RimWorld

RimWorld

Project RimFactory Revived
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Update: Apr 12, 2021 @ 7:32am

[Auto-generated text]: Update on 4/12/2021 4:32:05 PM.

Update: Apr 11, 2021 @ 1:17am

Log will be up later

Update: Mar 4, 2021 @ 6:16am

[Auto-generated text]: Update on 3/4/2021 3:16:10 PM.

Update: Mar 1, 2021 @ 11:27pm

Update
- new SAL Miner for deep drills.
- S.A.L works on drills and research tables too.
- A lot of optimization and fixes for S.A.L in general
- New descriptions and fixes by Shadowh4nD
- Fix for slaughter house.
- maybe a few other smaller things.

I'm a bit off from this project for a bit, my dear co modders are still working, big thanks to Sn1p3rr3c0n
for fixing stuff and answer comments, while im busy IRL =)

Update: Jan 24, 2021 @ 1:56pm

- Hotfix with Hopefully update for S.A.L zone

Update: Jan 24, 2021 @ 8:10am

Update
- NEW I/O Pusher added, that can move stuff directly.
- New Tier 4 Assembler FAST
- NEW Tier 4 Assembler Quality
- NEW Research for above items
- NEW Itab for DB recipes
- Lowered prices on pullers
- DB have longer import range
- DB import color range is now white instead of blue
- Made DSU/IO more expensive
- Some cleanup in DSU files
- Added plant cut to drone cultivators to cut blight
- Added Option to kill genderless animals on slaugter house
- fix for Stockpile Stack Limit mod and DSU, experianced in Roll1D2 video
- fix zone for animal manager
- fix medieval patch for must
- fix for rimnaut patch
- fix for mecha culti, cant place on top of it self
- fix for SAL if recipe dont have worktime/stuffable set it bugged.
- fix for storage error if no pawns left on map
- Removed patches for IR

Update: Jan 17, 2021 @ 10:07am

- removed 3. belt prereg for core 2.
- fixes to overlap zone
- some fixes to new research terminal
- fixed spot for t0 miner not being a chair
- ug and wall belts can now be made in first belt research
- fix some bugs regards belts
- some more balance changes to Blast furnace
- fixed mine shaft not change color as it should
- a bug fix for storage units, should speed up some scenarios
- fix a issue with ug belts items disapeers
- Did caching for Storage that should cause less lag and problems with Humanoid Alien Race mod.
- Should also improve performance on large filled DSU.
- more more more, backend fixes and performance, thanks LWM and Sniperrecon

Update: Jan 14, 2021 @ 1:53pm

- Added help tabs to S.A.L buildings
- Edited S.A.L descriptions and names
- Fix for belt/puller overlap zones
- Fix for drones and worktab mod ~25% performance boost
- Patch to remove "need battery" on prf batteries when used.
- Update of jewlry patch
- Fix for cupro stone patch
- Blast furnace Stone reduction 500 -> 250
- Blast furnace now use less fuel 80 -> 50
- Blast furnace can hold more 50 -> 150

Update: Jan 6, 2021 @ 1:38pm

Update
- lowered storage 1 research
- fixed patch for alpha biomes
- fixed growzone puller take item OR stack
- fixed take item OR stack setting save after reload
- hopefully fix queue full deleted items on reload
- fixes for cooking help tabs/descriptions
- some adjustment to layers for animal harvesters
- lowered research for simple storage 1500 -> 1000p
- animal stations no longer block wind

Update: Jan 4, 2021 @ 12:40pm

Update
- Removed a log message
- added a patch for cupro stones
- added a patch for alpha biomes
- a few other minor changes/fixes