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As University Exams are coming up again, those take priority.
I would not expect much progress from my side until those are done by mid July.
There is not much I can tell you with the minimal info that is provided. It's probably some sort of incompatibility. A HugsLib Log could help. See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log
@ian.conrad
We can consider that.
@MangoCobra
No Idea. Try it out. Depending on the Implementation you may need the “Generic Animal Harvester” if it works at all.
@Tomoyboy
That report is incredibly vague, I can’t help you if you don’t provide details.
How much is “very low yield”? How much were you expecting and Why?
A HugsLib Log could help as well. See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log
Just curious.
I have no idea how complex that would be to implement though, given how storage inventory is global at the individual map level.
Well there Is an Input IO Port.
The standard IO Port can either be a Input Port or an Output where the item on top is available for all possible users.
We are aware of this issue. This is caused by the vanilla reserving behavior.
Uninstalling, repairing and reinstalling is the way to go.
@Not Alexander
We will look into it
@Telescopa
The Advanced IO Port is an Output only device that only works for Pawns.
The overlay on the sprite shows 0/768, but the 'contents' tab which is part of the framework shows 0/9 which leads me to believe that it's changing that property.
I'm able to use Rimmsqol to edit the max storage per tile property of the DSU and fix it that way, but I'm not sure if that's going to cause other issues.
It's intended as an option to get fish, if your map does not have the relevant water source.
@steel of pants
Wall Belts are unlocked with "Basic conveyor networks”.
It should be in the same group as the “Wall splitter”, if you see that instead right click on it.
@El Vice Presidente
Advanced IO Ports are for Pawns only.
Currently not, but I will consider it for the Miner rework.
@terrie
Probably not but I can take a look at it.
@King Regicide
Maybe verify that the yellow Output cell is where you want it to be.
If thats not your issue please consider making a Report with more details.
@Dog With a Machinegun
Should be resolved in V2.8.8 It's out on GitHub, hopefully soon on steam too.
@Nanook
Hmm I am unable to reproduce your report.
I tested this with a “Wisent” Truck and it works just fine.
It should also be noted that in case you see that message we don’t alter any functionality.
I would be interested to know what mod causes that conflict.
Report to Rimfactory with HugsLog(CTRL & F12) - TradeDeal InSellablePosition Apparel_Parka857157.MapHeld is Null
log : https://gist.github.com/HugsLibRecordKeeper/da5ca6df3f324e8d7a88d7fb8fded6ba
While this is central to the Idea of a Self Learning Machine, you can of course change that for yourself by removing it in the def. At this point this is not something we plan to expose with an GUI.
@Holgast
Thanks for your report. We will look into it.
@Pontifex Maximus
If you are using designator shapes you need to select the Line Tool.
(or click on the GUI)
@Vedrit @Rexplan
We are aware of this issue, its tracked under #810
@EvilCrayfish
You may use the Lite Mode from the Settings. If that's still too much for you consider using Cherry Picker.
We are aware that the drills have that issue. We will look into it.
@Tsunatus
With the similarity in the text I will assume you also wrote on our discord, so I won’t respond here.
@Brimstone Witch
Please ensure that The Furnace is Fueled, your Item is in the White Input range, You have a relevant active bill and that the Item is accepted.
You may also want to verify that the building is able to output the stored items. It won’t work if its internal queue is full
specifically the quarries.
profit