RimWorld

RimWorld

Project RimFactory Revived
3,103 Comments
苍山负雪 Oct 19 @ 6:52am 
May I ask if the 1.6 version of the plasma drill has been weakened? Activating the six drilling machines at triple speed, the steel they produce can barely meet the demands of overclocked general manufacturing plants. Back in version 1.5, I didn't feel it was so slow.
[IoD]Sn1p3rr3c0n  [author] Oct 18 @ 12:28pm 
@Coin
Input ports don’t get reserved

@ItBeBoboTTV @DG Noir
They should work, and do work for me. If they don’t work for you please consider Opening a detailed Bug Report: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports

@Vassteel
That is correct, as they are Incompatible atm.
[IoD]Sn1p3rr3c0n  [author] Oct 18 @ 12:28pm 
@Kay Avalon
For inputting items you have the option of using an IO port set to Input mode or letting pawns manually carry it to the Storage. Pawns should not ignore Import Ports.
Advanced Ports won’t function as general Inputs.

@Lil Kitty Girl
I would have recommended Cherry Picker, but I'm not sure of its state atm.
Maybe just don’t use it. We could add further modes, but that would not be the focus atm.

@带带小井盖
Check the patch notes
Vassteel Oct 17 @ 5:18pm 
Advanced IO ports cant connect to Archival Units
DG Noir Oct 15 @ 10:25pm 
i could never get the drone cultivators to work either but i can confirm that the nano ones work fine.
ItBeBoboTTV Oct 15 @ 1:46pm 
my drone cultivators are powered up and just arent doing anything. anyone have any ideas?
Coin Oct 15 @ 12:15am 
@Kay Avalon
They sometimes till prioritise directly fetching or storing things in the DSU/ASU even when there is a port that is closer. Have you checked whether the ports are linked to the associated storage?

Additionally if it is reserved by another colonist then they'll practically always go to the storage instead.
带带小井盖 Oct 14 @ 7:03am 
Has the mining speed of the third level mining machine changed? The mining speed is really too slow now.
Lil Kitty Girl Oct 14 @ 3:07am 
Can you add a way to remove digital storage stuff for people who just want a simple logistic mod? One that removes the digital storage research
Kay Avalon Oct 10 @ 9:42am 
Hey, I was wondering if there was any information on how to actually use the DSU or ASU, Specifically inputing. I checked the wiki but it doesnt seem to go in depth into it. My colonists prefer placing things directly into the DSU, ignoring any of the I/O ports or advanced I/O ports that are closer to them. Wondering how I could get them to prefer those.
[IoD]Sn1p3rr3c0n  [author] Oct 10 @ 8:00am 
@特雷森最強伝説と無敗の帝王!東海帝王にす
Atm you need to uninstall the SAL and then repair the bench.
We are aware of this inconvenience and are looking into possible solutions.

@DaGangstaPanda
Was fixed in V2.9.3

@Sif
Right now it is available in Unbalanced mode. Check the Settings.

@King Doom
Check the Patchnotes.

@jtseyman
You are in the wrong comment section.
jtseyman Oct 8 @ 6:23am 
When is Rimfactory materials getting updated? I'm using the fork of it pasted below for now.
https://steamcommunity.com/sharedfiles/filedetails/?id=3581627851&searchtext=
King Doom Oct 8 @ 2:38am 
Did the amount of time the plasma drills take to mine stuff up change? I've got a few set up on an asteroid and it takes like 4000 odd work units to produce one block of resources compared to the 14 or so it used to. This is on max overclocking too!

Would sticking them indoors help or anything?
Sif Oct 2 @ 7:57am 
How does one mine plasteel?
Altumnus Sep 30 @ 11:27pm 
@King Doom: I had that issue when I used a 'land anywhere' mod, which had a toggle to allow items and buildings to be damaged. Apparently it damaged the storage unit and/or destroyed it, which scattered its contents everywhere.
DaGangstaPanda Sep 30 @ 4:17am 
Hi, I had an underground sorter in a gravship, when I landed it I rotated it and now all the filters are gone
If the machine occupied by SAL, the colonizer cannot repair it and can only dismantle the SAL to remove the machine's occupation for repair. Is this a mod setting or a bug:steamsad:
[IoD]Sn1p3rr3c0n  [author] Sep 29 @ 10:44am 
@King Doom
That should not occur and I am unable to reproduce it.
If you are able to reproduce your issue please feel free to submit a bug report.
See also: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports

@红尘真仙谢老板
We are aware of this issue, it has already been resolved on github and will be included in the next release.
红尘真仙谢老板 Sep 28 @ 1:31pm 
In the 1.6 game environment, my automatic fish farming machine has no list button and no instructions. I have no idea how to use it
King Doom Sep 27 @ 7:09am 
Anyone else having an issue with the refrigerated storage unit scattering its contents across your ship when you move locations?
[IoD]Sn1p3rr3c0n  [author] Sep 25 @ 1:21pm 
@Lil Tanny
That has been fixed in the current release, available on GitHub
Lil Tanny Sep 25 @ 11:42am 
Looks like when you have a splitter on a gravship, the splitter resets when you land. This is a big problem, I think, because on my previous (non-gravship) build, my splitters were hours of programming and testing to make sure the weird interconnected web of stuff works right. My gravship run is now over, because I'm not going to make a huge network of factory nonsense only to have it reset every time.

That being said, this is like the coolest mod I've ever played!
罗洛鲁恩路兰 Sep 25 @ 4:58am 
Can IO be compatible with multi floors plz
Sep 22 @ 10:40pm 
The problem is a retrieval error caused by the work types of other modules in the basic work type of the drone.
Sep 22 @ 9:49pm 
It is to publish questions with Discord?
Sep 22 @ 9:38pm 
@[IoD]Sn1p3rr3c0n
ok
[IoD]Sn1p3rr3c0n  [author] Sep 22 @ 9:39am 
@薇
Please don’t copy and paste logs directly into steam comments. It is hard to read and lacks crucial information. Use a HugsLib Log Link see: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log

Now in this specific instance, the issue has already been fixed on master and will be included in the next update v2.9.4

@Wxine
We have patch notes.
Wxine Sep 22 @ 7:40am 
Why has the workload for steel production increased to over 1000?
Where can I make the modification?
Sep 21 @ 9:14pm 
ProjectRimFactory.Drones.Building_DroneStationRefuelable:Tick ()
Verse.Thing:DoTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch1 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch2 (Verse.Root_Play)
Sep 21 @ 9:14pm 
无人机 threw exception in WorkGiver Kiiro_WanderCashierRoom: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 33062DBF] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
ProjectRimFactory.Drones.Building_WorkGiverDroneStation:TryIssueJobPackageDrone (Verse.Pawn,Verse.AI.JobIssueParams,bool)
ProjectRimFactory.Drones.Building_WorkGiverDroneStation:TryGiveJob (Verse.Pawn)
ProjectRimFactory.Drones.Building_DroneStation:Tick ()
BlackD Sep 14 @ 10:46am 
An underwater coveyor belt would be nice since Odyssey added all these "water-related" maps.
[IoD]Sn1p3rr3c0n  [author] Sep 11 @ 11:41am 
@Malonumas
You can get items in and out of the Archival Storage Unit using regular I/O Ports.
An I/O Port is either in Input or in Output mode. While configured as an input it accepts all items allowed by the linked storage unit. While in Output mode you may configure what item(s) shall be made available. Please note that only the item on the Port will be available.

@doctor who?
We don’t plan on doing that for the base components. You can automate the Bills that are available on the regular Worktables.
doctor who? Sep 11 @ 3:02am 
Is it possible to add syntylene recipes from RimFeller for some buildings?
Malonumas Sep 10 @ 9:24pm 
Hello, i have a little problem. The advance I/O Port dont work with archival storage but the normal I/O Ports dont Input in Digital storage. How can my colonist get items from the archiv storage?
[IoD]Sn1p3rr3c0n  [author] Sep 10 @ 10:24am 
@fpb105
We are unable to assist with such an unspecific report.
To be able to assist you we need a full Report. In case of Errors a Hugs Lib Log is extremely helpful to us. For more details on how to submit a report please check: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
fpb105 Sep 9 @ 3:41pm 
Cant click on anything that is related to this mod, and when i try to destroy it so i can play on i get an error :/
[IoD]Sn1p3rr3c0n  [author] Sep 3 @ 10:01pm 
@Argyuile
Due to an oversight the bill tab is currently missing.
This will be fixed in 2.9.4

@Manhattan_Cafe
Unfortunately I’m unable to reproduce your report.
Are you sure your recipe Database has not learned those recipes?
Should you still face that issue please try if you can reproduce that on a new save and provide the Steps to Reproduce in a full Report.
See also: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
Manhattan_Cafe. Sep 3 @ 8:47am 
Hello, thank you for the recent update to the mod!

I'd like to report a minor issue I've encountered with the Adaptive Workbench. When I place a Recipe Database within the workbench's range, the bill list gets flooded with a massive number of options. The number of options seems to equal the total number of other workbenches within its range.

It appears the main workbench is incorrectly identifying the other workstations as Recipe Databases.

While this doesn't crash the game or affect performance, I have to scroll through hundreds of entries to find the bill I actually need XD

For your information, I've only used the final-tier "Overclocked Workbench," so I'm not sure if this issue also occurs with the other Adaptive Workbenches.

BTW English isn't my first language, so I'm using a translator. I apologize if any part of this message comes across as rude or unclear.
Argyuile Sep 2 @ 1:36pm 
@The UK Is Mine
You need to configure the bill and provide it with the Ingredients (fish food) and power like the other machines.


What do you mean by configure the bill? The Automated Fish Farm has a Settings button but no Bill button
[IoD]Sn1p3rr3c0n  [author] Sep 2 @ 10:27am 
@Drunk Skeleton
Unfortunately I could not get them to work together. It's a technical issue.
Drunk Skeleton Sep 1 @ 4:34pm 
So, is there a reason why the Advanced I/O Port dont work with the Archival Storage Unit, or i am just missing something other than build a ASU and a Port?
Sköll Sep 1 @ 6:28am 
@Altumnus Just as I was attempting to do this, I was in the process of making backups when I noticed in my modlist ProjectRimFactory was no longer marked as yellow. I clicked it, and it now says 1.6. I enabled it, clicked new colony, and sure enough, it worked as if it were never broken. I am not sure why, I don't know how, I don't think anything changed between now and last night, but in the words of Best Guest said on Youtube;

"In typical Skyrim fashion, with no rhyme or reason, it just unf*cks itself"
It would seem this principle applies to all modding. I didn't do anything different either, it just suddenly stopped being broken for me lmao. We take those Ws
Altumnus Sep 1 @ 1:28am 
@Sköll: You might need to reset your RimWorld AppData folder (C:\Users\[username]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios). Make a backup / zip everything up beforehand so you can revert if necessary.

I had to nuke mine after upgrading from RimWorld v1.5 to v1.6.

It took a bit of time to reconfigure all the settings, but at least no more gamebreaking red errors.

I also recommend using RimSort ( https://rimsort.github.io/RimSort/ ) instead of the native mod manager.
Sköll Aug 31 @ 6:28pm 
Also I am not throwing a fit or trying to give the mod author attitude. I have an error, I am reporting that error to the mod author and inquiring on how/why it's happening and how I could fix it. You came in here swinging. I love this mod, it's what I would consider one of the few that I require for any playthrough to be actually decent and enjoyable, and I really want to get it to work. Knowing it's 1.6 compatible gives me hope, I just need to figure out how to deal with the error I have now and I hope the author may have insight. Please don't berate people seeking assistance when it's clear they're not trying to attack mod authors. There are plenty of people who do that, and I am not one of those people. These devs do excellent work.
Sköll Aug 31 @ 6:22pm 
I just ran the game on an empty modlist with nothing else on it but this mod and it did not run. I got that error I listed in my comment. The mod I subscribe to on this page does not say 1.6 compatible and it doesn't let me progress past the scenario select. I don't know what you want me to tell you. If it's a problem on my end, please suggest how I fix it. I have unsubscribed from this mod 3 times and resubscribed and it has done this to me every time. @Aye Harambe
Aye Harambe Aug 31 @ 5:41pm 
Kind of funny seeing someone throw an attitude about the game not being 1.6 compatible, when I'm here with 200+ mods and running this just fine in 1.6.

Maybe do better looking into your own game's issues.
Sköll Aug 31 @ 8:07am 
Attempted to load the mod again for testing purposes in my current load order, and I have this error:
Exception filling window for RimWorld Page_SelectScenario: System.TypeLoadException: VTable setup of type ProjectRimFactory.Storage.Building ColdStoragePowered failed

I imagine this may have some kind of mod conflict with something else I have like Adaptive Storage or Reel's Expanded Storage. Which is weird, because I have never had this problem before in 1.5 with those mods.
Sköll Aug 31 @ 7:57am 
Whenever I have this mod enabled and I attempt to launch a scenario, the game refuses to open the progress past the scenario select (where you would select crash landing, tribe, etc) and give an instance is not an object error in the logs. Disabling the mod makes it work fine, and in the mod menu is shows up yellow and says it is for 1.5 and not for 1.6
[IoD]Sn1p3rr3c0n  [author] Aug 31 @ 3:29am 
@T-=GoW=-Dennis
Will be fixed in 2.9.4
You can ignore it for now, it is caused by an outdated name with the fish farms

@Sköll
I’m not sure what gives you the impression that this would not be a 1.6 Compatible mod.
This is 1.6 Compatible
-=GoW=-Dennis Aug 30 @ 7:47am 
I'm getting this error, but assume it's caused by some other mod:

Could not find a type named ProjectRimFactory.SAL3.UI.ITab_SAL3Bills
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4

Anyone by chance also has or had this and knows what could cause it?