RimWorld

RimWorld

Project RimFactory Revived
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Opdatering: 14. okt. 2020 kl. 14:13

Update
- Refueling station can now Refuel mortars and similar!
- WILL work with SoS when their next update releases
- changed cost for belts 20 -> 10 steel
- t1 drill fuel consumption 20 -> 15
- t1 drill fuel capacity 50 -> 100
- Lowered steel chance a bit in Rare ore miner
- fixed a ui bug for drone stations.
- fixed icon size for drone column

Opdatering: 12. okt. 2020 kl. 12:21

--UPDATE--
V2.4.7
This is a bigger update and theres still more planned for it, so this is initial release.
Please give feedback on it.

Drone update:
- Changed drones to Mech type to support SoS2
- Setting tab to all drone stations
- will show assigned level for job types
- Drone station can now disable each work type its assigned
- Support for power slider
- Drone station can now have off times (will come later)
- Dronestation can now deactivate/reactivate all drone stations
- Levels on drone station can now be set (will be used later)
- Dronestations can now select zone
- Dronestation can have a limited range like cultivators
- Dronestation will have a X over them when lockdowned

Cultivators
- Cultivators changed to dronestation type to support mods better
- Cultivator can now haul within its zone
- fix a bug with special temperature crops
- fix a bug with secondary harvest
- fix a bug with SeedsPlease for drone cultivator

Core
- New Drone column (for your throne room)
- New Mini Workshop helper station

PRF - drones mod
- for now just updated to support new logic

Later will be added:
- further balances to dronestations
- More drone stations
- proper update of prf - drones mod
- Special mod support stations (eq. rimatomics)
- different textures for drones
- more settings?
- drone base level will be upgraded by research

Opdatering: 4. okt. 2020 kl. 6:39

Update
- New Tier 3 miner Random Pulse Drill (for rare ores)
- Adjusted t1 miner research 2000 -> 1000 points
- Added missing help button to auger drill
- Added "cannot overlap zone" on some prf buildings
- Set power down to 2000 -> 1500 assemblers range
- Set DB range radius on adaptive assembler 4 -> 5
- Fixed a bug with striped floor
- Added some extra text to mod settings
- Added Brazilian Portuguese by Lucas559-noob

Opdatering: 18. sep. 2020 kl. 1:52

--- Update ---
This update is one of the bigger ones and i closed like 5 or more issue we had on our issue tracker for some time, it also implement some new stuff.
it was meant to be part of a even bigger update, but due to lack of time i rather have it out now to get those issues fixed.
BIG thanks to Sn1p3rr3c0n for hes big help sorting out backend bugs!


- New t3 animal harvester might need more features, feel free to suggest.
- New Wall sun lamps.
- New Part Assembler/maker (t3)
- Added t3 glow to metal refinery
- Removed breakdown from metal refinery
- lowered poweruse for range to 500 metal refinery
- Adjusted cooled I/O port icon size
- Adjusted Underground icon size
- Removed breakdowns for I/O since they are T3
- Added recipes for weak ai, drone module and robotic arms for use in assemblers


Backend stuff C#
- Fixed a bug with assemblers throwing out "masterwork created" even when it wasnt
- Fixed a bug where stuff got lost with I/O limit function.
- Added switch power off logic to assemblers.
- Fixed a conflict with drones and fluffys work tab.
- Support for animal stations using Range slider.

Opdatering: 12. sep. 2020 kl. 13:30

Update:
- Small hotfix for manifest file for mod manager users

Opdatering: 12. sep. 2020 kl. 13:27

Update:
- Small hotfix for manifest file for mod manager users

Opdatering: 12. sep. 2020 kl. 13:24

Update:
- Small hotfix for manifest file for mod manager users

Opdatering: 9. sep. 2020 kl. 22:43

Update:
- new comp added borrowed from RimFridge to layer textures.
- addded floor "inside" t1 animal stations.
- slight update to textures for t1 animal stations textures.
- Fixed a issue where furnace would not use fuel when being worked.
- Added authors to steam author list, some still wanna be annonomous.
thanks spdskatr, sn1p3rr3c0n, lwm and rest for making this awesome mod!

Opdatering: 3. sep. 2020 kl. 5:03

Update:
- Updated Q/A on Coal and Save game
- Coal can now be found be long range scanners
- Coal should be used BEFORE wood to fuel
- Fixed a annoying incompat with floored mod
- Added that range circle to all lamp types, let me know what your think? cant get Syr Radius one to work.
- might be more? cant remember lol

Opdatering: 22. aug. 2020 kl. 5:22

Update:
- fixed a bug with better loading mod
- fixed a bug with rimsql (possible other mods) dsu uninstall crash game