And everything outside of the pre-launch period is.

If a bug occurs, do not download the saves, but completely close rimworld and restart it. The bug is saved in memory
k0555230 Aug 9 @ 2:42pm 
seems related to "allow rotten"
k0555230 Aug 9 @ 2:35pm 
Food processor can't export cheese and milk (from beans) to a small wooden crate with them enabled.
a stockpile with everything enabled is able to take them
黎昕-PW Aug 6 @ 7:26am 
I discovered that by dismantling "Digital Storage Unit", the spaceship can land normally, but at the same time, all items stored inside "Digital Storage Unit" will disappear.
黎昕-PW Aug 6 @ 7:07am 
Dear Sir, I found a new bug. The "Digital Storage Unit" on the spaceship prevents it from landing and causes the game to crash.
Turtle Man Aug 5 @ 4:30am 
unable to research binary systems despite having a factory research terminal
koimono Aug 4 @ 1:22pm 
is this good to go with odyssey?
@Crimson Prose I have provided feedback on GitHub, and the author stated that this bug will be fixed in version 2.9.1, which is the next version
Crimson Prose Aug 3 @ 9:16pm 
I experienced the same thing with Better Workbench Management. When I opened the 'details' in the bill section, the detail window wouldn't close.
Better Workbench Management result in the inability to click to close the production checklist
Tobi Aug 1 @ 12:01pm 
For some reason, when this mod is used along side [FSF] Complex Jobs, it reverts the split of harvesting from plant cutting, i.e. pawns need the plant cutting job enabled to be able to harvest again.
Chessxn Aug 1 @ 11:05am 
It might be related to other mods I have installed but when I try to add a bill to my smart recycler, the UI breaks and I can't complete making the bill or close any of the windows properly. For now I'm just gonna flick on dev mode next time I launch and destroy the object
hurRdurR Aug 1 @ 7:22am 
Am I stupid or is there just no dedicated automated buidling for making chemfuel but one for wort and one for beer?

I know, S.A.L. exists but that results in a 9x9 footprint at least (:
[IoD]Sn1p3rr3c0n  [author] Jul 30 @ 9:41am 
@Hawk
Thanks for your report. I was able to reproduce this but only when linked to an ASU.
We will look into that issue
Hawk Jul 29 @ 11:27am 
I will look into how to make detailed report and submit one... also another issue I noticed is that on ship launch anything that is on DSU OUTPUT PORT will "fall trough the ship floor and be left on the ground and lost.